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Please fix the bug: 'TypeError: LK.gameover is not a function' in or related to this line: 'LK.gameover();' Line Number: 1008
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Code edit (11 edits merged)
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in gamePlayingDown when "// Make the athlete run" animate the button width and height to simulate a button press
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add a 'down' handler for runbutton
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I didn't say to remove the previous button!
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in initMenuState, add two semi-transparent runButtons in the upper half of the screen
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Please fix the bug: 'ReferenceError: difficulty is not defined' in or related to this line: 'self.nextHurdleSpeedX = -1 * Math.min(0, 2 - difficulty) + (-5 + 10 * Math.random() * (1 + 0.5 * (difficulty - 1))); // Level n' Line Number: 216
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Please fix the bug: 'ReferenceError: bonusGraphics is not defined' in or related to this line: 'bonusGraphics.visible = false;' Line Number: 502
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Please fix the bug: 'ReferenceError: BonusManager is not defined' in or related to this line: 'bonusManager = new BonusManager();' Line Number: 1041
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add a new class Bonus
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===================================================================
--- original.js
+++ change.js
@@ -178,13 +178,13 @@
self.isOnGround = true;
self.speedY = 0;
self.y = linesGroundLevels[self.lineIndex];
// Define speed for next hurdle => Defines the Difficulty
- self.nextHurdleSpeedX = -1 + (-5 + 10 * Math.random()); // Level 1/3
- self.nextHurdleSpeedX = 0 + (-5 + 15 * Math.random()); // Level 2/3
- //(1 - difficultyLevel) * 4 + difficultyLevel * 2 * Math.random();
- if (obstacles[self.lineIndex].length <= 3 && self.x > athlete.x) {
- //self.nextHurdleSpeedX = -1 - 1 * Math.abs(self.nextHurdleSpeedX); Level 1/3
+ //self.nextHurdleSpeedX = -1 + (-5 + 10 * Math.random()); // Level 1/3
+ //self.nextHurdleSpeedX = 0 + (-5 + 15 * Math.random()); // Level 2/3
+ self.nextHurdleSpeedX = -1 * Math.min(0, 2 - difficulty) + (-5 + 10 * Math.random() * (1 + 0.5 * (difficulty - 1))); // Level n
+ if (difficultyLevel == 1 && obstacles[self.lineIndex].length <= 3 && self.x > athlete.x) {
+ self.nextHurdleSpeedX = -1 - 1 * Math.abs(self.nextHurdleSpeedX); // Level 1/3
}
} else {
self.jumpAnim();
}
@@ -453,19 +453,31 @@
/****************************************************************************************** */
var BonusManager = Container.expand(function () {
var self = Container.call(this);
self.isUsed = false;
+ self.alphaDirection = -1;
// Bonus asset
self.bonusGraphics = self.attachAsset('bonus1', {
anchorX: 0.5,
anchorY: 0.5,
- x: 100,
- y: game.height / 2,
- alpha: 0.8,
- visible: true
+ width: 100,
+ height: 100,
+ x: game.width - 150,
+ y: 75,
+ visible: false
});
// Update method for animations or effects over time
- self._update_migrated = function () {};
+ self._update_migrated = function () {
+ if (!self.isUsed) {
+ return;
+ }
+ if (LK.ticks % 120) {
+ self.bonusGraphics.alpha += self.alphaDirection * 0.1;
+ if (self.bonusGraphics.alpha <= 0 || self.bonusGraphics.alpha >= 1) {
+ self.alphaDirection *= -1;
+ }
+ }
+ };
self.useBonus = function () {
log("BonusManager useBonus...");
if (self.isUsed) {
log("Alredy used ...");
@@ -828,8 +840,9 @@
var difficultyLevel = 1;
var droneEnrtyObstacleNumber = 5;
var droneStaySeconds = 3;
var globalBaseSpeed = -20 - 10 * difficultyLevel;
+var difficulty = 1; // Define difficulty level globally
var globalSpeedPerLine = []; // Global speed for tracks and obstacles default -10 / min = -4
var raceFinishTime = 0;
var colorsArray = [0x1188FF, 0xFF0000, 0x00FF00, 0xFFFF00, 0xFF00FF, 0x00FFFF, 0xFFFFFF, 0xFF8811];
var isDebug = true;
@@ -1229,8 +1242,9 @@
// Check for collisions
checkForCollisions();
// Update drone
drone._update_migrated();
+ bonusManager._update_migrated();
}
/****************************************************************************************** */
/************************************** GAME FUNCTIONS ************************************ */
/****************************************************************************************** */
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
delete
Basquettes à ressort futuriste. vue de profile. Retro gaming style
a blue iron man style armor flying. Retro gaming style
a blue iron man style armor flying horizontally. Retro gaming style
round button with a big "up" arrow icon and a small line under it. UI
A big black horizontal arrow pointing left with centred text 'YOU' in capital letters, painted on an orange floor.. horizontal and pointing left
remove
gold athletics medal with ribbon. retro gaming style
a black oval with a crying smiley face.