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remove everything related to ValueIndicator. clean the code
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remove ValueIndicator without altering segments algorithm
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when moveSegments is true, take into account the slide in drawsegment
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Ensure the linkage between segments. adjuste to account for the distance that the existing segments have already moved to the left. This would ensure that the new segment is connected to the end of the last segment after it has slid, rather than where it was before sliding.
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Fix new segments not visible when moveSegments is true
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maintain the linkage between segments, the starting position of the new segment (`x1`, `y1`) need to be adjusted to account for the distance that the existing segments have already moved to the left. This would ensure that the new segment is connected to the end of the last segment after it has slid, rather than where it was before sliding.
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when moveSegments = true continuously add new stockValuesHistory & graphPoints values
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continuously add new stockValuesHistory & graphPoints values
Code edit (8 edits merged)
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keep current ValueIndictor functions and add an additional equivalent slide function to the value indicator
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add an equivalent slide function to the value indicator
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tune drawNextSegment to have the pointB always follow the ValueIndictor position
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in drawNextSegment update the points & delay calculation to take into account slideAmount when moveSegments is true
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in drawSegment update the width calculation to take into account slideAmount when moveSegments is true
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graphpoints x shoud never exeed game center
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graphPoints x should never exeed game center
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like for the indicator, segments (x+width) should never exeed the game center
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move var slideAmount = 4.0; to global scope
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updateSlide call is missinf
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segments are not sliding when moveSegments is true
===================================================================
--- original.js
+++ change.js
@@ -150,22 +150,24 @@
// Initialize stock values history with the first value of $10
var stockValuesHistory = [10];
// Declare a global array to store graph segments
var graphSegments = [];
-// Function to continuously add new stock values to stockValuesHistory and update graphPoints
-function updateStockValuesAndGraphPoints() {
- var newStockValue = Math.floor(Math.random() * 100) + 1;
- stockValuesHistory.push(newStockValue);
- var newGraphPoint = {
- x: graphPoints[graphPoints.length - 1].x + segmentWidth,
- y: game.height / 2 - newStockValue * 10
- };
- graphPoints.push(newGraphPoint);
- // Draw the new segment on the graph
- drawSegment(game, graphPoints[graphPoints.length - 2].x, graphPoints[graphPoints.length - 2].y, newGraphPoint.x, newGraphPoint.y, 1);
+// Function to add new stock values and graph points continuously
+function addNewStockValues() {
+ if (moveSegments) {
+ var newStockValue = Math.floor(Math.random() * 100) + 1;
+ stockValuesHistory.push(newStockValue);
+ var newGraphPoint = {
+ x: graphPoints[graphPoints.length - 1].x + segmentWidth,
+ y: game.height / 2 - newStockValue * 10
+ };
+ graphPoints.push(newGraphPoint);
+ drawSegment(game, graphPoints[graphPoints.length - 2].x, graphPoints[graphPoints.length - 2].y, newGraphPoint.x, newGraphPoint.y, 0.5);
+ }
+ LK.setTimeout(addNewStockValues, 1000); // Continue adding new values every second
}
-// Initialize interval to update stock values and graph points every second
-LK.setInterval(updateStockValuesAndGraphPoints, 1000);
+// Start the continuous addition of new stock values and graph points
+addNewStockValues();
// Instantiate ValueIndicator
var valueIndicator = new ValueIndicator();
game.addChild(valueIndicator);
// Compute the coordinates for ValueIndicator based on stockValuesHistory
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.