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Please fix the bug: 'Uncaught ReferenceError: s is not defined' in or related to this line: 's;' Line Number: 1927
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Current log is : findPath {x: 6, y: 5} {x: 6, y: 10} Return adjusted path [] Fix the adjusted path
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Update findPath function so that it returns the path to the closest reachable point if the destination isn't reachable.
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in enqueueBuildable call blinkRed when Not enough resources to build.
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move the code : ``` progressDisplay.progressAsset.tint = 0xFF0000; // Set progress display color to red progressDisplay.setProgress(1); progressDisplay.progressAsset.alpha = 0.5; // Make it fully visible progressDisplay.visible = true; // Ensure it's visible LK.setInterval(function () { progressDisplay.progressAsset.alpha = progressDisplay.progressAsset.alpha === 1 ? 0 : 1; }, 250); // Blink effect ``` inside a function in progressDisplay
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Please fix the bug: 'ReferenceError: parentIcon is not defined' in or related to this line: 'progressDisplay.progressAsset.width = parentIcon.asset.width; // Set progress to 100%' Line Number: 1134
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when "Not enough resources to build", set the progressDisplay to 100% and visible
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When "Not enough resources to build." make the progressDisplay blink red
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'cost')' in or related to this line: 'if (player1.spice < buildableInfo.cost) {' Line Number: 1106
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in spawnUnit() function handle the case of the unitQuad
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in UnitRepository add an a new entry for the unitQuad
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'units')' in or related to this line: 'self.units['unitQuad'] = {' Line Number: 937
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add unitQuad to the UnitRepository
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add all required code to handle unitQuad that is : - UnitQuad class - the entry in UnitRepository - the handling in spawnUnit() function
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add all required code to handle unitQuad
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'name')' in or related to this line: 'self.label = new Text2(buildableInfo.name, {' Line Number: 122
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===================================================================
--- original.js
+++ change.js
@@ -1103,9 +1103,9 @@
var buildableInfo = buildableRepository.getBuildableInfo(selectedBuildable.type);
if (buildableInfo && player1.spice < buildableInfo.cost) {
console.log("Not enough resources to build.");
progressDisplay.progressAsset.tint = 0xFF0000; // Set progress display color to red
- progressDisplay.progressAsset.width = parentIcon.asset.width; // Set progress to 100%
+ progressDisplay.progressAsset.width = progressDisplay.parentIcon.asset.width; // Set progress to 100%
progressDisplay.progressAsset.alpha = 1; // Make it fully visible
progressDisplay.visible = true; // Ensure it's visible
return;
}
a tileable sand terrain tile.
A square tileable rock terrain tile WITHOUT BBORDER. Single Game Texture. In-Game asset. 2d. No shadows. No Border
Zenith view of Dune's Wind Trap power facility square fence. Ressembles a bit to Sydney's Opera. Zenith view Directly from above.
grey cancel icon. UI
thin white circle empty.
0x5e86ff
Zenith view of a white rectangular Harvester shape of a garbage truck with a triangular head. Harvesting on sand, with flowing spice in the back. inside a square fence. Zenith view. Directly overhead. Plumb view.
Minimal Ui icon of an right sign aside with an icon of a target. sand background
Minimal icon of a home with direction icon pointing to the home. sand background
3 white flat isometric concentric circles like a target.
Remove background
Gray background
Minimal Ui icon of target sign on a fire icon.. sand background
top view of an explosion effect.
Simple heavy army tank factory buiding a tank with a crane. Square fence... Zenith view Directly overhead. Plumb view.
an empty black popup UI. UI