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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var boxX = box.x - box.width * box.anchor.x;' Line Number: 153
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in customBoxCircleIntersect, take into acount the box anchors in corners calculation
Code edit (5 edits merged)
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log the corners coordinates in customBoxCircleIntersect
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in customBoxCircleIntersect, simply use box corners coordinates and compare circle position to them
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in game update, add the treatment of net colision using customBoxCircleIntersect
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create a new function customBoxCircleIntersect
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un peu après que la balle ne touche le sol, augmenter le score (si à gauche +1 pour player 2, si à droite +1 pour player 1) et faire un Reset de la bale
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Code edit (10 edits merged)
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in customIntersect, if circle2 has a parent, use parent position + circle2 relative position
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log player colision in gmae update
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intersects doesn't produce satifying results, use the fact that ball is a circle and collisionBody too to implement a custom intersections function names customIntersect (don't forget collisionBody relative position)
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you removed all rotation ! I only said to re-check if there isn't too much, not to rermove all
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recheck if rotation isn't updated in too much places
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a contact doesn't mean the ball should become an helicopter! review the magnitude of rotation on contact
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rotation increase on contacts but doesn't stop directly just after, it decreases gradually
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rotation speed should not increase just because of the fall, only on contacts
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--- original.js
+++ change.js
@@ -144,18 +144,18 @@
var boxY = box.y;
var halfBoxWidth = box.width / 2;
var halfBoxHeight = box.height / 2;
// Calculate the coordinates of the box corners
+ var left = boxX - halfBoxWidth;
+ var right = boxX + halfBoxWidth;
+ var top = boxY - halfBoxHeight;
+ var bottom = boxY + halfBoxHeight;
console.log("Box Corners: ", {
left: left,
right: right,
top: top,
bottom: bottom
});
- var left = boxX - halfBoxWidth;
- var right = boxX + halfBoxWidth;
- var top = boxY - halfBoxHeight;
- var bottom = boxY + halfBoxHeight;
// Find the closest point to the circle within the box
var closestX = Math.max(left, Math.min(circleX, right));
var closestY = Math.max(top, Math.min(circleY, bottom));
// Calculate the distance between the circle's center and this closest point
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo