Code edit (5 edits merged)
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replace if (self.y > roadTop + roadHeight) { self.y -= roadHeight; // Move stripe back to the top self.stripeGraphics.height = 0; // Reset height to initial value self.stripeGraphics.tint = 0xFFFFFF; // Reset tint to initial value } to place thestipe just before the stripe with lowest y
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in stripe.y = roadTop + (i === 0 ? 1 : stripes[i - 1].stripeGraphics.height) take into account previous stripe y
Code edit (7 edits merged)
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no, stripe.y = roadTop + i * (roadHeight / nbStripes); // Position stripe under the previous one should get previous stripe height from the array (1 for 1st one)
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update stripe.y = roadTop + i * stripe.stripeGraphics.height; // Position stripe under the previous one because stripes height is dynamic
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update stripe.y = roadTop + i * (roadHeight / nbStripes); // Position stripes to keep them continuously stacked to place stripe under the previous one
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Please fix the bug: 'ReferenceError: stripeGraphics is not defined' in or related to this line: 'stripeGraphics.tint = newTint;' Line Number: 839
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Please fix the bug: 'TypeError: stripe.stripeGraphics is undefined' in or related to this line: 'stripe.stripeGraphics.height = roadHeight / 20 * stripe.progress; // Adjust height based on progress' Line Number: 994
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in for (var i = 0; i < 20; i++) { var stripe = new Stripe(); stripe.y = roadTop + i * (roadHeight / 20); // Position stripes to keep them continuously stacked stripes.push(stripe); game.addChild(stripe); } calculate stipe progress then adjust its height
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can you rework stripe.y = roadTop + i * (roadHeight / 20); // Position stripes to cover the bottom half and var tempSpeed = currentSpeed * 0.05 + currentSpeed * (self.progress * 3); self.y += tempSpeed; stripeGraphics.height = 400 * self.progress; // Adjust height based on progress if (self.y > roadTop + roadHeight) { self.y = roadTop; stripeGraphics.height = 0; // Reset height to initial value stripeGraphics.tint = 0xFFFFFF; // Reset tint to initial value } to keep stipes continuously stacked
Code edit (8 edits merged)
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also update stripes tint depending on intensityHalf
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stripes height should start at 0 then grow to 400
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stripes height should grow with progress
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also make stipes speed depend on progress
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make stripes height depend on progress; Don't touch the coin class for that
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make stripes height depend on progress
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Please fix the bug: 'TypeError: self.stripeGraphics is undefined' in or related to this line: 'self.stripeGraphics.height = 200; // Reset height to initial value' Line Number: 112
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Please fix the bug: 'ReferenceError: stripeGraphics is not defined' in or related to this line: 'stripeGraphics.height = 200; // Reset height to initial value' Line Number: 112
===================================================================
--- original.js
+++ change.js
@@ -959,9 +959,9 @@
game.addChild(background);
// Add a series of Stripe instances to cover the bottom half of the screen
for (var i = 0; i < nbStripes; i++) {
var stripe = new Stripe();
- stripe.y = roadTop + i * (roadHeight / nbStripes); // Position stripe under the previous one
+ stripe.y = roadTop + (i === 0 ? 0 : stripes[i - 1].stripeGraphics.height); // Position stripe under the previous one using previous stripe height
stripe.progress = Math.max(0, stripe.y - roadTop) / roadHeight; // Calculate progress
stripes.push(stripe);
game.addChild(stripe);
if (stripe.stripeGraphics) {
Directly overhead, plumb view of a beggar heading top (we see his back).. Zenith view, directly overhead, plumb view. NOT PERSPECTIVE! Fantasy theme. Pixel art
a traffic cone. video game sprite
face view of a big start button in the shape of a dollar bill. video game style
a tree. video game style
a black garbage bag. video game style
Dollar bill. Perspective. video game sprite
perspective of a simple snake rolled up on itself.. video game sprite
Ball of dry desert bushes. video game sprite
tractor. high definition video game sprite
street ad billboard with 1 or 2 posts with "Get rich!" on it. high definition video game sprite
a dog sleeping on a street. video game sprite
desert bush. video game sprite
profile view of an empty motorcycle helmet. black with a white vertical central band and another thiner orange band on the center. NOT PERSPECTIVE!. Pixel art high definition
simple red and white magnet. video game style
gold sign with a "X" and a "2". video game style
bgMusic
Music
coin_1
Sound effect
hit_1
Sound effect
hit_2
Sound effect
hit_3
Sound effect
levelWin_1
Sound effect
car_1
Sound effect
police_1
Sound effect
ambulance_1
Sound effect
accident_1
Sound effect
killed_1
Sound effect
jump_1
Sound effect
rip_1
Sound effect
bonus_take
Sound effect
bonus_approaching
Sound effect