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BoardBox will simplify the game struture. Fill a global array 'boxes' of BoardBox in the creation loop. Just add th new array, don't change current loop logic
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BoardBox will simplify the game struture. Fill a global array 'boxes' of BoardBox in the creation loop
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fix lines instanciation to have row and col from 0 to 12 only
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Fix BoardLine instantiations to ensure that cols and rows of BoardLines are unique numbers from 0 to 12
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Fix BoardLine instantiations to ensure that cols and rows of BoardLines are unique numbers
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Fix BoardLine create to ensure cols and rows of BoardLines are unique
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in activateLine, find the BoardLine in gameInstance.lines corresponding to the current line col and row and update its isSet value
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in activateLine, update the corresponding line isSet value
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update BoardLine to be a basic js class not an Container.expand
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fix BoardLine creation to provide correct row and col arguments
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Fix Bug: 'Uncaught ReferenceError: Boardline is not defined' in this line: 'var bLine = new Boardline(0, 0, false);' Line Number: 129
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in Game function, for lines array, in addition of HorizontalLine and VerticalLine objects create a dedicated class with only col, row and isSet to add in the lines array
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in Game function, for lines array, don't add HorizontalLine and VerticalLine objects but create a dedicated class with only col, row and isSet
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Fix Bug: 'Uncaught ReferenceError: dots is not defined' in this line: 'dots.push(dot);' Line Number: 119
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Fix Bug: 'TypeError: undefined is not an object (evaluating 'gameInstance.player1Score.toString')' in this line: 'gameInstance.player1ScoreText.setText(gameInstance.player1Score.toString());' Line Number: 87
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Fix Bug: 'ReferenceError: Can't find variable: player1ScoreText' in this line: 'updateScores(gameInstance, player1ScoreText, player2ScoreText);' Line Number: 78
var VerticalLine = Container.expand(function (playerNumber, gameInstance) { var self = Container.call(this); var lineGraphics = self.createAsset('lineVertical', 'Vertical Line Graphics', 0.5, 0); lineGraphics.alpha = 0.3; self.playerNumber = null; self.gameInstance = gameInstance; self.setLength = function (length) { lineGraphics.height = length; }; self.on('down', function () { activateLine(self, currentPlayer, lineGraphics, self.gameInstance); }); return self; }); var HorizontalLine = Container.expand(function (playerNumber, gameInstance) { var self = Container.call(this); var lineGraphics = self.createAsset('lineHorizontal', 'Horizontal Line Graphics', 0, 0.5); lineGraphics.alpha = 0.3; self.status = 'inactive'; self.playerNumber = null; self.gameInstance = gameInstance; self.setLength = function (length) { lineGraphics.width = length; }; self.on('down', function () { activateLine(self, currentPlayer, lineGraphics, self.gameInstance); }); return self; }); var Dot = Container.expand(function () { var self = Container.call(this); var dotGraphics = self.createAsset('dot', 'Dot Graphics', .5, .5); self.connect = function () {}; }); var Square = Container.expand(function () { var self = Container.call(this); var squareGraphics = self.createAsset('square', 'Square Graphics', .5, .5); self.isComplete = function () { var topLineComplete = this.topLine && this.topLine.playerNumber !== null; var bottomLineComplete = this.bottomLine && this.bottomLine.playerNumber !== null; var leftLineComplete = this.leftLine && this.leftLine.playerNumber !== null; var rightLineComplete = this.rightLine && this.rightLine.playerNumber !== null; return topLineComplete && bottomLineComplete && leftLineComplete && rightLineComplete; }; }); var PlayerIcon = Container.expand(function (playerNumber) { var self = Container.call(this); var iconAsset = playerNumber === 1 ? 'player1Icon' : 'player2Icon'; var playerIconGraphics = self.createAsset(iconAsset, 'Player ' + playerNumber + ' Icon', 0.5, 0.5); playerIconGraphics.tint = playerNumber === 2 ? 0x00FF00 : playerIconGraphics.tint; playerIconGraphics.tint = playerNumber === 1 ? 0xFF0000 : playerIconGraphics.tint; return self; }); function checkSquares(gameInstance) { gameInstance.lines.forEach(function (line) { if (line.playerNumber !== null) { var coordinates = line.coordinates; var squaresToCheck = []; if (line instanceof HorizontalLine) { if (coordinates.row > 0) squaresToCheck.push(self.squares[(coordinates.row - 1) * 6 + coordinates.col]); if (coordinates.row < 6) squaresToCheck.push(gameInstance.squares[coordinates.row * 6 + coordinates.col]); } else if (line instanceof VerticalLine) { if (coordinates.col > 0) squaresToCheck.push(self.squares[coordinates.row * 6 + (coordinates.col - 1)]); if (coordinates.col < 6) squaresToCheck.push(self.squares[coordinates.row * 6 + coordinates.col]); } squaresToCheck.forEach(function (square) { if (square && square.isComplete() && square.playerNumber === null) { square.playerNumber = currentPlayer; if (currentPlayer === 1) { gameInstance.player1Score++; } else if (currentPlayer === 2) { gameInstance.player2Score++; } } }); } }); updateScores(gameInstance); } function updatePlayerIcons(currentPlayer, player1Icon, player2Icon) { if (player1Icon && player2Icon) { player1Icon.scale.set(currentPlayer === 1 ? 1.2 : 0.8); player2Icon.scale.set(currentPlayer === 2 ? 1.2 : 0.8); } } function updateScores(gameInstance) { gameInstance.player1ScoreText.setText(gameInstance.player1Score.toString()); gameInstance.player2ScoreText.setText(gameInstance.player2Score.toString()); } function activateLine(line, playerNumber, lineGraphics, gameInstance) { if (line.playerNumber === null) { line.playerNumber = playerNumber; lineGraphics.alpha = 1; lineGraphics.tint = playerNumber === 1 ? 0xFF0000 : 0x00FF00; currentPlayer = currentPlayer === 1 ? 2 : 1; checkSquares(gameInstance); updatePlayerIcons(playerNumber, gameInstance.player1Icon, gameInstance.player2Icon); } } var currentPlayer = 1; this.player2Score = 0; this.player1Score = 0; var Game = Container.expand(function () { var self = Container.call(this); var dots = []; var lines = []; self.squares = []; self.lines = lines; self.player1Icon = self.addChild(new PlayerIcon(1)); self.player1Icon.x = 2048 * 0.25; self.player1Icon.y = 250; self.player1Icon.scale.set(1.2); self.player1ScoreText = new Text2('0', { size: 200, fill: "#ffffff", anchor: { x: 0.5, y: 0 } }); self.player1ScoreText.x = self.player1Icon.x + self.player1Icon.width / 2 + 80; self.player1ScoreText.y = 150; self.addChild(self.player1ScoreText); self.player2Icon = self.addChild(new PlayerIcon(2)); self.player2Icon.x = 2048 * 0.75; self.player2Icon.y = 250; self.player2Icon.scale.set(1); self.player2ScoreText = new Text2('0', { size: 200, fill: "#ffffff", anchor: { x: 0.5, y: 0 } }); self.player2ScoreText.x = self.player2Icon.x - self.player2Icon.width / 2 - 80 - self.player2ScoreText.width; self.player2ScoreText.y = 150; self.addChild(self.player2ScoreText); player1Icon = self.player1Icon; player2Icon = self.player2Icon; var boardSize = 6 * 300; var offsetX = (2048 - boardSize) / 2; var offsetY = (2732 - boardSize) / 2 + 150; for (var i = 0; i < 7; i++) { for (var j = 0; j < 7; j++) { var dot = new Dot(); dot.x = offsetX + i * 300; dot.y = offsetY + j * 300; dots.push(dot); if (i < 6) { var hLine = new HorizontalLine(currentPlayer, self); hLine.x = dot.x; hLine.y = dot.y; hLine.setLength(300); hLine.coordinates = { row: j, col: i }; lines.push(hLine); self.addChild(hLine); } if (j < 6) { var vLine = new VerticalLine(currentPlayer, self); vLine.x = dot.x; vLine.y = dot.y; vLine.setLength(300); vLine.coordinates = { row: j, col: i }; lines.push(vLine); self.addChild(vLine); } self.addChild(dot); } } dots.forEach(function (dot) { dot.on('down', function (obj) { var event = obj.event; var pos = event.getLocalPosition(self); }); }); });
var VerticalLine = Container.expand(function (playerNumber, gameInstance) {
var self = Container.call(this);
var lineGraphics = self.createAsset('lineVertical', 'Vertical Line Graphics', 0.5, 0);
lineGraphics.alpha = 0.3;
self.playerNumber = null;
self.gameInstance = gameInstance;
self.setLength = function (length) {
lineGraphics.height = length;
};
self.on('down', function () {
activateLine(self, currentPlayer, lineGraphics, self.gameInstance);
});
return self;
});
var HorizontalLine = Container.expand(function (playerNumber, gameInstance) {
var self = Container.call(this);
var lineGraphics = self.createAsset('lineHorizontal', 'Horizontal Line Graphics', 0, 0.5);
lineGraphics.alpha = 0.3;
self.status = 'inactive';
self.playerNumber = null;
self.gameInstance = gameInstance;
self.setLength = function (length) {
lineGraphics.width = length;
};
self.on('down', function () {
activateLine(self, currentPlayer, lineGraphics, self.gameInstance);
});
return self;
});
var Dot = Container.expand(function () {
var self = Container.call(this);
var dotGraphics = self.createAsset('dot', 'Dot Graphics', .5, .5);
self.connect = function () {};
});
var Square = Container.expand(function () {
var self = Container.call(this);
var squareGraphics = self.createAsset('square', 'Square Graphics', .5, .5);
self.isComplete = function () {
var topLineComplete = this.topLine && this.topLine.playerNumber !== null;
var bottomLineComplete = this.bottomLine && this.bottomLine.playerNumber !== null;
var leftLineComplete = this.leftLine && this.leftLine.playerNumber !== null;
var rightLineComplete = this.rightLine && this.rightLine.playerNumber !== null;
return topLineComplete && bottomLineComplete && leftLineComplete && rightLineComplete;
};
});
var PlayerIcon = Container.expand(function (playerNumber) {
var self = Container.call(this);
var iconAsset = playerNumber === 1 ? 'player1Icon' : 'player2Icon';
var playerIconGraphics = self.createAsset(iconAsset, 'Player ' + playerNumber + ' Icon', 0.5, 0.5);
playerIconGraphics.tint = playerNumber === 2 ? 0x00FF00 : playerIconGraphics.tint;
playerIconGraphics.tint = playerNumber === 1 ? 0xFF0000 : playerIconGraphics.tint;
return self;
});
function checkSquares(gameInstance) {
gameInstance.lines.forEach(function (line) {
if (line.playerNumber !== null) {
var coordinates = line.coordinates;
var squaresToCheck = [];
if (line instanceof HorizontalLine) {
if (coordinates.row > 0) squaresToCheck.push(self.squares[(coordinates.row - 1) * 6 + coordinates.col]);
if (coordinates.row < 6) squaresToCheck.push(gameInstance.squares[coordinates.row * 6 + coordinates.col]);
} else if (line instanceof VerticalLine) {
if (coordinates.col > 0) squaresToCheck.push(self.squares[coordinates.row * 6 + (coordinates.col - 1)]);
if (coordinates.col < 6) squaresToCheck.push(self.squares[coordinates.row * 6 + coordinates.col]);
}
squaresToCheck.forEach(function (square) {
if (square && square.isComplete() && square.playerNumber === null) {
square.playerNumber = currentPlayer;
if (currentPlayer === 1) {
gameInstance.player1Score++;
} else if (currentPlayer === 2) {
gameInstance.player2Score++;
}
}
});
}
});
updateScores(gameInstance);
}
function updatePlayerIcons(currentPlayer, player1Icon, player2Icon) {
if (player1Icon && player2Icon) {
player1Icon.scale.set(currentPlayer === 1 ? 1.2 : 0.8);
player2Icon.scale.set(currentPlayer === 2 ? 1.2 : 0.8);
}
}
function updateScores(gameInstance) {
gameInstance.player1ScoreText.setText(gameInstance.player1Score.toString());
gameInstance.player2ScoreText.setText(gameInstance.player2Score.toString());
}
function activateLine(line, playerNumber, lineGraphics, gameInstance) {
if (line.playerNumber === null) {
line.playerNumber = playerNumber;
lineGraphics.alpha = 1;
lineGraphics.tint = playerNumber === 1 ? 0xFF0000 : 0x00FF00;
currentPlayer = currentPlayer === 1 ? 2 : 1;
checkSquares(gameInstance);
updatePlayerIcons(playerNumber, gameInstance.player1Icon, gameInstance.player2Icon);
}
}
var currentPlayer = 1;
this.player2Score = 0;
this.player1Score = 0;
var Game = Container.expand(function () {
var self = Container.call(this);
var dots = [];
var lines = [];
self.squares = [];
self.lines = lines;
self.player1Icon = self.addChild(new PlayerIcon(1));
self.player1Icon.x = 2048 * 0.25;
self.player1Icon.y = 250;
self.player1Icon.scale.set(1.2);
self.player1ScoreText = new Text2('0', {
size: 200,
fill: "#ffffff",
anchor: {
x: 0.5,
y: 0
}
});
self.player1ScoreText.x = self.player1Icon.x + self.player1Icon.width / 2 + 80;
self.player1ScoreText.y = 150;
self.addChild(self.player1ScoreText);
self.player2Icon = self.addChild(new PlayerIcon(2));
self.player2Icon.x = 2048 * 0.75;
self.player2Icon.y = 250;
self.player2Icon.scale.set(1);
self.player2ScoreText = new Text2('0', {
size: 200,
fill: "#ffffff",
anchor: {
x: 0.5,
y: 0
}
});
self.player2ScoreText.x = self.player2Icon.x - self.player2Icon.width / 2 - 80 - self.player2ScoreText.width;
self.player2ScoreText.y = 150;
self.addChild(self.player2ScoreText);
player1Icon = self.player1Icon;
player2Icon = self.player2Icon;
var boardSize = 6 * 300;
var offsetX = (2048 - boardSize) / 2;
var offsetY = (2732 - boardSize) / 2 + 150;
for (var i = 0; i < 7; i++) {
for (var j = 0; j < 7; j++) {
var dot = new Dot();
dot.x = offsetX + i * 300;
dot.y = offsetY + j * 300;
dots.push(dot);
if (i < 6) {
var hLine = new HorizontalLine(currentPlayer, self);
hLine.x = dot.x;
hLine.y = dot.y;
hLine.setLength(300);
hLine.coordinates = {
row: j,
col: i
};
lines.push(hLine);
self.addChild(hLine);
}
if (j < 6) {
var vLine = new VerticalLine(currentPlayer, self);
vLine.x = dot.x;
vLine.y = dot.y;
vLine.setLength(300);
vLine.coordinates = {
row: j,
col: i
};
lines.push(vLine);
self.addChild(vLine);
}
self.addChild(dot);
}
}
dots.forEach(function (dot) {
dot.on('down', function (obj) {
var event = obj.event;
var pos = event.getLocalPosition(self);
});
});
});
a b&w grinch icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
b&w smiling Santa Clauss' head icon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a white christmas star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top face of a white gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.