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update gameRef.specialSegment.startText.text and gameRef.specialSegment.endText.text to the position of specialSegment. compute segment start x,y using segment's x,y width and its rotation angle
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updateSegment')' in this line: 'this.parent.specialSegment.updateSegment(nextX, nextY);' Line Number: 103
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Fix Bug: 'Uncaught ReferenceError: specialSegment is not defined' in this line: 'specialSegment.updateSegment(nextX, nextY);' Line Number: 103
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fix specialSegment ref for function updateTexts(gameRef) to work
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'startText')' in this line: 'specialSegmentPositionText.setText('Start: (' + gameRef.specialSegment.startText.text + ') End: (' + gameRef.specialSegment.endText.text + ')');' Line Number: 254
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update specialSegmentPositionText in function updateTexts(gameRef)
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add new Text2 in the global scope for specialSegment position display
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in function updateTexts(gameRef) log the gameRef
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Add another endtext to the Game and in SpecialGraphSegment call an updateTexts() global Function. Pass a reference to the game to updateTexts()
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add a text to display the special segment start and another to display its end position live
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create a special segment from the begining, set its left x to be the same as the ValueIndicator, then rotate it and increase its with to follow the ValueIndicator position
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updateYPosition calls itself, it's a problem no ?
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segment positioning code is duplicated
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the start of the first segment should be at the 1st position of the ValueIndicator, it's end should be the 2nd position of the ValueIndicator. Then th 2nd segment should start at the end of the 1st segment and end at the 3rd position of the ValueIndicator. and so on
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the start of the first segment should be at the 1st position of the ValueIndicator, it's end should be the 2nd position of the ValueIndicator.
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the segments are parts of the graph line. their height isn't changed, only their width. instead they are rotated to compensate the y change
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add an asset for segments
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in updateYPosition for each historyIndex call update graph to add a new segment going from current ValueIndicator position to the next one
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'updateGraph')' in this line: 'self.graphLine.updateGraph(stockValuesHistory);' Line Number: 53
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graphLine should not be a child of valueIndicator, it should be independant. GraphLine should be composed of multiple GraphSegments
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Fix Bug: 'Uncaught ReferenceError: GraphLine is not defined' in this line: 'self.graphLine = self.addChild(new GraphLine());' Line Number: 33
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remove everything related to the GraphLine
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updateGraph')' in this line: 'self.graphLine.updateGraph(stockValuesHistory);' Line Number: 26
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the line creation should follow the VI
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create a new line instance for each value of stock then rotate it in the direction of the next value, and strech it until the VI reaches the next value
/**** * Classes ****/ var GraphSegment = Container.expand(function () { var self = Container.call(this); var segmentGraphics = self.createAsset('graphSegment', 'Graph Segment', 0, 0); self.addChild(segmentGraphics); }); // SpecialGraphSegment class to represent the special segment that follows the ValueIndicator var SpecialGraphSegment = Container.expand(function () { var self = Container.call(this); var segmentGraphics = self.createAsset('graphSegment', 'Special Graph Segment', 0, 0); self.addChild(segmentGraphics); self.updateSegment = function (indicatorX, indicatorY) { self.x = indicatorX; self.y = game.height / 2; // Display text for start position if (!self.startText) { self.startText = new Text2('Start: (0,0)', { size: 30, fill: '#ffffff' }); self.startText.anchor.set(0.5, 0); LK.gui.bottomLeft.addChild(self.startText); } self.startText.setText('Start: (' + self.x.toFixed(2) + ',' + self.y.toFixed(2) + ')'); var angle = Math.atan2(indicatorY - self.y, indicatorX - self.x); self.rotation = angle; var distance = Math.sqrt(Math.pow(indicatorX - self.x, 2) + Math.pow(indicatorY - self.y, 2)); self.width = distance; segmentGraphics.pivot.x = 0; segmentGraphics.pivot.y = segmentGraphics.height / 2; // Display text for end position if (!self.endText) { self.endText = new Text2('End: (0,0)', { size: 30, fill: '#ffffff' }); self.endText.anchor.set(0.5, 0); LK.gui.bottomRight.addChild(self.endText); } self.endText.setText('End: (' + indicatorX.toFixed(2) + ',' + indicatorY.toFixed(2) + ')'); updateTexts(game); }; }); var GraphLine = Container.expand(function () { var self = Container.call(this); self.updateGraph = function (stockValuesHistory) { // Clear existing segments self.segments.forEach(function (segment) { segment.destroy(); }); self.segments = []; // Create new segments based on stockValuesHistory for (var i = 0; i < stockValuesHistory.length - 1; i++) { var segment = new GraphSegment(); // Set segment start position based on the first value segment.x = i * (game.width / stockValuesHistory.length); segment.y = game.height / 2 - stockValuesHistory[i] * 10; // Set segment end position based on the second value var nextX = (i + 1) * (game.width / stockValuesHistory.length); var nextY = game.height / 2 - stockValuesHistory[i + 1] * 10; // Calculate rotation based on the price difference var angle = Math.atan2(nextY - segment.y, nextX - segment.x); segment.rotation = angle; // Calculate and set the width of the segment var distance = Math.sqrt(Math.pow(nextX - segment.x, 2) + Math.pow(nextY - segment.y, 2)); segment.width = distance; // Adjust the pivot to rotate around the starting point segment.pivot.x = 0; segment.pivot.y = segment.height / 2; self.segments.push(segment); self.addChild(segment); } }; }); // ValueIndicator class to represent the current value of the stock on the graph var ValueIndicator = Container.expand(function () { var self = Container.call(this); var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5); self.updatePosition = function (price) { // Position ValueIndicator based on the stock price self.x = 0; // Start from the left side self.y = 2732 / 2; // Start from the left side var targetX = game.width / 2; // Center horizontally var targetY = game.height / 2; // Center vertically // Custom tween function to animate the ValueIndicator and update SpecialGraphSegment var specialSegment = new SpecialGraphSegment(); self.parent.addChild(specialSegment); var startTime = Date.now(); var duration = 3000; // Duration in milliseconds var startX = self.x; var endX = targetX; var startY = self.y; var endY = targetY; var animateX = function animateX() { var endTime = startTime + duration; var currentTime = Date.now(); var timeRemaining = endTime - currentTime; var nextX = startX + (endX - startX) * (1 - timeRemaining / duration); var nextY = startY + (endY - startY) * (1 - timeRemaining / duration); self.x = nextX; specialSegment.updateSegment(nextX, nextY); if (currentTime < endTime) { LK.setTimeout(animateX, 16); } else { // Removed the call to self.graphLine.updateGraph as it's undefined in this context } }; animateX(); // Function to animate the ValueIndicator based on stockValuesHistory var historyIndex = 0; // Start with the first value in the history var updateYPosition = function updateYPosition() { if (historyIndex < stockValuesHistory.length) { var targetY = game.height / 2 - stockValuesHistory[historyIndex] * 10; // Scale the stock value for display var startY = self.y; var duration = 1000; // Duration in milliseconds for Y movement var startTime = Date.now(); var animateY = function animateY() { var currentTime = Date.now(); var timeElapsed = currentTime - startTime; var newY = startY + (targetY - startY) * (timeElapsed / duration); self.y = newY; if (timeElapsed < duration) { LK.setTimeout(animateY, 16); } else { self.y = targetY; // Ensure final position is set } }; animateY(); historyIndex++; LK.setTimeout(function () { updateYPosition(); if (historyIndex > 0) { var previousPrice = stockValuesHistory[historyIndex - 1]; var currentPrice = stockValuesHistory[historyIndex]; var segment = new GraphSegment(); segment.x = (historyIndex - 1) * (game.width / stockValuesHistory.length); // Position at the previous index segment.y = game.height / 2 - previousPrice * 10; // Scale the previous stock value for display segment.width = game.width / stockValuesHistory.length; // Width of the segment // Calculate rotation based on the price difference var angle = Math.atan2(currentPrice - previousPrice, segment.width); segment.rotation = angle; // Position the segment based on the previous price segment.x = (historyIndex - 1) * segment.width; segment.y = game.height / 2 - previousPrice * 10; // Adjust the pivot to rotate around the starting point segment.pivot.x = 0; segment.pivot.y = segment.height / 2; self.parent.addChild(segment); // Add the segment to the graph } }, 1000); // Update position every second and add a new segment } }; updateYPosition(); }; }); // Player class to represent the player's portfolio var Player = Container.expand(function () { var self = Container.call(this); self.balance = 100; // Start with $100 self.stocks = {}; // Object to hold stocks and quantities self.buyStock = function (stock, quantity) { var cost = stock.getPrice() * quantity; if (self.balance >= cost) { self.balance -= cost; if (!self.stocks[stock]) { self.stocks[stock] = 0; } self.stocks[stock] += quantity; } }; self.sellStock = function (stock, quantity) { if (self.stocks[stock] && self.stocks[stock] >= quantity) { self.balance += stock.getPrice() * quantity; self.stocks[stock] -= quantity; if (self.stocks[stock] === 0) { delete self.stocks[stock]; } } }; self.getBalance = function () { return self.balance; }; self.getPortfolio = function () { return self.stocks; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ // No need to set backgroundColor since we are adding a background asset }); /**** * Game Code ****/ // Create and add background asset var specialSegmentPositionText = new Text2('', { size: 30, fill: '#ffffff' }); specialSegmentPositionText.anchor.set(0.5, 1); LK.gui.bottom.addChild(specialSegmentPositionText); var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5)); background.x = 1024; // Center x position background.y = 2732 - background.height / 2; // Center y position // Initialize game elements var player = new Player(); var stocks = []; // Initialize stock values history with the first value of $10 var stockValuesHistory = [10]; // Add 10 other random stock values for (var i = 0; i < 10; i++) { stockValuesHistory.push(Math.floor(Math.random() * 100) + 1); } var stockDisplay = []; // Array to hold stock display elements var balanceText = new Text2('Balance: $' + player.getBalance(), { size: 50, fill: "#ffffff" }); // Create and add ValueIndicator to the game var valueIndicator = game.addChild(new ValueIndicator()); valueIndicator.updatePosition(100); // Example stock price balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Update the player's balance display function updateBalanceDisplay() { balanceText.setText('Balance: $' + player.getBalance().toFixed(2)); } // Function to handle buying stocks function buyStock(stock) { player.buyStock(stock, 1); // Buy 1 stock for simplicity updateBalanceDisplay(); } // Function to handle selling stocks function sellStock(stock) { player.sellStock(stock, 1); // Sell 1 stock for simplicity updateBalanceDisplay(); } // Main game loop LK.on('tick', function () { // Check for game over conditions (e.g., player runs out of money) if (player.getBalance() <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); function updateTexts(gameRef) { // Implementation of updateTexts with a reference to the game // This function will be called from SpecialGraphSegment.updateSegment // Log the gameRef console.log(gameRef); }
===================================================================
--- original.js
+++ change.js
@@ -197,8 +197,14 @@
/****
* Game Code
****/
// Create and add background asset
+var specialSegmentPositionText = new Text2('', {
+ size: 30,
+ fill: '#ffffff'
+});
+specialSegmentPositionText.anchor.set(0.5, 1);
+LK.gui.bottom.addChild(specialSegmentPositionText);
var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5));
background.x = 1024; // Center x position
background.y = 2732 - background.height / 2; // Center y position
// Initialize game elements
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.