User prompt
that's not realistic at all. review ball rotation
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'rotationSpeed')' in or related to this line: 'self.rotationSpeed = 0;' Line Number: 125
User prompt
add rotation to the ball depending on its movement. make it realistic as a professional
User prompt
prevent ball from going y < half
Code edit (2 edits merged)
Please save this source code
User prompt
move the colision dection logic from ball update to game update
Code edit (4 edits merged)
Please save this source code
User prompt
now like a professional, use ball colisions physics to implement realistics colisions between ball and players
User prompt
Please like a profesional, use all required 2d physics ( acceleration, gravity, ...) to implement a realistic ball movement
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (self.y > net.y && self.speedY > 0) {' Line Number: 47
Code edit (2 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'if (self.y > net.y && self.speedY > 0) {' Line Number: 43
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'self.collisionBody.x = self.x; // Update collisionBody position' Line Number: 35
User prompt
Fix intersections are always false ! you already did : ✅ Fix intersections always returning false by ensuring collisionBody is properly initialized ✅ Fix intersections always returning false by ensuring collision detection logic is correct ✅ Fix intersections always returning false by ensuring collision detection logic is correct in game update twice and it didn't fix the problem. think more globally, change your solution
User prompt
Fix intersections are always false !
User prompt
Fix intersections are always false
User prompt
Fix intersections are always false (ie console.log("COLLID!"); never called)
User prompt
use player instead of player.collisionBody for ball intersection
Code edit (3 edits merged)
Please save this source code
User prompt
fix ball passes still through players !
User prompt
fix ball passes through players !
User prompt
make ball colision with player effective : ball should bounce on them and if they have a speed it should bounce proportionally
===================================================================
--- original.js
+++ change.js
@@ -41,11 +41,11 @@
if (self.intersects(net)) {
self.speedX *= -1; // Reverse horizontal direction
}
// Check for collisions with players
- if (player1 && self.intersects(player1) || player2 && self.intersects(player2)) {
+ if (player1 && player1.collisionBody && self.intersects(player1.collisionBody) || player2 && player2.collisionBody && self.intersects(player2.collisionBody)) {
console.log("COLLID!");
- var player = self.intersects(player1) ? player1 : player2;
+ var player = self.intersects(player1.collisionBody) ? player1 : player2;
var angle = Math.atan2(self.y - player.y, self.x - player.x);
var speed = Math.sqrt(self.speedX * self.speedX + self.speedY * self.speedY);
var playerSpeed = Math.sqrt(player.speedX * player.speedX + player.speedY * player.speedY);
var resultingSpeedX = speed * Math.cos(angle) + player.speedX * 0.5;
@@ -93,8 +93,9 @@
anchorY: 0.5,
alpha: isDebug ? 1 : 0,
width: collidSize,
height: collidSize,
+ x: 0,
y: -200
});
self.addChild(self.collisionBody);
self.update = function () {
@@ -173,9 +174,9 @@
});
scoreTxt2.anchor.set(0.5, 0);
LK.gui.topRight.addChild(scoreTxt2);
game.update = function () {
- if (!ballCanMove && (ball.intersects(player1) || ball.intersects(player2))) {
+ if (!ballCanMove && (player1.collisionBody && ball.intersects(player1.collisionBody) || player2.collisionBody && ball.intersects(player2.collisionBody) || ball.intersects(player1) || ball.intersects(player2))) {
ballCanMove = true;
}
};
function resetBall() {
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo