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In the following code ensure that slideAmount is never 0 self.x -= slideAmount;
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dynamicSlideAdjustment Should depend on self.x and the limits (game.width * 0.25 and game.width * 0.75)
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Update the following code to make the value 0.3 dynamic so when delta x is big the value is bigger, and lower when delta is low
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Fix Bug: 'TypeError: console.Log is not a function' in or related to this line: 'console.Log("FIXING GAP : " + moveSegmentsVertically < 0 ? downwardGapFix : 0);' Line Number: 90
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Here is current code: ``` var pointA = graphPoints[graphIndex]; var pointB = graphPoints[graphIndex + 1]; var deltaY = pointB.y - pointA.y; // Calculate next segment rotation based on pointA and pointB coordinates var deltaX = pointB.x - pointA.x; var nextSegmentRotation = Math.atan2(deltaY, deltaX); var distance = Math.sqrt(Math.pow(pointB.x - pointA.x, 2) + Math.pow(pointB.y - pointA.y, 2)); var lastSegment = graphSegments.length > 0 ? graphSegments[graphSegments.length - 1] : null; var lastSegmentEndX = lastSegment ? lastSegment.x + Math.cos(lastSegment.rotation) * lastSegment.width : graphPoints[graphIndex].x; var lastSegmentEndY = lastSegment ? lastSegment.y + Math.sin(lastSegment.rotation) * lastSegment.width : graphPoints[graphIndex].y; pointA.x = lastSegmentEndX; pointA.y = lastSegmentEndY; // Re-compute the rotation (rotation * (180 / Math.PI)).toFixed(2) var deltaY2 = pointB.y - pointA.y; // Calculate next segment rotation based on pointA and pointB coordinates var deltaX2 = pointB.x - pointA.x; var tempRotFixed = Math.atan2(deltaY2, deltaX2); if (deltaX2 < 0 || deltaY > 0) { tempRotFixed += Math.PI; } var tempRotFixedDeltaDeg = ((nextSegmentRotation - tempRotFixed) * (180 / Math.PI)).toFixed(0); console.log('original rotation Rad: ' + nextSegmentRotation + ' / fixed rotation Rad :' + tempRotFixed + " -> Delta Deg " + tempRotFixedDeltaDeg); ``` And here is produced log : ``` original rotation Rad: -1.0305921674056044 / fixed rotation Rad :-1.0084043587880687 -> Delta Deg -1 Start moveSegmentsVertically Please draw graphIndex=9 1242,-254 / Rot= -59 distance=796.4051481501108 new segment index=9-10 450-500$ 1242 -254 rotation=-59.05 degrees width=796 original rotation Rad: -1.0305921674056038 / fixed rotation Rad :-1.0109702920137162 -> Delta Deg -1 Start moveSegmentsVertically Please draw graphIndex=10 1249,-268 / Rot= -59 distance=796.405148150111 new segment index=10-11 500-550$ 1249 -268 rotation=-59.05 degrees width=796 original rotation Rad: 1.0305921674056038 / fixed rotation Rad :2.2522788402901393 -> Delta Deg -70 Start moveSegmentsVertically Please draw graphIndex=11 1262,-278 / Rot= 59 distance=796.405148150111 new segment index=11-12 550-500$ 1262 -278 rotation=59.05 degrees width=796 original rotation Rad: 1.0305921674056049 / fixed rotation Rad :2.234469655823067 -> Delta Deg -69 ``` What change to tempRotFixed should be done to keep the delta around -1 ??
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Here is the rotation calculation : var deltaY = pointB.y - pointA.y; // Calculate next segment rotation based on pointA and pointB coordinates var deltaX = pointB.x - pointA.x; var nextSegmentRotation = Math.atan2(deltaY, deltaX); if (deltaX < 0) { nextSegmentRotation += Math.PI; } shouldn't it check deltaY too ?
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ok, but what should be changed to the line : var nextSegmentRotation = Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x); to take into account the direction ?
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UPDATE BUY BUTTON STATUS WHEN STOCK VALUE CHANGES. (Hint: When graphIndex changes)
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Fix buy button status
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Update buy button status every time stock value changes or balance changes
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Like for sell button, disable buy button when current stock price is above balance
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Pad timer text with 0 so the text length is always 3
===================================================================
--- original.js
+++ change.js
@@ -60,14 +60,17 @@
var verticalSlideRatio = 1;
var interpolationSpeed = 1; // Adjust this value for speed
self.updateSlide = function () {
if (moveSegments) {
- self.x -= slideAmount * 1;
+ if (slideAmount !== 0) {
+ self.x -= slideAmount * 1;
+ }
if (self.index1 == graphIndex) {
var dynamicSlideAdjustment = Math.abs(self.x - game.width * 0.25) / (game.width * 0.5);
- if (self.x < game.width * 0.25) {
+ if (self.x < game.width * 0.35) {
slideAmount = Math.max(1, slideAmount * (1 - dynamicSlideAdjustment));
- } else if (self.x > game.width * 0.75) {
+ slideAmount = Math.max(slideAmount, 0.1); // Ensure slideAmount is never 0
+ } else if (self.x > game.width * 0.65) {
slideAmount = Math.min(15, slideAmount * (1 + dynamicSlideAdjustment));
}
}
}
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.