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add logs to drawGraph
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Update drawGraph (and if needed drawSegment) function in order to draw the segments one after the other
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call drawGraph to draw a sample square
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create a drawGraph(gameRef, points) global function. It takes a list of coordinates (at least 2) and calls drawSegment to draw segments between the points. eg. drawGraph(gameRef, [{x:0,y:0}, {x:100,y:0}, {x:100,y:100}, {x:0,y:100}, {x:0,y:0}]) will draw a square
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call drawSegment to draw a sample segment
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create a drawSegment(gameRef, x1,y1,x2,y2, delay) global function. it adds a segment asset at position x1,y1 with a width of 1. It computes the rotation of the segment based on the coordinates x1,y1 and x2,y2. then it updates the width so that the segment to reach its full size at the end of the delay. eg. when I call drawSegment(gameRef, 0,0,100,0,3), a small segment (width 1, height 1) will be added at 0,0 and will grow to 100,0 within 3 seconds.
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create a drawSegment(x1,y1,x2,y2, delay) global function
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.x = startX;' Line Number: 14
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'var self = Container.call(this, startX, startY);' Line Number: 11
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SpecialGraphSegment constructor should take the start coordinates.
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Fix Bug: 'Uncaught ReferenceError: startY is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 29
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 28
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startX and startY shouldn't change after the creation of the SpecialGraphSegment. They should be set at the x,y of ValueIndicator at the start and not change. Only the end x,y should be updated to follow the ValueIndicator
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 28
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compute segment end x,y using segment's x,y width and its rotation angle
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update gameRef.specialSegment.startText.text and gameRef.specialSegment.endText.text to the position of specialSegment. compute segment start x,y using segment's x,y width and its rotation angle
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updateSegment')' in this line: 'this.parent.specialSegment.updateSegment(nextX, nextY);' Line Number: 103
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Fix Bug: 'Uncaught ReferenceError: specialSegment is not defined' in this line: 'specialSegment.updateSegment(nextX, nextY);' Line Number: 103
===================================================================
--- original.js
+++ change.js
@@ -52,8 +52,11 @@
}
};
animateY();
historyIndex++;
+ LK.setTimeout(function () {
+ updateYPosition();
+ }, 1000); // Update position every second and add a new segment
}
};
updateYPosition();
};
@@ -143,5 +146,15 @@
if (player.getBalance() <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
-});
\ No newline at end of file
+});
+function drawSegment(x1, y1, x2, y2, delay) {
+ var segment = new LK.Shape();
+ segment.graphics.lineStyle(2, 0xffffff).moveTo(x1, y1).lineTo(x2, y2);
+ game.addChild(segment);
+ if (delay) {
+ LK.setTimeout(function () {
+ segment.destroy();
+ }, delay);
+ }
+}
\ No newline at end of file
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.