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User prompt
amrs are too high relatively to the trunk
User prompt
the arms should attach at the top of fthe trunk
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make the trunk bigger
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Organize the body parts to look like an human
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Replace the array with named parts as follows: head right arm right hand left arm left hand trunk Right leg right foot left leg left foot
User prompt
Rebuild the player with 10 parts as follows: head right arm right hand left arm left hand trunk Right leg right foot left leg left foot
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Build a 8 parts player using bodyPart asset
Initial prompt
Retro Basket
/**** * Classes ****/ // Assets will be automatically created based on usage in the code. // Ball class for the basketball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('basketball', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 0; self.gravity = 0.5; self.isShot = false; self.shoot = function (power, angle) { self.speedY = -power; self.isShot = true; }; self.update = function () { if (self.isShot) { self.y += self.speedY; self.speedY += self.gravity; } }; self.reset = function () { self.x = 1024; // Center X self.y = 2500; // Starting Y self.isShot = false; self.speedY = 0; }; }); // Hoop class for the basketball hoop var Hoop = Container.expand(function () { var self = Container.call(this); var hoopGraphics = self.attachAsset('hoop', { anchorX: 0.5, anchorY: 0.5 }); self.setPosition = function () { self.x = 1024; // Center X self.y = 500; // Hoop Y position }; }); // Player class for the player var Player = Container.expand(function () { var self = Container.call(this); self.head = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.rightArm = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.rightHand = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.leftArm = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.leftHand = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.trunk = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.rightLeg = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.rightFoot = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.leftLeg = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.leftFoot = self.attachAsset('bodyPart', { anchorX: 0.5, anchorY: 0.5 }); self.setPosition = function () { self.x = 1024; // Center X self.y = 2000; // Player Y position self.head.x = 0; self.head.y = -200; self.rightArm.x = 75; self.rightArm.y = -150; self.rightHand.x = 150; self.rightHand.y = -200; self.leftArm.x = -75; self.leftArm.y = -150; self.leftHand.x = -150; self.leftHand.y = -200; self.trunk.x = 0; self.trunk.y = 0; self.rightLeg.x = 100; self.rightLeg.y = 100; self.rightFoot.x = 200; self.rightFoot.y = 200; self.leftLeg.x = -100; self.leftLeg.y = 100; self.leftFoot.x = -200; self.leftFoot.y = 200; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.setPosition(); var ball = game.addChild(new Ball()); ball.reset(); var hoop = game.addChild(new Hoop()); hoop.setPosition(); var score = 0; var scoreTxt = new Text2(score.toString(), { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); // Simple shoot mechanism based on touch position var power = Math.min(20, (2732 - pos.y) / 100); var angle = 0; // Simplified for this example ball.shoot(power, angle); }); LK.on('tick', function () { ball.update(); // Check if ball intersects with hoop and is moving downwards if (ball.intersects(hoop) && ball.speedY > 0) { score += 1; scoreTxt.setText(score.toString()); ball.reset(); } // Reset ball if it goes off-screen if (ball.y > 2732) { ball.reset(); } });
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--- original.js
+++ change.js
@@ -90,16 +90,16 @@
self.x = 1024; // Center X
self.y = 2000; // Player Y position
self.head.x = 0;
self.head.y = -200;
- self.rightArm.x = 100;
- self.rightArm.y = -100;
- self.rightHand.x = 200;
- self.rightHand.y = -100;
- self.leftArm.x = -100;
- self.leftArm.y = -100;
- self.leftHand.x = -200;
- self.leftHand.y = -100;
+ self.rightArm.x = 75;
+ self.rightArm.y = -150;
+ self.rightHand.x = 150;
+ self.rightHand.y = -200;
+ self.leftArm.x = -75;
+ self.leftArm.y = -150;
+ self.leftHand.x = -150;
+ self.leftHand.y = -200;
self.trunk.x = 0;
self.trunk.y = 0;
self.rightLeg.x = 100;
self.rightLeg.y = 100;