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periodically update vsaText
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toFixed')' in or related to this line: 'var vsaText = new Text2('VSA: ' + verticalSlideAmount.toFixed(0), {' Line Number: 164
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add a text at the top left corner with the verticalSlideAmount without decimals labeled VSA
Code edit (1 edits merged)
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Code edit (1 edits merged)
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in axis vertical movement and console log should be treated only for horizontal axis
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add a propery in Axis to differenciate horizontal and vertical
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remove the decimals in the log in axis updateSlide
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in horizontal Axis updateSlide, console log current stock value, and self.y
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Fix Bug: 'ReferenceError: upperLimit is not defined' in or related to this line: 'if (self.y <= upperLimit || self.y >= lowerLimit) {' Line Number: 28
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in the horizontalAxis'updateSlide function, add the requested condition to set moveSegmentsVertically to false
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the vertical movement speed is far too high
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the vertical sliding speed is far too high
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Fix : When moveSegmentsVertically some segments have negative values
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speed up the graph drawing as before
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restore previous speed
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$50 should map to `game.height / 2`, the Y coordinate 2049 does not align with this mapping. The expected Y coordinate for $50 should be half of the game's height, not 2049. Fix
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slow down the graph drawing for debugging
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fix bug : Y values are going negative !
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fix the y computed y values to be relative to the center of the screen
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fix bug : pointA.y values go wild
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To implement the vertical movement rules for the graph in the stock market game, we need to follow these steps: 1. Establish the Y-coordinate mapping for the stock values: - The Y-coordinate for $0 is set at `game.height * 0.75`. - The Y-coordinate for $50 (the center of the visible range) is set at `game.height * 0.5`. - The Y-coordinate for $100 is set at `game.height * 0.25`. - This means that each dollar increase in stock value corresponds to a vertical movement of `(game.height * 0.5) / 100` pixels upwards. 2. Calculate the Y-coordinate for each stock value: - For a given stock value `stockValue`, the corresponding Y-coordinate `y` can be calculated as `game.height * 0.5 - stockValue * ((game.height * 0.5) / 100)`. 3. Determine when to slide the graph vertically: - Before drawing the next segment, check the Y-coordinate of the end of the next segment (`pointB.y`). - If `pointB.y` is below `game.height * 0.25`, calculate the vertical slide amount as `(game.height * 0.25) - pointB.y`. Then, slide the entire graph upwards by this amount using the `moveSegmentsVertically` system. - If `pointB.y` is above `game.height * 0.75` and the stock value is not $0, calculate the vertical slide amount as `(game.height * 0.75) - pointB.y`. Then, slide the entire graph downwards by this amount using the `moveSegmentsVertically` system. 4. Implement the vertical sliding mechanism: - When the graph needs to be slid vertically, set the `moveSegmentsVertically` flag to `true`. - In the `updateSlide` method of each graph segment and axis, check if `moveSegmentsVertically` is `true`. If so, adjust the Y-coordinate of the segment or axis by the calculated vertical slide amount. - Once the graph has been moved, reset the `moveSegmentsVertically` flag to `false` to prevent continuous sliding. By following these steps, the graph will maintain a visible range of $100, sliding vertically as needed to keep the segments within the screen.
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--- original.js
+++ change.js
@@ -128,9 +128,9 @@
// Compute the coordinates for the graph based on stockValuesHistory
var dollarToYPixelRatio = game.height * 0.5 / 100;
for (var i = 0; i < stockValuesHistory.length; i++) {
x = Math.min(segmentWidth * i, game.width * 0.75);
- y = game.height * 0.5 - stockValuesHistory[i] * dollarToYPixelRatio; // Calculate Y based on new mapping
+ y = game.height * 0.5 - (stockValuesHistory[i] - 50) * (game.height * 0.5 / 100); // Calculate Y based on new mapping
graphPoints.push({
x: x,
y: y
});
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.