User prompt
show the ValueIndicator
User prompt
remove the Stock class
User prompt
Bug : I can't see the valueindicator
User prompt
show the ValueIndicator at the left center of the screen
User prompt
add a visual object that will represent the current value of the stock on the graph
Code edit (1 edits merged)
Please save this source code
User prompt
remove the stocks
User prompt
add an asset for th background
Code edit (1 edits merged)
Please save this source code
Initial prompt
Hyper Stocks
/****
* Classes
****/
// ValueIndicator class to represent the current value of the stock on the graph
var ValueIndicator = Container.expand(function () {
var self = Container.call(this);
var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5);
self.updatePosition = function (price) {
// Position ValueIndicator based on the stock price
self.x = 100; // Fixed x position from the left edge
self.y = game.height - price % game.height; // Y position based on price
};
});
// Player class to represent the player's portfolio
var Player = Container.expand(function () {
var self = Container.call(this);
self.balance = 100; // Start with $100
self.stocks = {}; // Object to hold stocks and quantities
self.buyStock = function (stock, quantity) {
var cost = stock.getPrice() * quantity;
if (self.balance >= cost) {
self.balance -= cost;
if (!self.stocks[stock]) {
self.stocks[stock] = 0;
}
self.stocks[stock] += quantity;
}
};
self.sellStock = function (stock, quantity) {
if (self.stocks[stock] && self.stocks[stock] >= quantity) {
self.balance += stock.getPrice() * quantity;
self.stocks[stock] -= quantity;
if (self.stocks[stock] === 0) {
delete self.stocks[stock];
}
}
};
self.getBalance = function () {
return self.balance;
};
self.getPortfolio = function () {
return self.stocks;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
// No need to set backgroundColor since we are adding a background asset
});
/****
* Game Code
****/
// Create and add background asset
var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5));
background.x = 1024; // Center x position
background.y = 1366; // Center y position
// Initialize game elements
var player = new Player();
var stocks = [];
var stockDisplay = []; // Array to hold stock display elements
var balanceText = new Text2('Balance: $' + player.getBalance(), {
size: 50,
fill: "#ffffff"
});
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Update the player's balance display
function updateBalanceDisplay() {
balanceText.setText('Balance: $' + player.getBalance().toFixed(2));
}
// Function to handle buying stocks
function buyStock(stock) {
player.buyStock(stock, 1); // Buy 1 stock for simplicity
updateBalanceDisplay();
}
// Function to handle selling stocks
function sellStock(stock) {
player.sellStock(stock, 1); // Sell 1 stock for simplicity
updateBalanceDisplay();
}
// Main game loop
LK.on('tick', function () {
// Check for game over conditions (e.g., player runs out of money)
if (player.getBalance() <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}); ===================================================================
--- original.js
+++ change.js
@@ -1,34 +1,7 @@
/****
* Classes
****/
-// Stock class to represent a stock in the market
-var Stock = Container.expand(function () {
- var self = Container.call(this);
- var stockGraphics = self.createAsset('stock', 'Stock representation', 0.5, 0.5);
- self.price = Math.random() * 100; // Initialize with a random price
- self.history = []; // Keep track of price history
- self.valueIndicator = self.addChild(new ValueIndicator()); // Add visual object for current stock value
- self.updatePrice = function () {
- // Simulate market fluctuation
- self.price += (Math.random() - 0.5) * 10;
- self.history.push(self.price);
- self.valueIndicator.updatePosition(self.price); // Update the position of the value indicator
- // Add ValueIndicator to the game if it's not already added
- if (!self.valueIndicator.parent) {
- game.addChild(self.valueIndicator);
- }
- if (self.history.length > 100) {
- self.history.shift(); // Keep the history array at a fixed size
- }
- };
- self.getPrice = function () {
- return self.price;
- };
- self.getHistory = function () {
- return self.history;
- };
-});
// ValueIndicator class to represent the current value of the stock on the graph
var ValueIndicator = Container.expand(function () {
var self = Container.call(this);
var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5);
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.