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add logs to drawGraph
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Update drawGraph (and if needed drawSegment) function in order to draw the segments one after the other
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call drawGraph to draw a sample square
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create a drawGraph(gameRef, points) global function. It takes a list of coordinates (at least 2) and calls drawSegment to draw segments between the points. eg. drawGraph(gameRef, [{x:0,y:0}, {x:100,y:0}, {x:100,y:100}, {x:0,y:100}, {x:0,y:0}]) will draw a square
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call drawSegment to draw a sample segment
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create a drawSegment(gameRef, x1,y1,x2,y2, delay) global function. it adds a segment asset at position x1,y1 with a width of 1. It computes the rotation of the segment based on the coordinates x1,y1 and x2,y2. then it updates the width so that the segment to reach its full size at the end of the delay. eg. when I call drawSegment(gameRef, 0,0,100,0,3), a small segment (width 1, height 1) will be added at 0,0 and will grow to 100,0 within 3 seconds.
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create a drawSegment(x1,y1,x2,y2, delay) global function
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.x = startX;' Line Number: 14
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'var self = Container.call(this, startX, startY);' Line Number: 11
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SpecialGraphSegment constructor should take the start coordinates.
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Fix Bug: 'Uncaught ReferenceError: startY is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 29
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 28
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startX and startY shouldn't change after the creation of the SpecialGraphSegment. They should be set at the x,y of ValueIndicator at the start and not change. Only the end x,y should be updated to follow the ValueIndicator
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 28
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compute segment end x,y using segment's x,y width and its rotation angle
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update gameRef.specialSegment.startText.text and gameRef.specialSegment.endText.text to the position of specialSegment. compute segment start x,y using segment's x,y width and its rotation angle
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updateSegment')' in this line: 'this.parent.specialSegment.updateSegment(nextX, nextY);' Line Number: 103
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Fix Bug: 'Uncaught ReferenceError: specialSegment is not defined' in this line: 'specialSegment.updateSegment(nextX, nextY);' Line Number: 103
===================================================================
--- original.js
+++ change.js
@@ -1,89 +1,7 @@
/****
* Classes
****/
-var GraphSegment = Container.expand(function () {
- var self = Container.call(this);
- var segmentGraphics = self.createAsset('graphSegment', 'Graph Segment', 0, 0);
- self.addChild(segmentGraphics);
-});
-// SpecialGraphSegment class to represent the special segment that follows the ValueIndicator
-var SpecialGraphSegment = Container.expand(function () {
- var self = Container.call(this);
- var segmentGraphics = self.createAsset('graphSegment', 'Special Graph Segment', 0, 0);
- self.addChild(segmentGraphics);
- // Define startX and startY with default values
- var startX = 0;
- var startY = 0;
- self.x = startX;
- self.y = startY;
- self.updateSegment = function (indicatorX, indicatorY) {
- self.x = indicatorX;
- self.y = indicatorY;
- // Display text for start position
- if (!self.startText) {
- self.startText = new Text2('Start: (0,0)', {
- size: 30,
- fill: '#ffffff'
- });
- self.startText.anchor.set(0.5, 0);
- LK.gui.bottomLeft.addChild(self.startText);
- }
- var endX = self.x + Math.cos(self.rotation) * self.width;
- var endY = self.y + Math.sin(self.rotation) * self.width;
- var startX = self.x;
- var startY = self.y;
- self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');
- var angle = Math.atan2(indicatorY - self.y, indicatorX - self.x);
- self.rotation = angle;
- var distance = Math.sqrt(Math.pow(indicatorX - self.x, 2) + Math.pow(indicatorY - self.y, 2));
- self.width = distance;
- segmentGraphics.pivot.x = 0;
- segmentGraphics.pivot.y = segmentGraphics.height / 2;
- // Display text for end position
- if (!self.endText) {
- self.endText = new Text2('End: (0,0)', {
- size: 30,
- fill: '#ffffff'
- });
- self.endText.anchor.set(0.5, 0);
- LK.gui.bottomRight.addChild(self.endText);
- }
- self.endText.setText('End: (' + indicatorX.toFixed(2) + ',' + indicatorY.toFixed(2) + ')');
- updateTexts(game);
- };
-});
-var GraphLine = Container.expand(function () {
- var self = Container.call(this);
- self.updateGraph = function (stockValuesHistory) {
- // Clear existing segments
- self.segments.forEach(function (segment) {
- segment.destroy();
- });
- self.segments = [];
- // Create new segments based on stockValuesHistory
- for (var i = 0; i < stockValuesHistory.length - 1; i++) {
- var segment = new GraphSegment();
- // Set segment start position based on the first value
- segment.x = i * (game.width / stockValuesHistory.length);
- segment.y = game.height / 2 - stockValuesHistory[i] * 10;
- // Set segment end position based on the second value
- var endX = segment.x + Math.cos(segment.rotation) * segment.width;
- var endY = segment.y + Math.sin(segment.rotation) * segment.width;
- // Calculate rotation based on the price difference
- var angle = Math.atan2(nextY - segment.y, nextX - segment.x);
- segment.rotation = angle;
- // Calculate and set the width of the segment
- var distance = Math.sqrt(Math.pow(nextX - segment.x, 2) + Math.pow(nextY - segment.y, 2));
- segment.width = distance;
- // Adjust the pivot to rotate around the starting point
- segment.pivot.x = 0;
- segment.pivot.y = segment.height / 2;
- self.segments.push(segment);
- self.addChild(segment);
- }
- };
-});
// ValueIndicator class to represent the current value of the stock on the graph
var ValueIndicator = Container.expand(function () {
var self = Container.call(this);
var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5);
@@ -93,12 +11,8 @@
self.y = 2732 / 2; // Start from the left side
var targetX = game.width / 2; // Center horizontally
var targetY = game.height / 2; // Center vertically
// Custom tween function to animate the ValueIndicator and update SpecialGraphSegment
- game.specialSegment = new SpecialGraphSegment();
- self.parent.addChild(game.specialSegment);
- game.specialSegment.x = self.x;
- game.specialSegment.y = self.y;
var startTime = Date.now();
var duration = 3000; // Duration in milliseconds
var startX = self.x;
var endX = targetX;
@@ -110,9 +24,8 @@
var timeRemaining = endTime - currentTime;
var nextX = startX + (endX - startX) * (1 - timeRemaining / duration);
var nextY = startY + (endY - startY) * (1 - timeRemaining / duration);
self.x = nextX;
- self.parent.specialSegment.updateSegment(nextX, nextY);
if (currentTime < endTime) {
LK.setTimeout(animateX, 16);
} else {
// Removed the call to self.graphLine.updateGraph as it's undefined in this context
@@ -139,29 +52,8 @@
}
};
animateY();
historyIndex++;
- LK.setTimeout(function () {
- updateYPosition();
- if (historyIndex > 0) {
- var previousPrice = stockValuesHistory[historyIndex - 1];
- var currentPrice = stockValuesHistory[historyIndex];
- var segment = new GraphSegment();
- segment.x = (historyIndex - 1) * (game.width / stockValuesHistory.length); // Position at the previous index
- segment.y = game.height / 2 - previousPrice * 10; // Scale the previous stock value for display
- segment.width = game.width / stockValuesHistory.length; // Width of the segment
- // Calculate rotation based on the price difference
- var angle = Math.atan2(currentPrice - previousPrice, segment.width);
- segment.rotation = angle;
- // Position the segment based on the previous price
- segment.x = (historyIndex - 1) * segment.width;
- segment.y = game.height / 2 - previousPrice * 10;
- // Adjust the pivot to rotate around the starting point
- segment.pivot.x = 0;
- segment.pivot.y = segment.height / 2;
- self.parent.addChild(segment); // Add the segment to the graph
- }
- }, 1000); // Update position every second and add a new segment
}
};
updateYPosition();
};
@@ -208,14 +100,8 @@
/****
* Game Code
****/
// Create and add background asset
-var specialSegmentPositionText = new Text2('', {
- size: 30,
- fill: '#ffffff'
-});
-specialSegmentPositionText.anchor.set(0.5, 1);
-LK.gui.bottom.addChild(specialSegmentPositionText);
var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5));
background.x = 1024; // Center x position
background.y = 2732 - background.height / 2; // Center y position
// Initialize game elements
@@ -257,14 +143,5 @@
if (player.getBalance() <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
-});
-function updateTexts(gameRef) {
- // Implementation of updateTexts with a reference to the game
- // This function will be called from SpecialGraphSegment.updateSegment
- if (gameRef.specialSegment && gameRef.specialSegment.startText && gameRef.specialSegment.endText) {
- var startX = gameRef.specialSegment.x - Math.cos(gameRef.specialSegment.rotation) * gameRef.specialSegment.width;
- var startY = gameRef.specialSegment.y - Math.sin(gameRef.specialSegment.rotation) * gameRef.specialSegment.width;
- specialSegmentPositionText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ') End: (' + gameRef.specialSegment.x.toFixed(2) + ',' + gameRef.specialSegment.y.toFixed(2) + ')');
- }
-}
\ No newline at end of file
+});
\ No newline at end of file
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.