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add logs to drawGraph
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Fix Bug: 'Uncaught ReferenceError: callback is not defined' in this line: 'updateWidth(callback);' Line Number: 201
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Update drawGraph (and if needed drawSegment) function in order to draw the segments one after the other
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call drawGraph to draw a sample square
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create a drawGraph(gameRef, points) global function. It takes a list of coordinates (at least 2) and calls drawSegment to draw segments between the points. eg. drawGraph(gameRef, [{x:0,y:0}, {x:100,y:0}, {x:100,y:100}, {x:0,y:100}, {x:0,y:0}]) will draw a square
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call drawSegment to draw a sample segment
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create a drawSegment(gameRef, x1,y1,x2,y2, delay) global function. it adds a segment asset at position x1,y1 with a width of 1. It computes the rotation of the segment based on the coordinates x1,y1 and x2,y2. then it updates the width so that the segment to reach its full size at the end of the delay. eg. when I call drawSegment(gameRef, 0,0,100,0,3), a small segment (width 1, height 1) will be added at 0,0 and will grow to 100,0 within 3 seconds.
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create a drawSegment(x1,y1,x2,y2, delay) global function
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.x = startX;' Line Number: 14
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'var self = Container.call(this, startX, startY);' Line Number: 11
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SpecialGraphSegment constructor should take the start coordinates.
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Fix Bug: 'Uncaught ReferenceError: startY is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 29
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 28
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startX and startY shouldn't change after the creation of the SpecialGraphSegment. They should be set at the x,y of ValueIndicator at the start and not change. Only the end x,y should be updated to follow the ValueIndicator
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Fix Bug: 'Uncaught ReferenceError: startX is not defined' in this line: 'self.startText.setText('Start: (' + startX.toFixed(2) + ',' + startY.toFixed(2) + ')');' Line Number: 28
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compute segment end x,y using segment's x,y width and its rotation angle
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update gameRef.specialSegment.startText.text and gameRef.specialSegment.endText.text to the position of specialSegment. compute segment start x,y using segment's x,y width and its rotation angle
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updateSegment')' in this line: 'this.parent.specialSegment.updateSegment(nextX, nextY);' Line Number: 103
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Fix Bug: 'Uncaught ReferenceError: specialSegment is not defined' in this line: 'specialSegment.updateSegment(nextX, nextY);' Line Number: 103
/****
* Classes
****/
var GraphSegment = Container.expand(function () {
var self = Container.call(this);
var segmentGraphics = self.createAsset('graphSegment', 'Graph Segment', 0, 0);
self.addChild(segmentGraphics);
});
// SpecialGraphSegment class to represent the special segment that follows the ValueIndicator
var SpecialGraphSegment = Container.expand(function () {
var self = Container.call(this);
var segmentGraphics = self.createAsset('graphSegment', 'Special Graph Segment', 0, 0);
self.addChild(segmentGraphics);
self.updateSegment = function (indicatorX, indicatorY) {
self.x = indicatorX;
self.y = game.height / 2;
// Display text for start position
if (!self.startText) {
self.startText = new Text2('Start: (0,0)', {
size: 30,
fill: '#ffffff'
});
self.startText.anchor.set(0.5, 0);
LK.gui.bottomLeft.addChild(self.startText);
}
self.startText.setText('Start: (' + self.x.toFixed(2) + ',' + self.y.toFixed(2) + ')');
var angle = Math.atan2(indicatorY - self.y, indicatorX - self.x);
self.rotation = angle;
var distance = Math.sqrt(Math.pow(indicatorX - self.x, 2) + Math.pow(indicatorY - self.y, 2));
self.width = distance;
segmentGraphics.pivot.x = 0;
segmentGraphics.pivot.y = segmentGraphics.height / 2;
// Display text for end position
if (!self.endText) {
self.endText = new Text2('End: (0,0)', {
size: 30,
fill: '#ffffff'
});
self.endText.anchor.set(0.5, 0);
LK.gui.bottomRight.addChild(self.endText);
}
self.endText.setText('End: (' + indicatorX.toFixed(2) + ',' + indicatorY.toFixed(2) + ')');
updateTexts(game);
};
});
var GraphLine = Container.expand(function () {
var self = Container.call(this);
self.updateGraph = function (stockValuesHistory) {
// Clear existing segments
self.segments.forEach(function (segment) {
segment.destroy();
});
self.segments = [];
// Create new segments based on stockValuesHistory
for (var i = 0; i < stockValuesHistory.length - 1; i++) {
var segment = new GraphSegment();
// Set segment start position based on the first value
segment.x = i * (game.width / stockValuesHistory.length);
segment.y = game.height / 2 - stockValuesHistory[i] * 10;
// Set segment end position based on the second value
var nextX = (i + 1) * (game.width / stockValuesHistory.length);
var nextY = game.height / 2 - stockValuesHistory[i + 1] * 10;
// Calculate rotation based on the price difference
var angle = Math.atan2(nextY - segment.y, nextX - segment.x);
segment.rotation = angle;
// Calculate and set the width of the segment
var distance = Math.sqrt(Math.pow(nextX - segment.x, 2) + Math.pow(nextY - segment.y, 2));
segment.width = distance;
// Adjust the pivot to rotate around the starting point
segment.pivot.x = 0;
segment.pivot.y = segment.height / 2;
self.segments.push(segment);
self.addChild(segment);
}
};
});
// ValueIndicator class to represent the current value of the stock on the graph
var ValueIndicator = Container.expand(function () {
var self = Container.call(this);
var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5);
self.updatePosition = function (price) {
// Position ValueIndicator based on the stock price
self.x = 0; // Start from the left side
self.y = 2732 / 2; // Start from the left side
var targetX = game.width / 2; // Center horizontally
var targetY = game.height / 2; // Center vertically
// Custom tween function to animate the ValueIndicator and update SpecialGraphSegment
game.specialSegment = new SpecialGraphSegment();
self.parent.addChild(game.specialSegment);
var startTime = Date.now();
var duration = 3000; // Duration in milliseconds
var startX = self.x;
var endX = targetX;
var startY = self.y;
var endY = targetY;
var animateX = function animateX() {
var endTime = startTime + duration;
var currentTime = Date.now();
var timeRemaining = endTime - currentTime;
var nextX = startX + (endX - startX) * (1 - timeRemaining / duration);
var nextY = startY + (endY - startY) * (1 - timeRemaining / duration);
self.x = nextX;
this.parent.specialSegment.updateSegment(nextX, nextY);
if (currentTime < endTime) {
LK.setTimeout(animateX, 16);
} else {
// Removed the call to self.graphLine.updateGraph as it's undefined in this context
}
};
animateX();
// Function to animate the ValueIndicator based on stockValuesHistory
var historyIndex = 0; // Start with the first value in the history
var updateYPosition = function updateYPosition() {
if (historyIndex < stockValuesHistory.length) {
var targetY = game.height / 2 - stockValuesHistory[historyIndex] * 10; // Scale the stock value for display
var startY = self.y;
var duration = 1000; // Duration in milliseconds for Y movement
var startTime = Date.now();
var animateY = function animateY() {
var currentTime = Date.now();
var timeElapsed = currentTime - startTime;
var newY = startY + (targetY - startY) * (timeElapsed / duration);
self.y = newY;
if (timeElapsed < duration) {
LK.setTimeout(animateY, 16);
} else {
self.y = targetY; // Ensure final position is set
}
};
animateY();
historyIndex++;
LK.setTimeout(function () {
updateYPosition();
if (historyIndex > 0) {
var previousPrice = stockValuesHistory[historyIndex - 1];
var currentPrice = stockValuesHistory[historyIndex];
var segment = new GraphSegment();
segment.x = (historyIndex - 1) * (game.width / stockValuesHistory.length); // Position at the previous index
segment.y = game.height / 2 - previousPrice * 10; // Scale the previous stock value for display
segment.width = game.width / stockValuesHistory.length; // Width of the segment
// Calculate rotation based on the price difference
var angle = Math.atan2(currentPrice - previousPrice, segment.width);
segment.rotation = angle;
// Position the segment based on the previous price
segment.x = (historyIndex - 1) * segment.width;
segment.y = game.height / 2 - previousPrice * 10;
// Adjust the pivot to rotate around the starting point
segment.pivot.x = 0;
segment.pivot.y = segment.height / 2;
self.parent.addChild(segment); // Add the segment to the graph
}
}, 1000); // Update position every second and add a new segment
}
};
updateYPosition();
};
});
// Player class to represent the player's portfolio
var Player = Container.expand(function () {
var self = Container.call(this);
self.balance = 100; // Start with $100
self.stocks = {}; // Object to hold stocks and quantities
self.buyStock = function (stock, quantity) {
var cost = stock.getPrice() * quantity;
if (self.balance >= cost) {
self.balance -= cost;
if (!self.stocks[stock]) {
self.stocks[stock] = 0;
}
self.stocks[stock] += quantity;
}
};
self.sellStock = function (stock, quantity) {
if (self.stocks[stock] && self.stocks[stock] >= quantity) {
self.balance += stock.getPrice() * quantity;
self.stocks[stock] -= quantity;
if (self.stocks[stock] === 0) {
delete self.stocks[stock];
}
}
};
self.getBalance = function () {
return self.balance;
};
self.getPortfolio = function () {
return self.stocks;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
// No need to set backgroundColor since we are adding a background asset
});
/****
* Game Code
****/
// Create and add background asset
var specialSegmentPositionText = new Text2('', {
size: 30,
fill: '#ffffff'
});
specialSegmentPositionText.anchor.set(0.5, 1);
LK.gui.bottom.addChild(specialSegmentPositionText);
var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5));
background.x = 1024; // Center x position
background.y = 2732 - background.height / 2; // Center y position
// Initialize game elements
var player = new Player();
var stocks = [];
// Initialize stock values history with the first value of $10
var stockValuesHistory = [10];
// Add 10 other random stock values
for (var i = 0; i < 10; i++) {
stockValuesHistory.push(Math.floor(Math.random() * 100) + 1);
}
var stockDisplay = []; // Array to hold stock display elements
var balanceText = new Text2('Balance: $' + player.getBalance(), {
size: 50,
fill: "#ffffff"
});
// Create and add ValueIndicator to the game
var valueIndicator = game.addChild(new ValueIndicator());
valueIndicator.updatePosition(100); // Example stock price
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Update the player's balance display
function updateBalanceDisplay() {
balanceText.setText('Balance: $' + player.getBalance().toFixed(2));
}
// Function to handle buying stocks
function buyStock(stock) {
player.buyStock(stock, 1); // Buy 1 stock for simplicity
updateBalanceDisplay();
}
// Function to handle selling stocks
function sellStock(stock) {
player.sellStock(stock, 1); // Sell 1 stock for simplicity
updateBalanceDisplay();
}
// Main game loop
LK.on('tick', function () {
// Check for game over conditions (e.g., player runs out of money)
if (player.getBalance() <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
function updateTexts(gameRef) {
// Implementation of updateTexts with a reference to the game
// This function will be called from SpecialGraphSegment.updateSegment
if (gameRef.specialSegment && gameRef.specialSegment.startText && gameRef.specialSegment.endText) {
specialSegmentPositionText.setText('Start: (' + gameRef.specialSegment.startText.text + ') End: (' + gameRef.specialSegment.endText.text + ')');
}
}
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.