Code edit (11 edits merged)
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make stockValueText follow the current segment y
Code edit (6 edits merged)
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move the stock price to the left center
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Add a new text2 named socksNumber, in the same way as balanceText
Code edit (1 edits merged)
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Code edit (18 edits merged)
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Fix Bug: 'Uncaught ReferenceError: BalanceIcon is not defined' in or related to this line: 'var balanceIcon = game.addChild(new BalanceIcon());' Line Number: 307
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Add a new stockIcon asset similar to balanceIcon, place it at the right of balanceIcon
Code edit (1 edits merged)
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add a new icon for balance
Code edit (1 edits merged)
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Code edit (7 edits merged)
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'reuse' the axis labels and ensure that values are always visible without creating too many Text label instances, you can implement a recycling mechanism for the labels.
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make axis labels values dynamic so that visible values are always centered on stockValuesHistory[graphIndex + 1]
Code edit (2 edits merged)
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call labels updatePosition with the y position of horizontal axis
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instiate axis labels (but not as children of vertical axis)
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detach the labels from the vertical axis : the should not be children of vertivalAxis
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Rotate labels by -90°
===================================================================
--- original.js
+++ change.js
@@ -50,16 +50,22 @@
self.x2 = 0;
self.y2 = 0;
self.isFinished = false;
var verticalSlideRatio = 1;
- var interpolationSpeed = 0.5; // Adjust this value for speed
+ var interpolationSpeed = 1; // Adjust this value for speed
self.updateSlide = function () {
if (moveSegments) {
self.x -= slideAmount * 1;
+ if (self.index1 == graphIndex && self.x1 < game.width * 0.2) {
+ slideAmount = Math.max(1, slideAmount - 0.5);
+ }
+ if (self.index1 == graphIndex && self.x1 > game.width * 0.8) {
+ slideAmount = Math.min(15, slideAmount + 0.5);
+ }
}
if (moveSegmentsVertically) {
- var currentDelta = horizontalAxis.y - game.height * 0.75;
- var targetY = game.height * 0.75 - dollarToYPixelRatio * self.stockValue1 + currentDelta;
+ var currentDelta = horizontalAxis.y - lowerLimit;
+ var targetY = lowerLimit - dollarToYPixelRatio * self.stockValue1 + currentDelta;
var deltaY = (targetY - self.y) * interpolationSpeed;
self.y += deltaY;
if (Math.abs(deltaY) <= 1) {
self.y = targetY;
@@ -108,28 +114,36 @@
var Player = Container.expand(function () {
var self = Container.call(this);
self.balance = 100; // Start with $100
self.stocks = 0; // Counter to hold stock quantity
+ self.orders = 0; // Counter to hold stock quantity
self.buyStock = function (quantity) {
var price = stockValuesHistory[graphIndex];
var cost = price * quantity;
if (self.balance >= cost) {
self.balance -= cost;
self.stocks += quantity;
+ self.orders++;
+ } else {
+ LK.effects.flashScreen(0xFF0000, 100);
}
};
- self.sellStock = function (stock, quantity) {
- if (self.stocks[stock] && self.stocks[stock] >= quantity) {
- self.balance += stock.getPrice() * quantity;
- self.stocks[stock] -= quantity;
- if (self.stocks[stock] === 0) {
- delete self.stocks[stock];
- }
+ self.sellStock = function (quantity) {
+ if (self.stocks > 0) {
+ var price = stockValuesHistory[graphIndex];
+ self.balance += price * quantity;
+ self.stocks -= quantity;
+ self.orders++;
+ } else {
+ LK.effects.flashScreen(0xFF0000, 100);
}
};
self.getBalance = function () {
return self.balance;
};
+ self.getStockCount = function () {
+ return self.stocks;
+ };
self.getPortfolio = function () {
return self.stocks;
};
});
@@ -196,11 +210,9 @@
tint: 0x008000
});
LK.effects.flashScreen(0x008000, 100);
self.setText(self.currentText, true);
- if (currentStock) {
- sellStock(currentStock);
- }
+ sellStock(1);
}).on('up', function () {
buttonGraphics = self.attachAsset('bigButton', {
anchorX: 0.5,
anchorY: 0.5,
@@ -217,14 +229,14 @@
/****
* Game Code
****/
-var debug = false;
+var debug = true;
var slideAmount = 6.5;
var slideAmountVertical = 0.10; // Reduced speed for smoother vertical movement
var moveSegmentsVertically = false;
var verticalSlideThreshold = 500; // Define a global threshold for vertical sliding
-var upperLimit = game.height * 0.35;
+var upperLimit = game.height * 0.5;
var lowerLimit = game.height * 0.75; // Define lowerLimit for use in segment positioning
var axisLabelFontSize = 50;
var running = false;
var moveSegments = false;
@@ -244,9 +256,9 @@
var graphWidth = game.width;
var segmentWidth = graphWidth / 5; //; / stockValuesHistory.length;
var dollarToYPixelRatio = game.height * 0.5 / 100;
var segmentDrawInterval = null;
-var secondsPerSegment = 2.0;
+var secondsPerSegment = 3.0;
var stockDisplay = []; // Array to hold stock display elements
/****
* UI Elements
****/
@@ -329,9 +341,9 @@
size: 100,
fill: "#ffffff",
anchorX: 0.5
});
-stocksNumber.anchor.set(-1.05, 0.3);
+stocksNumber.anchor.set(-4, -0.7);
LK.gui.top.addChild(stocksNumber);
// Create a text display for the verticalSlideAmount labeled VSA
var verticalSlideAmount = 0;
var vsaText = new Text2('', {
@@ -356,8 +368,9 @@
****/
// Update the player's balance display
function updateBalanceDisplay() {
balanceText.setText('$' + player.getBalance() + ' ');
+ stocksNumber.setText(player.getStockCount());
}
// Function to handle buying stocks
function buyStock(stock) {
player.buyStock(stock, 1); // Buy 1 stock for simplicity
@@ -395,10 +408,11 @@
distance = (lowerLimit - pointA.y) / Math.sin(nextSegmentRotation);
}
if (nextSegmentEndY < upperLimit || nextSegmentEndY > upperLimit && stockValuesHistory[graphIndex + 1] >= 100) {
moveSegmentsVertically = true;
+ console.log('Start moveSegmentsVertically');
}
- var delay = 0.5; // Reduce delay to speed up the drawing of segments
+ var delay = 0.95; // Reduce delay to speed up the drawing of segments
drawingInProgress = true;
drawSegment(game, graphIndex, pointA.x, pointA.y, nextSegmentRotation, distance, delay);
}
}
@@ -444,8 +458,9 @@
function setDebugValues() {
stockValuesHistory = [];
var series = [0, 25, 50, 75, 100, 125, 150, 175, 200, 175, 150, 125, 100, 75, 50, 25, 0, 0, 0];
//series = [0, 25, 50, 75, 100, 125, 125, 125, 125, 100, 75, 50, 25, 0, 0, 0];
+ series = [1, 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 500, 450, 400, 350, 300, 250, 200, 150, 100, 50, 1, 100, 1, 100, 1, 100, 1, 100, 1, 100, 1, 100];
for (var i = 0; i < 1; i++) {
stockValuesHistory = stockValuesHistory.concat(series);
}
}
@@ -454,9 +469,9 @@
// Generate random deltas and add to previous value for stockValuesHistory
var previousValue = stockValuesHistory[stockValuesHistory.length - 1];
for (var i = 0; i < 100; i++) {
var delta = Math.floor((Math.random() - 0.5) * 100); // Generate a delta between -50 and 50
- var newValue = Math.max(0, previousValue + (previousValue == 0 ? Math.abs(delta) : delta));
+ var newValue = Math.max(1, previousValue + (previousValue == 1 ? Math.abs(delta) : delta));
stockValuesHistory.push(newValue);
previousValue = newValue;
}
if (debug) {
@@ -473,9 +488,9 @@
});
}
running = true;
// Set up a tick event to call drawNextSegment every second
- segmentDrawInterval = LK.setInterval(drawNextSegment, 20);
+ segmentDrawInterval = LK.setInterval(drawNextSegment, 10);
}
// Main game loop
LK.on('tick', function () {
if (!running) {
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.