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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff);' Line Number: 69
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create a new line between two values of stock
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lines should not move, only the VI
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lines should not move
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Fix unexisting 'lineGraphics.graphics' by switching to another method : rotate th asset and strech it
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'beginFill')' in this line: 'lineGraphics.graphics.beginFill(0xffffff);' Line Number: 78
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Fix Bug: 'Uncaught TypeError: lineGraphics.beginFill is not a function' in this line: 'lineGraphics.beginFill(0xffffff);' Line Number: 78
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Fix Bug: 'Uncaught TypeError: lineGraphics.drawCircle is not a function' in this line: 'lineGraphics.drawCircle(x, y, 1);' Line Number: 78
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(1, 0xffffff);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.beginFill is not a function' in this line: 'lineGraphics.beginFill(0xffffff);' Line Number: 69
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Fix unexisting 'lineGraphics.lineStyle' without using `lineGraphics.lineStyle(2, 0xffffff, 1);` neither `lineGraphics.graphics.lineStyle(2, 0xffffff, 1);`
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Bug : you are stucked swapping between `lineGraphics.lineStyle(2, 0xffffff, 1);` and `lineGraphics.graphics.lineStyle(2, 0xffffff, 1);`
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'lineStyle')' in this line: 'lineGraphics.graphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: lineGraphics.lineStyle is not a function' in this line: 'lineGraphics.lineStyle(2, 0xffffff, 1);' Line Number: 69
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Fix Bug: 'Uncaught TypeError: Graphics is not a constructor' in this line: 'var lineGraphics = new Graphics();' Line Number: 65
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now draw a line behind the VI to draw a graph
Code edit (1 edits merged)
Please save this source code
/****
* Classes
****/
// ValueIndicator class to represent the current value of the stock on the graph
var ValueIndicator = Container.expand(function () {
var self = Container.call(this);
var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5);
self.updatePosition = function (price) {
// Position ValueIndicator based on the stock price
self.x = 0; // Start from the left side
self.y = 2732 / 2; // Start from the left side
var targetX = game.width / 2; // Center horizontally
var targetY = game.height / 2; // Center vertically
// Custom tween function to animate the ValueIndicator
var startTime = Date.now();
var duration = 3000; // Duration in milliseconds
var startX = self.x;
var endX = targetX;
var animateX = function animateX() {
var endTime = startTime + duration;
var currentTime = Date.now();
var timeRemaining = endTime - currentTime;
var nextX = startX + (endX - startX) * (1 - timeRemaining / duration);
self.x = nextX;
if (currentTime < endTime) {
LK.setTimeout(animateX, 16);
}
};
animateX();
// Function to animate the ValueIndicator based on stockValuesHistory
var historyIndex = 0; // Start with the first value in the history
var updateYPosition = function updateYPosition() {
if (historyIndex < stockValuesHistory.length) {
var targetY = game.height / 2 - stockValuesHistory[historyIndex] * 10; // Scale the stock value for display
var startY = self.y;
var duration = 1000; // Duration in milliseconds for Y movement
var startTime = Date.now();
var animateY = function animateY() {
var currentTime = Date.now();
var timeElapsed = currentTime - startTime;
var newY = startY + (targetY - startY) * (timeElapsed / duration);
self.y = newY;
if (timeElapsed < duration) {
LK.setTimeout(animateY, 16);
} else {
self.y = targetY; // Ensure final position is set
}
};
animateY();
historyIndex++;
LK.setTimeout(updateYPosition, 1000); // Update position every second
}
};
updateYPosition();
};
});
// Player class to represent the player's portfolio
var Player = Container.expand(function () {
var self = Container.call(this);
self.balance = 100; // Start with $100
self.stocks = {}; // Object to hold stocks and quantities
self.buyStock = function (stock, quantity) {
var cost = stock.getPrice() * quantity;
if (self.balance >= cost) {
self.balance -= cost;
if (!self.stocks[stock]) {
self.stocks[stock] = 0;
}
self.stocks[stock] += quantity;
}
};
self.sellStock = function (stock, quantity) {
if (self.stocks[stock] && self.stocks[stock] >= quantity) {
self.balance += stock.getPrice() * quantity;
self.stocks[stock] -= quantity;
if (self.stocks[stock] === 0) {
delete self.stocks[stock];
}
}
};
self.getBalance = function () {
return self.balance;
};
self.getPortfolio = function () {
return self.stocks;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
// No need to set backgroundColor since we are adding a background asset
});
/****
* Game Code
****/
// Create and add background asset
var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5));
background.x = 1024; // Center x position
background.y = 2732 - background.height / 2; // Center y position
// Initialize game elements
var player = new Player();
var stocks = [];
// Initialize stock values history with the first value of $10
var stockValuesHistory = [10];
// Add 10 other random stock values
for (var i = 0; i < 10; i++) {
stockValuesHistory.push(Math.floor(Math.random() * 100) + 1);
}
var stockDisplay = []; // Array to hold stock display elements
var balanceText = new Text2('Balance: $' + player.getBalance(), {
size: 50,
fill: "#ffffff"
});
// Create and add ValueIndicator to the game
var valueIndicator = game.addChild(new ValueIndicator());
valueIndicator.updatePosition(100); // Example stock price
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Update the player's balance display
function updateBalanceDisplay() {
balanceText.setText('Balance: $' + player.getBalance().toFixed(2));
}
// Function to handle buying stocks
function buyStock(stock) {
player.buyStock(stock, 1); // Buy 1 stock for simplicity
updateBalanceDisplay();
}
// Function to handle selling stocks
function sellStock(stock) {
player.sellStock(stock, 1); // Sell 1 stock for simplicity
updateBalanceDisplay();
}
// Main game loop
LK.on('tick', function () {
// Check for game over conditions (e.g., player runs out of money)
if (player.getBalance() <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.