Code edit (18 edits merged)
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place beachBallShadow z-index, just before beachBall
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (11 edits merged)
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call initShadows at the end of gameInitialize
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inside initShadows, add all shadows to the game
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in initShadows, add 2 locals parasolShadow and chairShadow
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create 3 globals : ballShadow, player1Shadow, player2Shadow and a new function initShadows
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add the parasol to the game (respect coding style)
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Code edit (5 edits merged)
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update the animation : they should get longer vertically when jumping and get smaller when landing
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think a lot on the way to do it properly, then animate the blobs (players) when they move (like jellys)
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ball shadow should not rotate (always on the ground)
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move ball update shadow in a dicated function in ball class
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update ball shadow to look like a real one
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add shadow in Player and ball class
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wait 2sec before gameOver
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add a global for finalScore = 15
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in updateScore, in Check for game over condition, add a big result text "VICTORY!" or "DEFEAT!" at y =700
===================================================================
--- original.js
+++ change.js
@@ -17,9 +17,11 @@
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.5
});
- shadow.y = 20; // Offset shadow slightly below the ball
+ shadow.scaleX = 0.5;
+ shadow.scaleY = 0.5;
+ shadow.y = self.height / 2 + 10; // Offset shadow slightly below the ball
var half = self.width / 2;
self.speedX = 3;
self.speedY = 3;
self.accelerationY = 0.5; // Gravity
@@ -41,8 +43,12 @@
self.x += self.speedX;
self.y += self.speedY;
self.rotation += self.rotationSpeed * (self.speedX > 0 ? 1 : -1); // Update ball rotation based on direction
self.rotationSpeed *= 0.98; // Gradually decrease rotation speed
+ // Update shadow size and position based on ball's height
+ shadow.scaleX = 0.5 + self.y / 2000 * 0.5;
+ shadow.scaleY = 0.5 + self.y / 2000 * 0.5;
+ shadow.y = self.height / 2 + 10 + self.y / 2000 * 10;
// self.rotation += self.rotationSpeed * (self.speedX > 0 ? 1 : -1); // Update ball rotation based on direction
// self.rotationSpeed *= 0.98; // Gradually decrease rotation speed
// Check for out of bounds
if (self.y + half > 2000) {
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo