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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'cost')' in or related to this line: 'if (player1.spice < buildableInfo.cost) {' Line Number: 1106
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in spawnUnit() function handle the case of the unitQuad
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in UnitRepository add an a new entry for the unitQuad
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'units')' in or related to this line: 'self.units['unitQuad'] = {' Line Number: 937
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add unitQuad to the UnitRepository
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add all required code to handle unitQuad that is : - UnitQuad class - the entry in UnitRepository - the handling in spawnUnit() function
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add all required code to handle unitQuad
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'name')' in or related to this line: 'self.label = new Text2(buildableInfo.name, {' Line Number: 122
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add all required code to handle the new building lightFactory
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'constructionProgress')' in or related to this line: 'building.constructionProgress = 0;' Line Number: 1101
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Code edit (11 edits merged)
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allow diagonal movements for units
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Code edit (9 edits merged)
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Please fix the bug: 'ReferenceError: newCell is not defined' in or related to this line: 'self.cellX = Math.floor(newCell.cellX / tileSize);' Line Number: 805
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '8')' in or related to this line: 'if (self.harvestingMode == 1 && self.harvestedSpiceOnCellCounter < 200 && gameMap.cells[self.cellX][self.cellY].spice) {' Line Number: 833
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '7')' in or related to this line: 'if (self.harvestingMode == 1 && self.harvestedSpiceOnCellCounter < 200 && gameMap.cells[self.cellX][self.cellY].spice) {' Line Number: 833
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading '6')' in or related to this line: 'if (self.harvestingMode == 1 && self.harvestedSpiceOnCellCounter < 200 && gameMap.cells[self.cellX][self.cellY].spice) {' Line Number: 833
===================================================================
--- original.js
+++ change.js
@@ -952,8 +952,11 @@
harvestActionLogic(unit); // TEMP DEBUG !!!// TEMP DEBUG !!!// TEMP DEBUG !!!
});
}
break;
+ case 'UnitQuad':
+ unit = new UnitQuad(x, y, playerId);
+ break;
// Add additional cases for other unit classes as needed
default:
throw new Error('Unknown unit class: ' + unitInfo.className);
}
a tileable sand terrain tile.
A square tileable rock terrain tile WITHOUT BBORDER. Single Game Texture. In-Game asset. 2d. No shadows. No Border
Zenith view of Dune's Wind Trap power facility square fence. Ressembles a bit to Sydney's Opera. Zenith view Directly from above.
grey cancel icon. UI
thin white circle empty.
0x5e86ff
Zenith view of a white rectangular Harvester shape of a garbage truck with a triangular head. Harvesting on sand, with flowing spice in the back. inside a square fence. Zenith view. Directly overhead. Plumb view.
Minimal Ui icon of an right sign aside with an icon of a target. sand background
Minimal icon of a home with direction icon pointing to the home. sand background
3 white flat isometric concentric circles like a target.
Remove background
Gray background
Minimal Ui icon of target sign on a fire icon.. sand background
top view of an explosion effect.
Simple heavy army tank factory buiding a tank with a crane. Square fence... Zenith view Directly overhead. Plumb view.
an empty black popup UI. UI