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add a global boolean "running". default false. Then prevent indicator and graph updates when running is false
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add a console log in indicator's updateYPosition like drawNextSegment
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in drawGraph callback log don't display decimals
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in drawGraph log don't display decimals
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same in "Segment drawn from'" log
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in drawGraph log don't display decimals
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updatePosition')' in this line: 'valueIndicator.updatePosition(100); // Example stock price' Line Number: 120
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'var x = valueIndicator.x;' Line Number: 124
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the 1st graphPoints should be the start coordinates of valueIndicator
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remove the sample square
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Now compute the coordinates that of ValueIndicator will reach using stockValuesHistory and create a serie of points to pass to drawGraph
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modify the recursive `updateWidth` function to include a condition that compares the current time to the `endTime`. If the current time is greater than or equal to the `endTime`, the segment's width should be set to the final `distance` value, and the callback should be called if it is a function. Additionally, the recursive calls to `updateWidth` should be stopped to prevent further unnecessary updates.
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fix the condition to execute the callback is never met within the `updateWidth`
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add logs to drawGraph
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Update drawGraph (and if needed drawSegment) function in order to draw the segments one after the other
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call drawGraph to draw a sample square
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create a drawGraph(gameRef, points) global function. It takes a list of coordinates (at least 2) and calls drawSegment to draw segments between the points. eg. drawGraph(gameRef, [{x:0,y:0}, {x:100,y:0}, {x:100,y:100}, {x:0,y:100}, {x:0,y:0}]) will draw a square
/**** * Classes ****/ // ValueIndicator class to represent the current value of the stock on the graph var ValueIndicator = Container.expand(function () { var self = Container.call(this); var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5); self.updatePosition = function (price) { // Position ValueIndicator based on the stock price self.x = 0; // Start from the left side self.y = 2732 / 2; // Start from the left side var targetX = game.width / 2; // Center horizontally var targetY = game.height / 2; // Center vertically // Custom tween function to animate the ValueIndicator and update SpecialGraphSegment var startTime = Date.now(); var duration = 3000; // Duration in milliseconds var startX = self.x; var endX = targetX; var startY = self.y; var endY = targetY; var animateX = function animateX() { var endTime = startTime + duration; var currentTime = Date.now(); var timeRemaining = endTime - currentTime; var nextX = startX + (endX - startX) * (1 - timeRemaining / duration); var nextY = startY + (endY - startY) * (1 - timeRemaining / duration); self.x = nextX; if (currentTime < endTime) { LK.setTimeout(animateX, 16); } else { // Removed the call to self.graphLine.updateGraph as it's undefined in this context } }; animateX(); // Function to animate the ValueIndicator based on stockValuesHistory var historyIndex = 0; // Start with the first value in the history var updateYPosition = function updateYPosition() { if (historyIndex < stockValuesHistory.length) { var targetY = game.height / 2 - stockValuesHistory[historyIndex] * 10; // Scale the stock value for display var startY = self.y; var duration = 1000; // Duration in milliseconds for Y movement var startTime = Date.now(); var animateY = function animateY() { var currentTime = Date.now(); var timeElapsed = currentTime - startTime; var newY = startY + (targetY - startY) * (timeElapsed / duration); self.y = newY; if (timeElapsed < duration) { LK.setTimeout(animateY, 16); } else { self.y = targetY; // Ensure final position is set } }; animateY(); historyIndex++; LK.setTimeout(function () { updateYPosition(); }, 1000); // Update position every second and add a new segment } }; updateYPosition(); }; }); // Player class to represent the player's portfolio var Player = Container.expand(function () { var self = Container.call(this); self.balance = 100; // Start with $100 self.stocks = {}; // Object to hold stocks and quantities self.buyStock = function (stock, quantity) { var cost = stock.getPrice() * quantity; if (self.balance >= cost) { self.balance -= cost; if (!self.stocks[stock]) { self.stocks[stock] = 0; } self.stocks[stock] += quantity; } }; self.sellStock = function (stock, quantity) { if (self.stocks[stock] && self.stocks[stock] >= quantity) { self.balance += stock.getPrice() * quantity; self.stocks[stock] -= quantity; if (self.stocks[stock] === 0) { delete self.stocks[stock]; } } }; self.getBalance = function () { return self.balance; }; self.getPortfolio = function () { return self.stocks; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ // No need to set backgroundColor since we are adding a background asset }); /**** * Game Code ****/ // Create and add background asset var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5)); background.x = 1024; // Center x position background.y = 2732 - background.height / 2; // Center y position // Initialize game elements var player = new Player(); var stocks = []; // Initialize stock values history with the first value of $10 var stockValuesHistory = [10]; // Add 10 other random stock values for (var i = 0; i < 10; i++) { stockValuesHistory.push(Math.floor(Math.random() * 100) + 1); } // Add ValueIndicator to the game and update its position valueIndicator.updatePosition(100); // Example stock price game.addChild(valueIndicator); // Compute the coordinates for ValueIndicator based on stockValuesHistory var graphPoints = []; var graphWidth = game.width; var segmentWidth = graphWidth / stockValuesHistory.length; // Set the first graphPoints to match the start coordinates of valueIndicator var x = valueIndicator.x; var y = valueIndicator.y; graphPoints.push({ x: x, y: y }); // Compute the remaining coordinates for (var i = 1; i < stockValuesHistory.length; i++) { x = segmentWidth * i; y = game.height / 2 - stockValuesHistory[i] * 10; // Scale the stock value for display graphPoints.push({ x: x, y: y }); } // Pass the series of points to drawGraph drawGraph(game, graphPoints); // Draw a sample square using drawGraph var stockDisplay = []; // Array to hold stock display elements var balanceText = new Text2('Balance: $' + player.getBalance(), { size: 50, fill: "#ffffff" }); // Instantiate ValueIndicator var valueIndicator = new ValueIndicator(); balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Update the player's balance display function updateBalanceDisplay() { balanceText.setText('Balance: $' + player.getBalance().toFixed(2)); } // Function to handle buying stocks function buyStock(stock) { player.buyStock(stock, 1); // Buy 1 stock for simplicity updateBalanceDisplay(); } // Function to handle selling stocks function sellStock(stock) { player.sellStock(stock, 1); // Sell 1 stock for simplicity updateBalanceDisplay(); } // Main game loop LK.on('tick', function () { // Check for game over conditions (e.g., player runs out of money) if (player.getBalance() <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); function drawSegment(gameRef, x1, y1, x2, y2, delay, callback) { var segment = gameRef.addChild(LK.getAsset('segment', 'Graph Segment', 0, 0.5)); segment.x = x1; segment.y = y1; segment.width = 1; segment.height = 5; var deltaX = x2 - x1; var deltaY = y2 - y1; var distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY); segment.rotation = Math.atan2(deltaY, deltaX); var startTime = Date.now(); var endTime = startTime + delay * 1000; var updateWidth = function updateWidth() { var currentTime = Date.now(); var timeElapsed = currentTime - startTime; var newWidth = Math.min(timeElapsed / (delay * 1000) * distance, distance); segment.width = newWidth; if (currentTime < endTime) { LK.setTimeout(updateWidth, 16); } else { if (typeof callback === 'function') { callback(); } } }; updateWidth(); } function drawGraph(gameRef, points) { console.log('Starting to draw graph'); if (points.length < 2) { console.log('Not enough points to draw a graph segment.'); return; } // Need at least two points to draw a segment function drawNextSegment(index) { if (index < points.length - 1) { var pointA = points[index]; var pointB = points[index + 1]; console.log('Drawing segment from', pointA, 'to', pointB); drawSegment(gameRef, pointA.x, pointA.y, pointB.x, pointB.y, 1, function () { console.log('Segment drawn from', pointA, 'to', pointB); drawNextSegment(index + 1); }); } else { console.log('Finished drawing graph'); } } drawNextSegment(0); }
===================================================================
--- original.js
+++ change.js
@@ -115,8 +115,11 @@
// Add 10 other random stock values
for (var i = 0; i < 10; i++) {
stockValuesHistory.push(Math.floor(Math.random() * 100) + 1);
}
+// Add ValueIndicator to the game and update its position
+valueIndicator.updatePosition(100); // Example stock price
+game.addChild(valueIndicator);
// Compute the coordinates for ValueIndicator based on stockValuesHistory
var graphPoints = [];
var graphWidth = game.width;
var segmentWidth = graphWidth / stockValuesHistory.length;
@@ -143,11 +146,10 @@
var balanceText = new Text2('Balance: $' + player.getBalance(), {
size: 50,
fill: "#ffffff"
});
-// Create and add ValueIndicator to the game
-var valueIndicator = game.addChild(new ValueIndicator());
-valueIndicator.updatePosition(100); // Example stock price
+// Instantiate ValueIndicator
+var valueIndicator = new ValueIndicator();
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Update the player's balance display
function updateBalanceDisplay() {
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.