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use player instead of player.collisionBody for ball intersection
Code edit (3 edits merged)
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fix ball passes still through players !
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fix ball passes through players !
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make ball colision with player effective : ball should bounce on them and if they have a speed it should bounce proportionally
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restore x screen limits for the ball : it should not go out of screen
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restore screen limits for the ball : it should not go out of screen
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use player speedX and speedY and position to calculate the resulting speed of the ball on collision
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in Player, calculate player speedX and speedX over time
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rework the ball movement : When a ball collids a ball it doesn't only apply *0.5 on speed !
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'collisionBody')' in or related to this line: 'if (player1.collisionBody && self.intersects(player1.collisionBody) || player2.collisionBody && self.intersects(player2.collisionBody)) {' Line Number: 47
Code edit (2 edits merged)
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log and update the ball position
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'collisionBody')' in or related to this line: 'if (player1.collisionBody && self.intersects(player1.collisionBody) || player2.collisionBody && self.intersects(player2.collisionBody)) {' Line Number: 40
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'collisionBody')' in or related to this line: 'if (player1.collisionBody && self.intersects(player1.collisionBody) || player2.collisionBody && self.intersects(player2.collisionBody)) {' Line Number: 40
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'collisionBody')' in or related to this line: 'if (player1.collisionBody && self.intersects(player1.collisionBody) || player2.collisionBody && self.intersects(player2.collisionBody)) {' Line Number: 40
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ball can't go at under the ground (y > 2000)
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'collisionBody')' in or related to this line: 'if (self.intersects(player1.collisionBody) || self.intersects(player2.collisionBody)) {' Line Number: 40
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implement ball move
Code edit (2 edits merged)
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MAKE BALL GO UP WHEN TOUCHED BY PLAYER !!!
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ball falls down when touched by player from bellow ! fix that
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repair : ball is not influenced by player contact
===================================================================
--- original.js
+++ change.js
@@ -22,13 +22,22 @@
// Update ball position
self.x += self.speedX;
self.y += self.speedY;
// Check for out of bounds
- if (self.y > 2000) {
- console.log("REVERT!");
- self.y = 2000;
+ if (self.y > 2732 - self.half) {
+ self.y = 2732 - self.half;
self.speedY = -Math.abs(self.speedY); // Make the ball bounce up
+ } else if (self.y < self.half) {
+ self.y = self.half;
+ self.speedY = Math.abs(self.speedY); // Make the ball bounce down
}
+ if (self.x > 2048 - self.half) {
+ self.x = 2048 - self.half;
+ self.speedX = -Math.abs(self.speedX); // Make the ball bounce left
+ } else if (self.x < self.half) {
+ self.x = self.half;
+ self.speedX = Math.abs(self.speedX); // Make the ball bounce right
+ }
console.log("Ball position - x: ".concat(self.x, ", y: ").concat(self.y));
// Check for collisions with the net
if (self.intersects(net)) {
self.speedX *= -1; // Reverse horizontal direction
white volley ball.
top view of a concave blue (0xADD8E6) plastic button. 4 small black directionnal chevrons engraved : right, left, top , bottom.. Photorealistic
Beach ball. photo
full view of a Beach white towel with colored infinte logo. placed on the sand. photo
Start button in the shape of a white beach volleyball with « START » written on it in black. Photo