Code edit (4 edits merged)
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add a global nbDecorations
Code edit (5 edits merged)
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in Decoration update, also log y
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in decoration class reset(), log assetIndex and size
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pass i index to Decoration constructor and store it in an index property
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add a global array for decorations
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Please fix the bug: 'TypeError: mainGraphics is undefined' in or related to this line: 'mainGraphics.width = startSize;' Line Number: 200
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Please fix the bug: 'TypeError: mainGraphics is undefined' in or related to this line: 'mainGraphics.width = startSize;' Line Number: 200
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Please fix the bug: 'TypeError: mainGraphics is undefined' in or related to this line: 'mainGraphics.width = startSize;' Line Number: 200
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Please fix the bug: 'ReferenceError: mainGraphics is not defined' in or related to this line: 'mainGraphics.width = startSize;' Line Number: 199
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Please fix the bug: 'ReferenceError: rand is not defined' in or related to this line: 'var leftStartX = baseLeftStartX - rand * xOffset / 2;' Line Number: 180
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ok apply this
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Please fix the bug: 'ReferenceError: mainGraphics is not defined' in or related to this line: 'mainGraphics.texture = LK.getAsset(randomAsset, {}).texture;' Line Number: 170
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I think calling self.attachAsset at each reset may not be performant, there should be a better way
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add a drop shadow to score text
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stop stipes update when isKilled
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when level == 1; make lampPost not visible
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replace if (self.y > roadTop + roadHeight) { self.y -= roadHeight; // Move stripe back to the top self.stripeGraphics.height = 0; // Reset height to initial value self.stripeGraphics.tint = 0xFFFFFF; // Reset tint to initial value } to place thestipe just before the stripe with lowest y
===================================================================
--- original.js
+++ change.js
@@ -129,16 +129,12 @@
});
// Decoration class
var Decoration = Container.expand(function () {
var self = Container.call(this);
- var assets = ['decoration1'];
var rand = Math.random();
- self.assetIndex = Math.floor(Math.random() * assets.length);
- var randomAsset = assets[self.assetIndex];
- var mainGraphics = self.attachAsset(randomAsset, {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ self.assetIndex = Math.floor(Math.random() * decorationAssets.length);
+ var randomAsset = decorationAssets[self.assetIndex];
+ mainGraphics.texture = LK.getAsset(randomAsset, {}).texture;
var speed = 5;
var startY = roadTop + 50;
var endY = startY + roadHeight;
var xOffset = 2048;
@@ -151,13 +147,13 @@
var assetWidthRatio = 1;
var startSize, endSize;
if (self.assetIndex == 0) {
startSize = 3;
- endSize = 1024;
- assetWidthRatio = 900 / 846;
+ endSize = 600;
+ assetWidthRatio = 100 / 300;
} else if (self.assetIndex == 1) {
startSize = 1;
- endSize = 140;
+ endSize = 400;
} else if (self.assetIndex == 2) {
startSize = 2;
endSize = 250;
}
@@ -827,8 +823,9 @@
/****
* Game Code
****/
+var decorationAssets = ['decoration_1_1', 'decoration_1_2'];
function _toConsumableArray(r) {
return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread();
}
function _nonIterableSpread() {
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect