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add a global boolean "running". default false. Then prevent indicator and graph updates when running is false
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add a console log in indicator's updateYPosition like drawNextSegment
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in drawGraph callback log don't display decimals
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in drawGraph log don't display decimals
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same in "Segment drawn from'" log
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in drawGraph log don't display decimals
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updatePosition')' in this line: 'valueIndicator.updatePosition(100); // Example stock price' Line Number: 120
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in this line: 'var x = valueIndicator.x;' Line Number: 124
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the 1st graphPoints should be the start coordinates of valueIndicator
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remove the sample square
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Now compute the coordinates that of ValueIndicator will reach using stockValuesHistory and create a serie of points to pass to drawGraph
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modify the recursive `updateWidth` function to include a condition that compares the current time to the `endTime`. If the current time is greater than or equal to the `endTime`, the segment's width should be set to the final `distance` value, and the callback should be called if it is a function. Additionally, the recursive calls to `updateWidth` should be stopped to prevent further unnecessary updates.
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fix the condition to execute the callback is never met within the `updateWidth`
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add logs to drawGraph
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Update drawGraph (and if needed drawSegment) function in order to draw the segments one after the other
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call drawGraph to draw a sample square
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create a drawGraph(gameRef, points) global function. It takes a list of coordinates (at least 2) and calls drawSegment to draw segments between the points. eg. drawGraph(gameRef, [{x:0,y:0}, {x:100,y:0}, {x:100,y:100}, {x:0,y:100}, {x:0,y:0}]) will draw a square
===================================================================
--- original.js
+++ change.js
@@ -169,9 +169,9 @@
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
-function drawSegment(gameRef, x1, y1, x2, y2, delay) {
+function drawSegment(gameRef, x1, y1, x2, y2, delay, callback) {
var segment = gameRef.addChild(LK.getAsset('segment', 'Graph Segment', 0, 0.5));
segment.x = x1;
segment.y = y1;
segment.width = 1;
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.