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add anchors to player1SpiceText
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add a black text at the top right with player1 spice level
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This game is Dune 2, so the objective is to harvest spice. add a 'spice' property to Player class with a value of 1000
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add a function getTint(playerId) to the Player class that take the playerId and returns its tint
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give each player a tint color 1 => blue, 2 => Red
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Introduce the Player class and player1 and player2 global variables.
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '15')' in or related to this line: 'gameMap.cells[rockIlot1Center.x][rockIlot1Center.y].building = new ConstructionYard(rockIlot1Center.x, rockIlot1Center.y);' Line Number: 196
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'cells')' in or related to this line: 'gameMap.cells[rockIlot1Center.x][rockIlot1Center.y].building = new ConstructionYard(rockIlot1Center.x, rockIlot1Center.y);' Line Number: 194
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.cells[x][y] = {' Line Number: 22
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is it possible to use `mousedown`, `mousemove`, `mouseup` for mouse events and `touchstart`, `touchmove`, `touchend` for touch events instead of 'up', down, move ?
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building should move with the map as they are fixed objects
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fix still ConstructionYard aren't visibles
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still ConstructionYard aren't visibles
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===================================================================
--- original.js
+++ change.js
@@ -170,8 +170,9 @@
var globalTerrain = new Array(mapXSize).fill(0).map(function () {
return new Array(mapYSize).fill(0);
});
var gameMap = new Map();
+gameMap.init(mapXSize, mapYSize); // Initialize with a 20x20 grid
// Define a fixed rock ilot near the center left of the map
var rockIlot1Center = {
x: Math.floor(mapXSize * 0.15),
y: Math.floor(mapYSize * 0.5)
a tileable sand terrain tile.
A square tileable rock terrain tile WITHOUT BBORDER. Single Game Texture. In-Game asset. 2d. No shadows. No Border
Zenith view of Dune's Wind Trap power facility square fence. Ressembles a bit to Sydney's Opera. Zenith view Directly from above.
grey cancel icon. UI
thin white circle empty.
0x5e86ff
Zenith view of a white rectangular Harvester shape of a garbage truck with a triangular head. Harvesting on sand, with flowing spice in the back. inside a square fence. Zenith view. Directly overhead. Plumb view.
Minimal Ui icon of an right sign aside with an icon of a target. sand background
Minimal icon of a home with direction icon pointing to the home. sand background
3 white flat isometric concentric circles like a target.
Remove background
Gray background
Minimal Ui icon of target sign on a fire icon.. sand background
top view of an explosion effect.
Simple heavy army tank factory buiding a tank with a crane. Square fence... Zenith view Directly overhead. Plumb view.
an empty black popup UI. UI