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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff);' Line Number: 69
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create a new line between two values of stock
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lines should not move, only the VI
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lines should not move
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Fix unexisting 'lineGraphics.graphics' by switching to another method : rotate th asset and strech it
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'beginFill')' in this line: 'lineGraphics.graphics.beginFill(0xffffff);' Line Number: 78
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Fix Bug: 'Uncaught TypeError: lineGraphics.beginFill is not a function' in this line: 'lineGraphics.beginFill(0xffffff);' Line Number: 78
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Fix Bug: 'Uncaught TypeError: lineGraphics.drawCircle is not a function' in this line: 'lineGraphics.drawCircle(x, y, 1);' Line Number: 78
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(1, 0xffffff);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.beginFill is not a function' in this line: 'lineGraphics.beginFill(0xffffff);' Line Number: 69
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Fix unexisting 'lineGraphics.lineStyle' without using `lineGraphics.lineStyle(2, 0xffffff, 1);` neither `lineGraphics.graphics.lineStyle(2, 0xffffff, 1);`
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Bug : you are stucked swapping between `lineGraphics.lineStyle(2, 0xffffff, 1);` and `lineGraphics.graphics.lineStyle(2, 0xffffff, 1);`
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in this line: 'var lineGraphics = new Graphics();' Line Number: 65
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now draw a line behind the VI to draw a graph
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ // ValueIndicator class to represent the current value of the stock on the graph var ValueIndicator = Container.expand(function () { var self = Container.call(this); var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5); self.updatePosition = function (price) { // Position ValueIndicator based on the stock price self.x = 0; // Start from the left side self.y = 2732 / 2; // Start from the left side var targetX = game.width / 2; // Center horizontally var targetY = game.height / 2; // Center vertically // Custom tween function to animate the ValueIndicator var startTime = Date.now(); var duration = 3000; // Duration in milliseconds var startX = self.x; var endX = targetX; var animateX = function animateX() { var endTime = startTime + duration; var currentTime = Date.now(); var timeRemaining = endTime - currentTime; var nextX = startX + (endX - startX) * (1 - timeRemaining / duration); self.x = nextX; if (currentTime < endTime) { LK.setTimeout(animateX, 16); } }; animateX(); // Add GraphLine to the ValueIndicator self.graphLine = self.addChild(new GraphLine()); // Update the graph line whenever the ValueIndicator updates its position self.graphLine.updateGraph(stockValuesHistory); // Function to animate the ValueIndicator based on stockValuesHistory var historyIndex = 0; // Start with the first value in the history var updateYPosition = function updateYPosition() { if (historyIndex < stockValuesHistory.length) { var targetY = game.height / 2 - stockValuesHistory[historyIndex] * 10; // Scale the stock value for display var startY = self.y; var duration = 1000; // Duration in milliseconds for Y movement var startTime = Date.now(); var animateY = function animateY() { var currentTime = Date.now(); var timeElapsed = currentTime - startTime; var newY = startY + (targetY - startY) * (timeElapsed / duration); self.y = newY; if (timeElapsed < duration) { LK.setTimeout(animateY, 16); } else { self.y = targetY; // Ensure final position is set } }; animateY(); historyIndex++; LK.setTimeout(updateYPosition, 1000); // Update position every second } }; updateYPosition(); }; }); // GraphLine class to represent the graph line behind the ValueIndicator var GraphLine = Container.expand(function () { var self = Container.call(this); var lineGraphics = self.createAsset('graphLineGraphics', 'Graph Line Graphics', 0, 0); self.addChild(lineGraphics); self.updateGraph = function (history) { lineGraphics.clear(); lineGraphics.graphicsData = [{ lineWidth: 1, lineColor: 0xffffff, command: 'drawCircle', params: [0, game.height / 2, 1] }]; for (var i = 0; i < history.length; i++) { var x = game.width / (history.length - 1) * i; var y = game.height / 2 - history[i] * 10; lineGraphics.graphics = new Graphics(); lineGraphics.graphics.beginFill(0xffffff); lineGraphics.graphics.drawCircle(x, y, 1); lineGraphics.graphics.endFill(); } }; }); // Player class to represent the player's portfolio var Player = Container.expand(function () { var self = Container.call(this); self.balance = 100; // Start with $100 self.stocks = {}; // Object to hold stocks and quantities self.buyStock = function (stock, quantity) { var cost = stock.getPrice() * quantity; if (self.balance >= cost) { self.balance -= cost; if (!self.stocks[stock]) { self.stocks[stock] = 0; } self.stocks[stock] += quantity; } }; self.sellStock = function (stock, quantity) { if (self.stocks[stock] && self.stocks[stock] >= quantity) { self.balance += stock.getPrice() * quantity; self.stocks[stock] -= quantity; if (self.stocks[stock] === 0) { delete self.stocks[stock]; } } }; self.getBalance = function () { return self.balance; }; self.getPortfolio = function () { return self.stocks; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ // No need to set backgroundColor since we are adding a background asset }); /**** * Game Code ****/ // Create and add background asset var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5)); background.x = 1024; // Center x position background.y = 2732 - background.height / 2; // Center y position // Initialize game elements var player = new Player(); var stocks = []; // Initialize stock values history with the first value of $10 var stockValuesHistory = [10]; // Add 10 other random stock values for (var i = 0; i < 10; i++) { stockValuesHistory.push(Math.floor(Math.random() * 100) + 1); } var stockDisplay = []; // Array to hold stock display elements var balanceText = new Text2('Balance: $' + player.getBalance(), { size: 50, fill: "#ffffff" }); // Create and add ValueIndicator to the game var valueIndicator = game.addChild(new ValueIndicator()); valueIndicator.updatePosition(100); // Example stock price balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Update the player's balance display function updateBalanceDisplay() { balanceText.setText('Balance: $' + player.getBalance().toFixed(2)); } // Function to handle buying stocks function buyStock(stock) { player.buyStock(stock, 1); // Buy 1 stock for simplicity updateBalanceDisplay(); } // Function to handle selling stocks function sellStock(stock) { player.sellStock(stock, 1); // Sell 1 stock for simplicity updateBalanceDisplay(); } // Main game loop LK.on('tick', function () { // Check for game over conditions (e.g., player runs out of money) if (player.getBalance() <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } });
===================================================================
--- original.js
+++ change.js
@@ -74,8 +74,9 @@
}];
for (var i = 0; i < history.length; i++) {
var x = game.width / (history.length - 1) * i;
var y = game.height / 2 - history[i] * 10;
+ lineGraphics.graphics = new Graphics();
lineGraphics.graphics.beginFill(0xffffff);
lineGraphics.graphics.drawCircle(x, y, 1);
lineGraphics.graphics.endFill();
}
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.