Code edit (10 edits merged)
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in customIntersect, if circle2 has a parent, use parent position + circle2 relative position
Code edit (2 edits merged)
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log player colision in gmae update
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intersects doesn't produce satifying results, use the fact that ball is a circle and collisionBody too to implement a custom intersections function names customIntersect (don't forget collisionBody relative position)
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you removed all rotation ! I only said to re-check if there isn't too much, not to rermove all
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recheck if rotation isn't updated in too much places
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a contact doesn't mean the ball should become an helicopter! review the magnitude of rotation on contact
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rotation increase on contacts but doesn't stop directly just after, it decreases gradually
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rotation speed should not increase just because of the fall, only on contacts
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rotation looks like one of a motor, not a ball. review that make it natural
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that's not realistic at all. review ball rotation
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'rotationSpeed')' in or related to this line: 'self.rotationSpeed = 0;' Line Number: 125
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add rotation to the ball depending on its movement. make it realistic as a professional
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prevent ball from going y < half
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move the colision dection logic from ball update to game update
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now like a professional, use ball colisions physics to implement realistics colisions between ball and players
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Please like a profesional, use all required 2d physics ( acceleration, gravity, ...) to implement a realistic ball movement
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (self.y > net.y && self.speedY > 0) {' Line Number: 47
===================================================================
--- original.js
+++ change.js
@@ -112,9 +112,8 @@
/****
* Game Code
****/
-ball.rotationSpeed = 0;
var ballCanMove = false;
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
@@ -146,8 +145,9 @@
game.addChild(net);
var ball = new Ball();
ball.x = PLAYER1_INITIAL_X;
ball.y = 1300; // Set the ball's initial vertical position to y = 1300
+ball.rotationSpeed = 0;
game.addChild(ball);
var score1 = 0;
var score2 = 0;
var scoreTxt1 = new Text2('0', {
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo