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Please fix the bug: 'TypeError: mainGraphics is undefined' in or related to this line: 'mainGraphics.width = startSize;' Line Number: 200
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Please fix the bug: 'ReferenceError: mainGraphics is not defined' in or related to this line: 'mainGraphics.width = startSize;' Line Number: 199
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Please fix the bug: 'ReferenceError: rand is not defined' in or related to this line: 'var leftStartX = baseLeftStartX - rand * xOffset / 2;' Line Number: 180
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ok apply this
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Please fix the bug: 'ReferenceError: mainGraphics is not defined' in or related to this line: 'mainGraphics.texture = LK.getAsset(randomAsset, {}).texture;' Line Number: 170
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I think calling self.attachAsset at each reset may not be performant, there should be a better way
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add a drop shadow to score text
Code edit (9 edits merged)
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stop stipes update when isKilled
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when level == 1; make lampPost not visible
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Code edit (5 edits merged)
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replace if (self.y > roadTop + roadHeight) { self.y -= roadHeight; // Move stripe back to the top self.stripeGraphics.height = 0; // Reset height to initial value self.stripeGraphics.tint = 0xFFFFFF; // Reset tint to initial value } to place thestipe just before the stripe with lowest y
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in stripe.y = roadTop + (i === 0 ? 1 : stripes[i - 1].stripeGraphics.height) take into account previous stripe y
Code edit (7 edits merged)
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no, stripe.y = roadTop + i * (roadHeight / nbStripes); // Position stripe under the previous one should get previous stripe height from the array (1 for 1st one)
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update stripe.y = roadTop + i * stripe.stripeGraphics.height; // Position stripe under the previous one because stripes height is dynamic
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update stripe.y = roadTop + i * (roadHeight / nbStripes); // Position stripes to keep them continuously stacked to place stripe under the previous one
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Please fix the bug: 'ReferenceError: stripeGraphics is not defined' in or related to this line: 'stripeGraphics.tint = newTint;' Line Number: 839
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Please fix the bug: 'TypeError: stripe.stripeGraphics is undefined' in or related to this line: 'stripe.stripeGraphics.height = roadHeight / 20 * stripe.progress; // Adjust height based on progress' Line Number: 994
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in for (var i = 0; i < 20; i++) { var stripe = new Stripe(); stripe.y = roadTop + i * (roadHeight / 20); // Position stripes to keep them continuously stacked stripes.push(stripe); game.addChild(stripe); } calculate stipe progress then adjust its height
===================================================================
--- original.js
+++ change.js
@@ -806,13 +806,15 @@
var newTint = intensityHalf << 16 | intensityHalf << 8 | intensityHalf;
self.stripeGraphics.tint = newTint;
var tempSpeed = currentSpeed * 0.05 + currentSpeed * (self.progress * 3);
self.y += tempSpeed;
- if (self.stripeGraphics) {
- self.stripeGraphics.height = roadHeight / nbStripes * self.progress; // Adjust height based on progress
- }
+ self.stripeGraphics.height = 200 * self.progress; // Adjust height based on progress
if (self.y > roadTop + roadHeight) {
- self.y -= roadHeight; // Move stripe back to the top
+ // Find the stripe with the lowest y
+ var lowestY = Math.min.apply(Math, _toConsumableArray(stripes.map(function (stripe) {
+ return stripe.y;
+ })));
+ self.y = lowestY - self.stripeGraphics.height; // Place stripe just before the stripe with the lowest y
self.stripeGraphics.height = 0; // Reset height to initial value
self.stripeGraphics.tint = 0xFFFFFF; // Reset tint to initial value
}
};
@@ -827,8 +829,40 @@
/****
* Game Code
****/
+function _toConsumableArray(r) {
+ return _arrayWithoutHoles(r) || _iterableToArray(r) || _unsupportedIterableToArray(r) || _nonIterableSpread();
+}
+function _nonIterableSpread() {
+ throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
+}
+function _unsupportedIterableToArray(r, a) {
+ if (r) {
+ if ("string" == typeof r) {
+ return _arrayLikeToArray(r, a);
+ }
+ var t = {}.toString.call(r).slice(8, -1);
+ return "Object" === t && r.constructor && (t = r.constructor.name), "Map" === t || "Set" === t ? Array.from(r) : "Arguments" === t || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(t) ? _arrayLikeToArray(r, a) : void 0;
+ }
+}
+function _iterableToArray(r) {
+ if ("undefined" != typeof Symbol && null != r[Symbol.iterator] || null != r["@@iterator"]) {
+ return Array.from(r);
+ }
+}
+function _arrayWithoutHoles(r) {
+ if (Array.isArray(r)) {
+ return _arrayLikeToArray(r);
+ }
+}
+function _arrayLikeToArray(r, a) {
+ (null == a || a > r.length) && (a = r.length);
+ for (var e = 0, n = Array(a); e < a; e++) {
+ n[e] = r[e];
+ }
+ return n;
+}
var stripes = [];
// Initialize arrays and variables
var currentLevel = 1;
var isPlaying = false;
@@ -841,9 +875,9 @@
var roadHeight = 2000;
var roadTop = 1000; // ~= road.height/2 - baseY
var background;
var landscape1;
-var nbStripes = 40;
+var nbStripes = 100;
var coins = [];
var obstacles = [];
var road;
var score = 0;
@@ -963,11 +997,9 @@
stripe.y = roadTop + (i === 0 ? 1 : stripes[i - 1].y + stripes[i - 1].stripeGraphics.height); // Position stripe under the previous one using previous stripe y and height
stripe.progress = Math.max(0, stripe.y - roadTop) / roadHeight; // Calculate progress
stripes.push(stripe);
game.addChild(stripe);
- if (stripe.stripeGraphics) {
- stripe.stripeGraphics.height = 400 * stripe.progress; // Adjust height based on progress
- }
+ stripe.stripeGraphics.height = 200 * stripe.progress; // Adjust height based on progress
}
// Create and attach a decoration instance to the game
var newDecoration = new Decoration();
newDecoration.reset();
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect