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implement setDebugValues() by re-setting stockValuesHistory values by repeating 10 times the serie 50, 75 , 100, 125, 150 , 125, 100, 75 , 50
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Code edit (19 edits merged)
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periodically update vsaText
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toFixed')' in or related to this line: 'var vsaText = new Text2('VSA: ' + verticalSlideAmount.toFixed(0), {' Line Number: 164
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add a text at the top left corner with the verticalSlideAmount without decimals labeled VSA
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in axis vertical movement and console log should be treated only for horizontal axis
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add a propery in Axis to differenciate horizontal and vertical
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remove the decimals in the log in axis updateSlide
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in horizontal Axis updateSlide, console log current stock value, and self.y
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Fix Bug: 'ReferenceError: upperLimit is not defined' in or related to this line: 'if (self.y <= upperLimit || self.y >= lowerLimit) {' Line Number: 28
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in the horizontalAxis'updateSlide function, add the requested condition to set moveSegmentsVertically to false
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the vertical movement speed is far too high
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the vertical sliding speed is far too high
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Fix : When moveSegmentsVertically some segments have negative values
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speed up the graph drawing as before
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restore previous speed
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$50 should map to `game.height / 2`, the Y coordinate 2049 does not align with this mapping. The expected Y coordinate for $50 should be half of the game's height, not 2049. Fix
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slow down the graph drawing for debugging
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fix bug : Y values are going negative !
===================================================================
--- original.js
+++ change.js
@@ -75,9 +75,9 @@
/****
* Game Code
****/
var slideAmount = 5.0;
-var slideAmountVertical = 5.0;
+var slideAmountVertical = 1.0; // Reduced speed for smoother vertical movement
var moveSegmentsVertically = false;
var verticalSlideThreshold = 500; // Define a global threshold for vertical sliding
// Create and add background asset
var running = false;
@@ -192,9 +192,9 @@
verticalSlideAmount = lowerLimit - pointB.y;
moveSegmentsVertically = true;
console.log("Sliding down to adjust graph!");
}
- var delay = 1.0; // Increase delay to slow down the drawing of segments
+ var delay = 0.5; // Reduce delay to speed up the drawing of segments
drawingInProgress = true;
drawSegment(game, graphIndex, pointA.x, pointA.y, pointB.x, pointB.y, delay);
graphIndex++;
updateStockValueText();
@@ -251,9 +251,9 @@
function startGame() {
// Initialize and start the game logic here
running = true;
// Set up a tick event to call drawNextSegment every second
- segmentDrawInterval = LK.setInterval(drawNextSegment, 1000); // Slower update frequency
+ segmentDrawInterval = LK.setInterval(drawNextSegment, 500);
}
// Main game loop
LK.on('tick', function () {
if (!running) {
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.