Code edit (1 edits merged)
Please save this source code
User prompt
fix the tiles of the left border are never removed, even when scolling to the right
User prompt
on line 158, Add some rocks to the terrain
Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'self.cells[x][y] = {' Line Number: 21
Code edit (11 edits merged)
Please save this source code
User prompt
add the terrain: globalTerrain[x][y] === 1 ? 'rock' : 'sand', in init
User prompt
Fix Bug: 'Uncaught TypeError: Cannot set properties of undefined (setting '0')' in or related to this line: 'globalTerrain[x][y] = x === width / 2 && y === height / 2 ? 1 : 0;' Line Number: 26
User prompt
store the terrain structure in a separate global variable. for each cell store 0 for sand and 1 for rock
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
add a Text to display currentViewCenter coordinates
User prompt
update so that there are always, viewSize*2xviewSize*2 tiles visible
User prompt
update so that tiles move , not the view
Code edit (3 edits merged)
Please save this source code
User prompt
Fix Bug: 'Uncaught ReferenceError: x is not defined' in or related to this line: 'self.asset = LK.getAsset('rock', {' Line Number: 107
Code edit (1 edits merged)
Please save this source code
User prompt
add a rock tile at the center of the map
User prompt
clear the screen before drawing the tiles
User prompt
when mouse is above a border tile, move the view in that direction
User prompt
define a currentViewCenter coordinates and only draw 10x10 tiles around thoses coordinates
Code edit (1 edits merged)
Please save this source code
User prompt
Are you mad ??? Don't create whole terrain the assets every tick !!! Optimize this by separating creation and rendering.
Code edit (15 edits merged)
Please save this source code
User prompt
draw the terrain
===================================================================
--- original.js
+++ change.js
@@ -13,24 +13,23 @@
// Initialize each cell with default terrain, height, resources
self.cells[x][y] = {
terrain: 'sand',
height: 0,
- resources: null
+ resources: null,
+ asset: LK.getAsset('sand', {
+ x: x * 102.4,
+ y: y * 102.4
+ }) // Pre-create the asset for this cell
};
}
}
};
self.render = function () {
for (var x = 0; x < self.cells.length; x++) {
for (var y = 0; y < self.cells[x].length; y++) {
var cell = self.cells[x][y];
- if (cell.terrain === 'sand') {
- var sandTile = LK.getAsset('sand', {
- x: x * 102.4,
- // Position x-coordinate based on grid
- y: y * 102.4 // Position y-coordinate based on grid
- });
- self.addChild(sandTile);
+ if (cell.terrain === 'sand' && !cell.asset.parent) {
+ self.addChild(cell.asset);
}
}
}
};
@@ -78,12 +77,12 @@
/****
* Game Code
****/
-// Initialize assets used in this game.
+// Instantiate and initialize the Map
// Event listeners
// Event listeners
-// Instantiate and initialize the Map
+// Initialize assets used in this game.
var gameMap = new Map();
gameMap.init(20, 20); // Initialize with a 20x20 grid
// Add the map to the game
// This should be done after the map is fully initialized and ready to render
a tileable sand terrain tile.
A square tileable rock terrain tile WITHOUT BBORDER. Single Game Texture. In-Game asset. 2d. No shadows. No Border
Zenith view of Dune's Wind Trap power facility square fence. Ressembles a bit to Sydney's Opera. Zenith view Directly from above.
grey cancel icon. UI
thin white circle empty.
0x5e86ff
Zenith view of a white rectangular Harvester shape of a garbage truck with a triangular head. Harvesting on sand, with flowing spice in the back. inside a square fence. Zenith view. Directly overhead. Plumb view.
Minimal Ui icon of an right sign aside with an icon of a target. sand background
Minimal icon of a home with direction icon pointing to the home. sand background
3 white flat isometric concentric circles like a target.
Remove background
Gray background
Minimal Ui icon of target sign on a fire icon.. sand background
top view of an explosion effect.
Simple heavy army tank factory buiding a tank with a crane. Square fence... Zenith view Directly overhead. Plumb view.
an empty black popup UI. UI