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the move from y to targetY should be continuous, not a direct jump
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the vertical move of the VI should follow the stockValuesHistory values
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the first value of the stock is 10$. add it to the history then add 10 other random values,
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create a variable of type array to store the stock values history
Code edit (1 edits merged)
Please save this source code
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Bug: VI dosen't move vertically
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restore x movement of the VI
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Bug: animate id suplicated
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enhance the code to avoid duplication of animate()
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VI should not jump from one y position to another but move toward the new random y
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current move is random but not continuous. make it continous
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the VI vertical move should not be regular like a sine wave, but random like a stock price
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OK. the vertical move of the VI should be random like if it follows a graph line
Code edit (1 edits merged)
Please save this source code
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the VI should start from the left side, vertically centered, and move to the center of the screen
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bug: game hangs at starts, looks like an infinite loop in animate()
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Fix Bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(animate);' Line Number: 24
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Fix Bug: 'Uncaught TypeError: LK.tween is not a function' in this line: 'LK.tween(self, {' Line Number: 13
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make that move last 3 seconds
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make the VI move to the h center with a small random vertical movement as if it follows a graph
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center the VI (valueIndicator) vertically
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show the ValueIndicator
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remove the Stock class
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Bug : I can't see the valueindicator
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show the ValueIndicator at the left center of the screen
/**** * Classes ****/ // ValueIndicator class to represent the current value of the stock on the graph var ValueIndicator = Container.expand(function () { var self = Container.call(this); var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5); self.updatePosition = function (price) { // Position ValueIndicator based on the stock price self.x = 0; // Start from the left side self.y = 2732 / 2; // Start from the left side var targetX = game.width / 2; // Center horizontally var targetY = game.height / 2; // Center vertically // Custom tween function to animate the ValueIndicator var startTime = Date.now(); var duration = 3000; // Duration in milliseconds var startX = self.x; var endX = targetX; var animateX = function animateX() { var endTime = startTime + duration; var currentTime = Date.now(); var timeRemaining = endTime - currentTime; var nextX = startX + (endX - startX) * (1 - timeRemaining / duration); self.x = nextX; if (currentTime < endTime) { LK.setTimeout(animateX, 16); } }; animateX(); // Custom function to animate the ValueIndicator with smooth stock-like vertical movement var duration = 3000; // Duration in milliseconds var startY = self.y; var maxAmplitude = 200; // Max amplitude of the random movement var animateY = function animateY() { var endTime = startTime + duration; var currentTime = Date.now(); if (currentTime < endTime) { var timeElapsed = currentTime - startTime; var progress = timeElapsed / duration; var amplitude = Math.sin(progress * Math.PI) * maxAmplitude; // Sine wave for smooth oscillation self.y = startY + amplitude - maxAmplitude / 2; LK.setTimeout(animateY, 16); } }; animateY(); }; }); // Player class to represent the player's portfolio var Player = Container.expand(function () { var self = Container.call(this); self.balance = 100; // Start with $100 self.stocks = {}; // Object to hold stocks and quantities self.buyStock = function (stock, quantity) { var cost = stock.getPrice() * quantity; if (self.balance >= cost) { self.balance -= cost; if (!self.stocks[stock]) { self.stocks[stock] = 0; } self.stocks[stock] += quantity; } }; self.sellStock = function (stock, quantity) { if (self.stocks[stock] && self.stocks[stock] >= quantity) { self.balance += stock.getPrice() * quantity; self.stocks[stock] -= quantity; if (self.stocks[stock] === 0) { delete self.stocks[stock]; } } }; self.getBalance = function () { return self.balance; }; self.getPortfolio = function () { return self.stocks; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ // No need to set backgroundColor since we are adding a background asset }); /**** * Game Code ****/ // Create and add background asset var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5)); background.x = 1024; // Center x position background.y = 2732 - background.height / 2; // Center y position // Initialize game elements var player = new Player(); var stocks = []; // Initialize stock values history with the first value of $10 var stockValuesHistory = [10]; // Add 10 other random stock values for (var i = 0; i < 10; i++) { stockValuesHistory.push(Math.floor(Math.random() * 100) + 1); } var stockDisplay = []; // Array to hold stock display elements var balanceText = new Text2('Balance: $' + player.getBalance(), { size: 50, fill: "#ffffff" }); // Create and add ValueIndicator to the game var valueIndicator = game.addChild(new ValueIndicator()); valueIndicator.updatePosition(100); // Example stock price balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Update the player's balance display function updateBalanceDisplay() { balanceText.setText('Balance: $' + player.getBalance().toFixed(2)); } // Function to handle buying stocks function buyStock(stock) { player.buyStock(stock, 1); // Buy 1 stock for simplicity updateBalanceDisplay(); } // Function to handle selling stocks function sellStock(stock) { player.sellStock(stock, 1); // Sell 1 stock for simplicity updateBalanceDisplay(); } // Main game loop LK.on('tick', function () { // Check for game over conditions (e.g., player runs out of money) if (player.getBalance() <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } });
===================================================================
--- original.js
+++ change.js
@@ -95,9 +95,14 @@
// Initialize game elements
var player = new Player();
var stocks = [];
-var stockValuesHistory = []; // Array to store the stock values history
+// Initialize stock values history with the first value of $10
+var stockValuesHistory = [10];
+// Add 10 other random stock values
+for (var i = 0; i < 10; i++) {
+ stockValuesHistory.push(Math.floor(Math.random() * 100) + 1);
+}
var stockDisplay = []; // Array to hold stock display elements
var balanceText = new Text2('Balance: $' + player.getBalance(), {
size: 50,
fill: "#ffffff"
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.