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add a Text to display currentViewCenter coordinates
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update so that there are always, viewSize*2xviewSize*2 tiles visible
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update so that tiles move , not the view
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Fix Bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.asset = LK.getAsset('rock', {' Line Number: 107
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add a rock tile at the center of the map
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clear the screen before drawing the tiles
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when mouse is above a border tile, move the view in that direction
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define a currentViewCenter coordinates and only draw 10x10 tiles around thoses coordinates
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Are you mad ??? Don't create whole terrain the assets every tick !!! Optimize this by separating creation and rendering.
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draw the terrain
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add a new asset for sand
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Initiate the map system with the following standard rules : Map Representation: Use a grid-based system to represent the map. Each cell in the grid contains information about terrain type, height, resources, etc. Rendering: Integrate map rendering with the game's graphics engine. Utilize shaders, textures, and models to represent terrain types and objects. Implement Level of Detail (LOD) techniques for rendering optimization. Pathfinding: Create a navigation mesh for unit movement and pathfinding. Implement pathfinding algorithms (e.g., A*) for efficient unit navigation. Interaction: Implement input handling for player commands (e.g., selecting units, issuing orders). Handle collisions between units and obstacles on the map. Serialization and Loading: Create mechanisms for saving and loading map data to/from files. Enable persistence of game worlds across sessions.
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Code edit (1 edits merged)
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add a box at the center of the screen
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Still I see no contraolPAnel !
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fix CommandPanel still not visible !
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fix CommandPanel isn't visible
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fix CommandPanel isn't visible
Code edit (2 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -30,10 +30,10 @@
fill: '#ffffff',
align: 'center'
});
// Position the text at the top center of the screen
- self.viewCenterText.x = game.width / 2 - self.viewCenterText.width / 2;
- self.viewCenterText.y = 10;
+ //self.viewCenterText.x = game.width / 2 - self.viewCenterText.width / 2;
+ //self.viewCenterText.y = 10;
LK.gui.top.addChild(self.viewCenterText);
self.render = function () {
// Move tiles instead of the view
var viewSize = Math.ceil(Math.max(game.width, game.height) / 2 / 100); // Calculate viewSize based on game dimensions and tile size
a tileable sand terrain tile.
A square tileable rock terrain tile WITHOUT BBORDER. Single Game Texture. In-Game asset. 2d. No shadows. No Border
Zenith view of Dune's Wind Trap power facility square fence. Ressembles a bit to Sydney's Opera. Zenith view Directly from above.
grey cancel icon. UI
thin white circle empty.
0x5e86ff
Zenith view of a white rectangular Harvester shape of a garbage truck with a triangular head. Harvesting on sand, with flowing spice in the back. inside a square fence. Zenith view. Directly overhead. Plumb view.
Minimal Ui icon of an right sign aside with an icon of a target. sand background
Minimal icon of a home with direction icon pointing to the home. sand background
3 white flat isometric concentric circles like a target.
Remove background
Gray background
Minimal Ui icon of target sign on a fire icon.. sand background
top view of an explosion effect.
Simple heavy army tank factory buiding a tank with a crane. Square fence... Zenith view Directly overhead. Plumb view.
an empty black popup UI. UI