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Please fix the bug: 'TypeError: self.useBonus is not a function' in or related to this line: 'self.useBonus();' Line Number: 420
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ok, now update the rest of the DeliveryDrone class to use layers
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in DeliveryDrone, add a layer for packet assets and a layer for drone assets
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in drone prepare(), when attaching Asset packet1 put it as 1st child so it appears behind the drone
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in drone prepare(), attachAsset packet1 at z-index 0
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Please fix the bug: 'TypeError: drone is undefined' in or related to this line: 'drone._update_migrated();' Line Number: 1075
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Please fix the bug: 'TypeError: self.detachAsset is not a function' in or related to this line: 'self.detachAsset('packet1');' Line Number: 499
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Please fix the bug: 'TypeError: self.detechAsset is not a function' in or related to this line: 'self.detechAsset('packet1');' Line Number: 499
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on tap on the DeliveryDrone, make the packet1 fall to the ground
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inside DeliveryDrone class, create 2 drone instances
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Create a class DeliveryDrone, put inside 2 drone instances and their visbility logic
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in menuHandling use ticks instead of setInterval
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Please fix the bug: 'Timeout.tick error: game.getChildByName is not a function' in or related to this line: 'var drone = game.getChildByName('drone');' Line Number: 925
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in menuHandling, alternate visibility of the drones
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===================================================================
--- original.js
+++ change.js
@@ -897,9 +897,9 @@
}
function menuHandling() {
// Alternate visibility of drones every 2 seconds
// Use game ticks for drone visibility alternation, assuming 60 ticks per second
- var droneVisibilityTicks = 120; // Equivalent to 2 seconds
+ var droneVisibilityTicks = 20; //120; // Equivalent to 2 seconds
var lastDroneToggleTick = 0;
game.update = function () {
if (LK.ticks - lastDroneToggleTick >= droneVisibilityTicks) {
if (drone && drone2) {
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
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