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when hasFinished call a gameResult function. in this function show a 'popup' asset at the center of the screen then call GameOver
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increase updateStockValueText call rate
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'replace')' in or related to this line: 'var currentValue = parseFloat(stockValueText.text.replace('$', '')) || 0;' Line Number: 418
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in updateStockValueText add an interpolation
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Fix Bug: 'Timeout.tick error: stockValueText is not defined' in or related to this line: 'stockValueText.alpha = 1;' Line Number: 579
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make the stockValueText update smooth
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In the following code ensure that slideAmount is never 0 self.x -= slideAmount;
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dynamicSlideAdjustment Should depend on self.x and the limits (game.width * 0.25 and game.width * 0.75)
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Update the following code to make the value 0.3 dynamic so when delta x is big the value is bigger, and lower when delta is low
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Fix Bug: 'TypeError: console.Log is not a function' in or related to this line: 'console.Log("FIXING GAP : " + moveSegmentsVertically < 0 ? downwardGapFix : 0);' Line Number: 90
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Here is current code: ``` var pointA = graphPoints[graphIndex]; var pointB = graphPoints[graphIndex + 1]; var deltaY = pointB.y - pointA.y; // Calculate next segment rotation based on pointA and pointB coordinates var deltaX = pointB.x - pointA.x; var nextSegmentRotation = Math.atan2(deltaY, deltaX); var distance = Math.sqrt(Math.pow(pointB.x - pointA.x, 2) + Math.pow(pointB.y - pointA.y, 2)); var lastSegment = graphSegments.length > 0 ? graphSegments[graphSegments.length - 1] : null; var lastSegmentEndX = lastSegment ? lastSegment.x + Math.cos(lastSegment.rotation) * lastSegment.width : graphPoints[graphIndex].x; var lastSegmentEndY = lastSegment ? lastSegment.y + Math.sin(lastSegment.rotation) * lastSegment.width : graphPoints[graphIndex].y; pointA.x = lastSegmentEndX; pointA.y = lastSegmentEndY; // Re-compute the rotation (rotation * (180 / Math.PI)).toFixed(2) var deltaY2 = pointB.y - pointA.y; // Calculate next segment rotation based on pointA and pointB coordinates var deltaX2 = pointB.x - pointA.x; var tempRotFixed = Math.atan2(deltaY2, deltaX2); if (deltaX2 < 0 || deltaY > 0) { tempRotFixed += Math.PI; } var tempRotFixedDeltaDeg = ((nextSegmentRotation - tempRotFixed) * (180 / Math.PI)).toFixed(0); console.log('original rotation Rad: ' + nextSegmentRotation + ' / fixed rotation Rad :' + tempRotFixed + " -> Delta Deg " + tempRotFixedDeltaDeg); ``` And here is produced log : ``` original rotation Rad: -1.0305921674056044 / fixed rotation Rad :-1.0084043587880687 -> Delta Deg -1 Start moveSegmentsVertically Please draw graphIndex=9 1242,-254 / Rot= -59 distance=796.4051481501108 new segment index=9-10 450-500$ 1242 -254 rotation=-59.05 degrees width=796 original rotation Rad: -1.0305921674056038 / fixed rotation Rad :-1.0109702920137162 -> Delta Deg -1 Start moveSegmentsVertically Please draw graphIndex=10 1249,-268 / Rot= -59 distance=796.405148150111 new segment index=10-11 500-550$ 1249 -268 rotation=-59.05 degrees width=796 original rotation Rad: 1.0305921674056038 / fixed rotation Rad :2.2522788402901393 -> Delta Deg -70 Start moveSegmentsVertically Please draw graphIndex=11 1262,-278 / Rot= 59 distance=796.405148150111 new segment index=11-12 550-500$ 1262 -278 rotation=59.05 degrees width=796 original rotation Rad: 1.0305921674056049 / fixed rotation Rad :2.234469655823067 -> Delta Deg -69 ``` What change to tempRotFixed should be done to keep the delta around -1 ??
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Here is the rotation calculation : var deltaY = pointB.y - pointA.y; // Calculate next segment rotation based on pointA and pointB coordinates var deltaX = pointB.x - pointA.x; var nextSegmentRotation = Math.atan2(deltaY, deltaX); if (deltaX < 0) { nextSegmentRotation += Math.PI; } shouldn't it check deltaY too ?
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ok, but what should be changed to the line : var nextSegmentRotation = Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x); to take into account the direction ?
===================================================================
--- original.js
+++ change.js
@@ -399,9 +399,9 @@
LK.gui.right.addChild(stockValueText);
function updateStockValueText() {
if (graphIndex < stockValuesHistory.length) {
var targetValue = stockValuesHistory[graphIndex + 1];
- var currentValue = parseFloat(stockValueText.text.replace('$', '')) || 0;
+ var currentValue = stockValueText.text ? parseFloat(stockValueText.text.replace('$', '')) : 0;
var newValue = currentValue + (targetValue - currentValue) * 0.1;
stockValueText.setText('$' + newValue.toFixed(0));
}
}
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.