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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'coins.forEach(function (coin) {' Line Number: 179
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make Coins appear double when bonus 2 is active
Code edit (9 edits merged)
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in applyBonus() change self.bonusIcon.visible = !self.bonusIcon.visible; into an alpha variation
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3 sec before active bonus end, make the bonus icon blink
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while a bonus is active, display its icon under the score
Code edit (1 edits merged)
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Code edit (1 edits merged)
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update Bonus manager to activate a bonus 4 sec after a killer is activated
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organise BonusManager and KillerManager so that they never activate at the same time or too close times
Code edit (13 edits merged)
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implement a BonusManager class ressembling KillerManager
Code edit (2 edits merged)
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also Reset the last killer update time when level changes
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start counting killer delay only after game is started
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when saving score in LK multiply it by 100
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Code edit (8 edits merged)
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can you determine why some times in level 2 only 1 asset is used for the obstacle instead of 3 different ?
Code edit (3 edits merged)
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update CoinAnimation to use the same asset as Coin for currentLevel
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Please fix the bug: 'ReferenceError: level is not defined' in or related to this line: 'if (level === 1) {' Line Number: 446
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Make KillerManager.killerDelay 12000 for level 1; 10000 at level 2 and 8000 at level 3
Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -367,15 +367,9 @@
var self = Container.call(this);
self.killers = [];
self.currentKillerIndex = 0;
self.lastKillerUpdate = 0;
- if (level === 1) {
- self.killerDelay = 12000; // Delay in milliseconds for level 1
- } else if (level === 2) {
- self.killerDelay = 10000; // Delay in milliseconds for level 2
- } else if (level === 3) {
- self.killerDelay = 8000; // Delay in milliseconds for level 3
- }
+ self.updateForLevel(level);
self.addKiller = function (killer) {
self.killers.push(killer);
};
self.update = function () {
@@ -1222,8 +1216,9 @@
var stripes = [];
var nbDecorations = 10;
var decorations = [];
// Initialize arrays and variables
+var level = 1;
var currentLevel = 1;
var road = new Road();
var isPlaying = false;
var isGameStarted = false;
@@ -1309,8 +1304,9 @@
function changeLevel(newLevel) {
log("changeLevel:", newLevel);
newLevel = Math.max(1, Math.min(levelConfigs.length, newLevel));
currentLevel = newLevel;
+ level = newLevel;
obstacleManager.updateForLevel(newLevel);
killerManager.updateForLevel(newLevel);
currentSpeed = levelConfigs[currentLevel].baseSpeed;
console.log("Level changed to:", currentLevel);
@@ -1573,5 +1569,14 @@
self.killerDelay = 10000; // Delay in milliseconds for level 2
} else if (level === 3) {
self.killerDelay = 8000; // Delay in milliseconds for level 3
}
+};
+self.updateForLevel = function (level) {
+ if (level === 1) {
+ self.killerDelay = 12000; // Delay in milliseconds for level 1
+ } else if (level === 2) {
+ self.killerDelay = 10000; // Delay in milliseconds for level 2
+ } else if (level === 3) {
+ self.killerDelay = 8000; // Delay in milliseconds for level 3
+ }
};
\ No newline at end of file
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect