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update gameRef.specialSegment.startText.text and gameRef.specialSegment.endText.text to the position of specialSegment. compute segment start x,y using segment's x,y width and its rotation angle
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updateSegment')' in this line: 'this.parent.specialSegment.updateSegment(nextX, nextY);' Line Number: 103
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Fix Bug: 'Uncaught ReferenceError: specialSegment is not defined' in this line: 'specialSegment.updateSegment(nextX, nextY);' Line Number: 103
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fix specialSegment ref for function updateTexts(gameRef) to work
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'startText')' in this line: 'specialSegmentPositionText.setText('Start: (' + gameRef.specialSegment.startText.text + ') End: (' + gameRef.specialSegment.endText.text + ')');' Line Number: 254
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update specialSegmentPositionText in function updateTexts(gameRef)
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add new Text2 in the global scope for specialSegment position display
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in function updateTexts(gameRef) log the gameRef
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Add another endtext to the Game and in SpecialGraphSegment call an updateTexts() global Function. Pass a reference to the game to updateTexts()
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add a text to display the special segment start and another to display its end position live
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create a special segment from the begining, set its left x to be the same as the ValueIndicator, then rotate it and increase its with to follow the ValueIndicator position
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updateYPosition calls itself, it's a problem no ?
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segment positioning code is duplicated
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the start of the first segment should be at the 1st position of the ValueIndicator, it's end should be the 2nd position of the ValueIndicator. Then th 2nd segment should start at the end of the 1st segment and end at the 3rd position of the ValueIndicator. and so on
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the start of the first segment should be at the 1st position of the ValueIndicator, it's end should be the 2nd position of the ValueIndicator.
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the segments are parts of the graph line. their height isn't changed, only their width. instead they are rotated to compensate the y change
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add an asset for segments
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in updateYPosition for each historyIndex call update graph to add a new segment going from current ValueIndicator position to the next one
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'updateGraph')' in this line: 'self.graphLine.updateGraph(stockValuesHistory);' Line Number: 53
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graphLine should not be a child of valueIndicator, it should be independant. GraphLine should be composed of multiple GraphSegments
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Fix Bug: 'Uncaught ReferenceError: GraphLine is not defined' in this line: 'self.graphLine = self.addChild(new GraphLine());' Line Number: 33
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remove everything related to the GraphLine
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'updateGraph')' in this line: 'self.graphLine.updateGraph(stockValuesHistory);' Line Number: 26
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the line creation should follow the VI
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create a new line instance for each value of stock then rotate it in the direction of the next value, and strech it until the VI reaches the next value
===================================================================
--- original.js
+++ change.js
@@ -7,27 +7,39 @@
self.addChild(segmentGraphics);
});
var GraphLine = Container.expand(function () {
var self = Container.call(this);
- // GraphLine specific code goes here
self.updateGraph = function (stockValuesHistory) {
+ // Clear existing segments
+ self.segments.forEach(function (segment) {
+ segment.destroy();
+ });
self.segments = [];
- self.updateGraph = function (stockValuesHistory) {
- // Clear existing segments
- self.segments.forEach(function (segment) {
- segment.destroy();
- });
- self.segments = [];
- // Create new segments based on stockValuesHistory
- for (var i = 0; i < stockValuesHistory.length - 1; i++) {
- var segment = new GraphSegment();
- // Set segment position and other properties based on stockValuesHistory
- // ...
- self.segments.push(segment);
- self.addChild(segment);
- }
- };
+ // Create new segments based on stockValuesHistory
+ for (var i = 0; i < stockValuesHistory.length - 1; i++) {
+ var segment = new GraphSegment();
+ // Set segment start position based on the first value
+ segment.x = i * (game.width / stockValuesHistory.length);
+ segment.y = game.height / 2 - stockValuesHistory[i] * 10;
+ // Set segment end position based on the second value
+ var nextX = (i + 1) * (game.width / stockValuesHistory.length);
+ var nextY = game.height / 2 - stockValuesHistory[i + 1] * 10;
+ // Calculate rotation based on the price difference
+ var angle = Math.atan2(nextY - segment.y, nextX - segment.x);
+ segment.rotation = angle;
+ // Calculate and set the width of the segment
+ var distance = Math.sqrt(Math.pow(nextX - segment.x, 2) + Math.pow(nextY - segment.y, 2));
+ segment.width = distance;
+ // Adjust the pivot to rotate around the starting point
+ segment.pivot.x = 0;
+ segment.pivot.y = segment.height / 2;
+ self.segments.push(segment);
+ self.addChild(segment);
+ }
};
+ self.updateGraph = function (stockValuesHistory) {
+ self.segments = [];
+ };
});
// ValueIndicator class to represent the current value of the stock on the graph
var ValueIndicator = Container.expand(function () {
var self = Container.call(this);
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.