Code edit (7 edits merged)
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call displayBuildableItems inside updateActionBoard
Code edit (2 edits merged)
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Fix Bug: 'ReferenceError: buildableRepository is not defined' in or related to this line: 'var buildableInfo = buildableRepository.getBuildableInfo(type);' Line Number: 28
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in BuildableItemIcon display name instead of type using the BuildableRepository
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add a BuildableRepository class to store reference information about all buildables
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.asset = self.attachAsset(type, {' Line Number: 18
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'if (LK.assets[type]) {' Line Number: 18
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'self.asset = self.attachAsset(type, {' Line Number: 18
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pass the Name of th buildable to BuildableItemIcon and use it for the text
Code edit (6 edits merged)
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write the name of the item under the BuildableItemIcon
Code edit (1 edits merged)
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when a building is selected, display icons of the buildable items on the board
Code edit (2 edits merged)
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in SelectionMarker.updatePosition add offset due to currentViewCenter
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add console logs in selectionMarker.updatePosition() and hide
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Fix Bug: 'ReferenceError: selectionMarker is not defined' in or related to this line: 'selectionMarker.hide();' Line Number: 319
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when a building is selected show the selectionCross at its center
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add a new building class called WindTrap ()
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add a new property to building to store what they can build
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Fix Bug: 'Timeout.tick error: self.graphics.drawRect is not a function' in or related to this line: 'self.graphics.drawRect(0, 0, width, height);' Line Number: 27
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
// Add logic to handle the building of the selected item
});
var buildableInfo = buildableRepository.getBuildableInfo(type);
self.label = new Text2(buildableInfo.name, {
- size: 20,
+ size: 30,
fill: '#000000',
align: 'center'
});
self.label.x = self.asset.x - 50;
a tileable sand terrain tile.
A square tileable rock terrain tile WITHOUT BBORDER. Single Game Texture. In-Game asset. 2d. No shadows. No Border
Zenith view of Dune's Wind Trap power facility square fence. Ressembles a bit to Sydney's Opera. Zenith view Directly from above.
grey cancel icon. UI
thin white circle empty.
0x5e86ff
Zenith view of a white rectangular Harvester shape of a garbage truck with a triangular head. Harvesting on sand, with flowing spice in the back. inside a square fence. Zenith view. Directly overhead. Plumb view.
Minimal Ui icon of an right sign aside with an icon of a target. sand background
Minimal icon of a home with direction icon pointing to the home. sand background
3 white flat isometric concentric circles like a target.
Remove background
Gray background
Minimal Ui icon of target sign on a fire icon.. sand background
top view of an explosion effect.
Simple heavy army tank factory buiding a tank with a crane. Square fence... Zenith view Directly overhead. Plumb view.
an empty black popup UI. UI