Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: opponent1 is not defined' in or related to this line: 'opponent1.update();' Line Number: 453
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'rightArm')' in or related to this line: 'self.rightArm.rotation = idlePosture.rightArm.r;' Line Number: 236
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add an opponent1 athlete at x=400, y=groundLevel-200-220
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Please fix the bug: 'ReferenceError: runningArmAngle is not defined' in or related to this line: 'log("Posture rightArm.rotation=" + runningArmAngle);' Line Number: 110
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Code edit (8 edits merged)
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In jumpAnim replace LK.ticks bt Date.now()
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In jumpAnim add modulos to lehs rotations to ensure values stay consistent
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Please fix the bug: 'Script error.' in or related to this line: 'athlete.reset();' Line Number: 435
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Please fix the bug: 'ReferenceError: isFalling is not defined' in or related to this line: 'obstacleSpawnTicker += isFalling ? 0 : 1;' Line Number: 474
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Please fix the bug: 'Timeout.tick error: fallSpeed is not defined' in or related to this line: 'self.rightArm.rotation += (Math.PI / 2 - self.rightArm.rotation) * fallSpeed;' Line Number: 245
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add obstaclesLine2
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add a second line of obstacles
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Please fix the bug: 'ReferenceError: track4 is not defined' in or related to this line: 'track4.update();' Line Number: 458
===================================================================
--- original.js
+++ change.js
@@ -281,12 +281,12 @@
/****
* Game Code
****/
+// Enumeration for game states
/****************************************************************************************** */
/************************************** GLOBAL VARIABLES ********************************** */
/****************************************************************************************** */
-// Enumeration for game states
var GAME_STATE = {
INIT: 'INIT',
MENU: 'MENU',
HELP: 'HELP',
@@ -297,8 +297,9 @@
};
var gameState = GAME_STATE.INIT;
var athlete;
var obstacles = [];
+var obstaclesLine2 = [];
var groundLevel = 2732 - 200; // Ground level set 200px from the bottom
var obstacleSpawnTicker = 0;
var obstacleSpawnRate = 180; // Spawn an obstacle every 2 seconds
var obstacleJustPassed = false;
@@ -395,16 +396,8 @@
// Second line track 2
track4 = game.addChild(new Track());
track4.x = 2048;
track4.y = 2732 - 1024;
- // Third line track 1
- track5 = game.addChild(new Track());
- track5.x = 0;
- track5.y = 2732 - 1536;
- // Third line track 2
- track6 = game.addChild(new Track());
- track6.x = 2048;
- track6.y = 2732 - 1536;
// Initialize athlete
athlete = game.addChild(new Athlete());
athlete.x = 400;
athlete.y = groundLevel - 200;
@@ -452,13 +445,20 @@
// Spawn obstacles
obstacleSpawnTicker++;
if (obstacleSpawnTicker >= obstacleSpawnRate) {
obstacleSpawnTicker = 0;
+ // Line 1
var newObstacle = new Obstacle(obstacles.length);
newObstacle.x = 2048; // Start from the right edge
newObstacle.y = groundLevel + 200;
obstacles.push(newObstacle);
game.addChild(newObstacle);
+ // Line 2
+ var newObstacle2 = new Obstacle(obstaclesLine2.length);
+ newObstacle2.x = 2048; // Start from the right edge
+ newObstacle2.y = groundLevel + 200;
+ obstaclesLine2.push(newObstacle2);
+ game.addChild(newObstacle2);
}
}
function updateObstacles() {
// Update obstacles
@@ -471,8 +471,17 @@
obstacles.splice(i, 1);
obstacleJustPassed = true;
}
}
+ for (var i = obstaclesLine2.length - 1; i >= 0; i--) {
+ obstaclesLine2[i].update();
+ // Remove obstacle if it moves off-screen and increase global speed
+ if (obstaclesLine2[i].x < -100) {
+ // Assuming obstacle width is less than 100px
+ obstaclesLine2[i].destroy();
+ obstaclesLine2.splice(i, 1);
+ }
+ }
}
function updateProgress() {
if (obstacleJustPassed) {
// Update Progress
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
delete
Basquettes à ressort futuriste. vue de profile. Retro gaming style
a blue iron man style armor flying. Retro gaming style
a blue iron man style armor flying horizontally. Retro gaming style
round button with a big "up" arrow icon and a small line under it. UI
A big black horizontal arrow pointing left with centred text 'YOU' in capital letters, painted on an orange floor.. horizontal and pointing left
remove
gold athletics medal with ribbon. retro gaming style
a black oval with a crying smiley face.