User prompt
show the ValueIndicator
User prompt
remove the Stock class
User prompt
Bug : I can't see the valueindicator
User prompt
show the ValueIndicator at the left center of the screen
User prompt
add a visual object that will represent the current value of the stock on the graph
Code edit (1 edits merged)
Please save this source code
User prompt
remove the stocks
User prompt
add an asset for th background
Code edit (1 edits merged)
Please save this source code
Initial prompt
Hyper Stocks
/**** * Classes ****/ // Stock class to represent a stock in the market var Stock = Container.expand(function () { var self = Container.call(this); var stockGraphics = self.createAsset('stock', 'Stock representation', 0.5, 0.5); self.price = Math.random() * 100; // Initialize with a random price self.history = []; // Keep track of price history self.valueIndicator = self.addChild(new ValueIndicator()); // Add visual object for current stock value self.updatePrice = function () { // Simulate market fluctuation self.price += (Math.random() - 0.5) * 10; self.history.push(self.price); self.valueIndicator.updatePosition(self.price); // Update the position of the value indicator if (self.history.length > 100) { self.history.shift(); // Keep the history array at a fixed size } }; self.getPrice = function () { return self.price; }; self.getHistory = function () { return self.history; }; }); // ValueIndicator class to represent the current value of the stock on the graph var ValueIndicator = Container.expand(function () { var self = Container.call(this); var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5); self.updatePosition = function (price) { // Update the position based on the current price // The actual positioning logic will depend on how the graph is represented }; }); // Player class to represent the player's portfolio var Player = Container.expand(function () { var self = Container.call(this); self.balance = 100; // Start with $100 self.stocks = {}; // Object to hold stocks and quantities self.buyStock = function (stock, quantity) { var cost = stock.getPrice() * quantity; if (self.balance >= cost) { self.balance -= cost; if (!self.stocks[stock]) { self.stocks[stock] = 0; } self.stocks[stock] += quantity; } }; self.sellStock = function (stock, quantity) { if (self.stocks[stock] && self.stocks[stock] >= quantity) { self.balance += stock.getPrice() * quantity; self.stocks[stock] -= quantity; if (self.stocks[stock] === 0) { delete self.stocks[stock]; } } }; self.getBalance = function () { return self.balance; }; self.getPortfolio = function () { return self.stocks; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ // No need to set backgroundColor since we are adding a background asset }); /**** * Game Code ****/ // Create and add background asset var background = game.addChild(LK.getAsset('background', 'Game background', 0.5, 0.5)); background.x = 1024; // Center x position background.y = 1366; // Center y position // Initialize game elements var player = new Player(); var stocks = []; var stockDisplay = []; // Array to hold stock display elements var balanceText = new Text2('Balance: $' + player.getBalance(), { size: 50, fill: "#ffffff" }); balanceText.anchor.set(0.5, 0); LK.gui.top.addChild(balanceText); // Update the player's balance display function updateBalanceDisplay() { balanceText.setText('Balance: $' + player.getBalance().toFixed(2)); } // Function to handle buying stocks function buyStock(stock) { player.buyStock(stock, 1); // Buy 1 stock for simplicity updateBalanceDisplay(); } // Function to handle selling stocks function sellStock(stock) { player.sellStock(stock, 1); // Sell 1 stock for simplicity updateBalanceDisplay(); } // Main game loop LK.on('tick', function () { // Check for game over conditions (e.g., player runs out of money) if (player.getBalance() <= 0) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } });
===================================================================
--- original.js
+++ change.js
@@ -6,12 +6,14 @@
var self = Container.call(this);
var stockGraphics = self.createAsset('stock', 'Stock representation', 0.5, 0.5);
self.price = Math.random() * 100; // Initialize with a random price
self.history = []; // Keep track of price history
+ self.valueIndicator = self.addChild(new ValueIndicator()); // Add visual object for current stock value
self.updatePrice = function () {
// Simulate market fluctuation
self.price += (Math.random() - 0.5) * 10;
self.history.push(self.price);
+ self.valueIndicator.updatePosition(self.price); // Update the position of the value indicator
if (self.history.length > 100) {
self.history.shift(); // Keep the history array at a fixed size
}
};
@@ -21,8 +23,17 @@
self.getHistory = function () {
return self.history;
};
});
+// ValueIndicator class to represent the current value of the stock on the graph
+var ValueIndicator = Container.expand(function () {
+ var self = Container.call(this);
+ var indicatorGraphics = self.createAsset('valueIndicator', 'Current Stock Value Indicator', 0.5, 0.5);
+ self.updatePosition = function (price) {
+ // Update the position based on the current price
+ // The actual positioning logic will depend on how the graph is represented
+ };
+});
// Player class to represent the player's portfolio
var Player = Container.expand(function () {
var self = Container.call(this);
self.balance = 100; // Start with $100
A Technical dark background. Nothing just a gradiant of colors from black to dark blue. Theme : stock market. background
A modern clean empty rectangular button without borders. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
without shadow
a basic empty ui popup with a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.