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Please fix the bug: 'Timeout.tick error: opponents[(line - 1)] is undefined' in or related to this line: 'log("Line " + line + " : opponent " + opponents[line - 1].lineIndex + " Restore after block");' Line Number: 1207
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Please fix the bug: 'Timeout.tick error: opponents[(line - 1)] is undefined' in or related to this line: 'opponents[line - 1].isRunning = true;' Line Number: 1203
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Please fix the bug: 'Timeout.tick error: opponent is not defined' in or related to this line: 'opponent.restore();' Line Number: 1202
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Please fix the bug: 'ReferenceError: currentPosture is not defined' in or related to this line: 'self.y = linesGroundLevels[self.lineIndex] + (currentPosture.name == startingBlockPosture.name ? 150 : 0);' Line Number: 398
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Please fix the bug: 'TypeError: obstacles[i][j] is undefined' in or related to this line: 'obstacles[i][j].destroy();' Line Number: 927
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Please fix the bug: 'ReferenceError: raceFinishTime is not defined' in or related to this line: 'if (Date.now() - raceFinishTime > 1000) {' Line Number: 726
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'self._update_migrated = function () {' Line Number: 1155
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add an update function in StartingBlocks
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Migrate to the latest version of LK
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Please fix the bug: 'TypeError: t.setStageReference is not a function' in or related to this line: 'game.addChild(startingBlocks);' Line Number: 882
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===================================================================
--- original.js
+++ change.js
@@ -683,9 +683,9 @@
// Touch event to make the athlete jump
game.on('down', function () {
switch (gameState) {
case GAME_STATE.MENU:
- // Handle menu logic here
+ gameMenuDown();
break;
case GAME_STATE.STARTING:
hurdlesStartingPlayingDown();
break;
@@ -696,13 +696,19 @@
// Handle score display logic here
break;
}
});
+function gameMenuDown() {
+ log("gameMenuDown...");
+ cleanMenuState();
+ initHurdlesStartingState();
+}
function gamePlayingDown() {
if (athlete.isRunning && !finishLine.isCut) {
// Make the athlete jump
athlete.jump();
} else {
+ log("gamePlayingDown : raceFinishTime : " + raceFinishTime + " => " + (Date.now() - raceFinishTime));
if (Date.now() - raceFinishTime > 1000) {
// Return to menu
cleanPlayingHurdlesState();
initMenuState();
@@ -812,12 +818,8 @@
// Position horizontally in the center
y: 2732 / 2 // Position vertically above the start text
});
game.addChild(startButton);
- startButton.on('down', function () {
- cleanMenuState();
- initHurdlesStartingState();
- });
// Add Start Text in the center of the screen
startText = new Text2('START', {
size: 200,
fill: "#ffffff" // White color for better visibility
@@ -897,11 +899,13 @@
game.removeChild(athlete);
athlete.destroy();
// Remove Obstacles
for (var i = 0; i < numberOfLines; i++) {
- for (var j = 0; j < numberOfObstacles; j++) {
- game.removeChild(obstacles[i][j]);
- obstacles[i][j].destroy();
+ for (var j = 0; j < obstacles[i].length; j++) {
+ if (obstacles[i][j]) {
+ game.removeChild(obstacles[i][j]);
+ obstacles[i][j].destroy();
+ }
}
}
// Remove Finish Line
game.removeChild(finishLine);
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
delete
Basquettes à ressort futuriste. vue de profile. Retro gaming style
a blue iron man style armor flying. Retro gaming style
a blue iron man style armor flying horizontally. Retro gaming style
round button with a big "up" arrow icon and a small line under it. UI
A big black horizontal arrow pointing left with centred text 'YOU' in capital letters, painted on an orange floor.. horizontal and pointing left
remove
gold athletics medal with ribbon. retro gaming style
a black oval with a crying smiley face.