User prompt
the move from y to targetY should be continuous, not a direct jump
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the vertical move of the VI should follow the stockValuesHistory values
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the first value of the stock is 10$. add it to the history then add 10 other random values,
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create a variable of type array to store the stock values history
Code edit (1 edits merged)
Please save this source code
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Bug: VI dosen't move vertically
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restore x movement of the VI
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Bug: animate id suplicated
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enhance the code to avoid duplication of animate()
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VI should not jump from one y position to another but move toward the new random y
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current move is random but not continuous. make it continous
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the VI vertical move should not be regular like a sine wave, but random like a stock price
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OK. the vertical move of the VI should be random like if it follows a graph line
Code edit (1 edits merged)
Please save this source code
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the VI should start from the left side, vertically centered, and move to the center of the screen
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bug: game hangs at starts, looks like an infinite loop in animate()
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Fix Bug: 'Uncaught TypeError: requestAnimationFrame is not a function' in this line: 'requestAnimationFrame(animate);' Line Number: 24
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Fix Bug: 'Uncaught TypeError: LK.tween is not a function' in this line: 'LK.tween(self, {' Line Number: 13
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make that move last 3 seconds
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make the VI move to the h center with a small random vertical movement as if it follows a graph
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center the VI (valueIndicator) vertically
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show the ValueIndicator
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remove the Stock class
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Bug : I can't see the valueindicator
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show the ValueIndicator at the left center of the screen
/****
* Classes
****/
// Stock class to represent a stock in the market
var Stock = Container.expand(function () {
var self = Container.call(this);
var stockGraphics = self.createAsset('stock', 'Stock representation', 0.5, 0.5);
self.price = Math.random() * 100; // Initialize with a random price
self.history = []; // Keep track of price history
self.valueIndicator = self.addChild(new ValueIndicator()); // Add visual object for current stock value
self.updatePrice = function () {
// Simulate market fluctuation
self.price += (Math.random() - 0.5) * 10;
self.history.push(self.price);
self.valueIndicator.updatePosition(self.price); // Update the position of the value indicator
if (self.history.length > 100) {
self.history.shift(); // Keep the history array at a fixed size
}
};
self.getPrice = function () {
return self.price;
};
self.getHistory = function () {
return self.history;
};
});
// ValueIndicator class to represent the current value of the stock on the graph
var ValueIndicator = Container.expand(function () {
var self = Container.call(this);
var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5);
self.updatePosition = function (price) {
// Position ValueIndicator at the left center of the screen
self.x = 0; // Left edge
self.y = game.height / 2; // Center vertically
};
});
// Player class to represent the player's portfolio
var Player = Container.expand(function () {
var self = Container.call(this);
self.balance = 100; // Start with $100
self.stocks = {}; // Object to hold stocks and quantities
self.buyStock = function (stock, quantity) {
var cost = stock.getPrice() * quantity;
if (self.balance >= cost) {
self.balance -= cost;
if (!self.stocks[stock]) {
self.stocks[stock] = 0;
}
self.stocks[stock] += quantity;
}
};
self.sellStock = function (stock, quantity) {
if (self.stocks[stock] && self.stocks[stock] >= quantity) {
self.balance += stock.getPrice() * quantity;
self.stocks[stock] -= quantity;
if (self.stocks[stock] === 0) {
delete self.stocks[stock];
}
}
};
self.getBalance = function () {
return self.balance;
};
self.getPortfolio = function () {
return self.stocks;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
// No need to set backgroundColor since we are adding a background asset
});
/****
* Game Code
****/
// Create and add background asset
var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5));
background.x = 1024; // Center x position
background.y = 1366; // Center y position
// Initialize game elements
var player = new Player();
var stocks = [];
var stockDisplay = []; // Array to hold stock display elements
var balanceText = new Text2('Balance: $' + player.getBalance(), {
size: 50,
fill: "#ffffff"
});
balanceText.anchor.set(0.5, 0);
LK.gui.top.addChild(balanceText);
// Update the player's balance display
function updateBalanceDisplay() {
balanceText.setText('Balance: $' + player.getBalance().toFixed(2));
}
// Function to handle buying stocks
function buyStock(stock) {
player.buyStock(stock, 1); // Buy 1 stock for simplicity
updateBalanceDisplay();
}
// Function to handle selling stocks
function sellStock(stock) {
player.sellStock(stock, 1); // Sell 1 stock for simplicity
updateBalanceDisplay();
}
// Main game loop
LK.on('tick', function () {
// Check for game over conditions (e.g., player runs out of money)
if (player.getBalance() <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
});
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.