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Please fix the bug: 'ReferenceError: opponent1 is not defined' in or related to this line: 'opponent1.update();' Line Number: 453
Code edit (5 edits merged)
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'rightArm')' in or related to this line: 'self.rightArm.rotation = idlePosture.rightArm.r;' Line Number: 236
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add an opponent1 athlete at x=400, y=groundLevel-200-220
Code edit (8 edits merged)
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Please fix the bug: 'ReferenceError: runningArmAngle is not defined' in or related to this line: 'log("Posture rightArm.rotation=" + runningArmAngle);' Line Number: 110
Code edit (1 edits merged)
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Code edit (8 edits merged)
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In jumpAnim replace LK.ticks bt Date.now()
Code edit (1 edits merged)
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In jumpAnim add modulos to lehs rotations to ensure values stay consistent
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Please fix the bug: 'Script error.' in or related to this line: 'athlete.reset();' Line Number: 435
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Code edit (2 edits merged)
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Please fix the bug: 'ReferenceError: isFalling is not defined' in or related to this line: 'obstacleSpawnTicker += isFalling ? 0 : 1;' Line Number: 474
Code edit (11 edits merged)
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Please fix the bug: 'Timeout.tick error: fallSpeed is not defined' in or related to this line: 'self.rightArm.rotation += (Math.PI / 2 - self.rightArm.rotation) * fallSpeed;' Line Number: 245
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add obstaclesLine2
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add a second line of obstacles
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Please fix the bug: 'ReferenceError: track4 is not defined' in or related to this line: 'track4.update();' Line Number: 458
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make the new tracks move like the previous one
===================================================================
--- original.js
+++ change.js
@@ -393,17 +393,64 @@
track3 = game.addChild(new Track());
track3.x = 2048 * 2; // Position the third track right after the second one
track3.y = 2732 - 512;
// Additional tracks above the current tracks now included in updateTracks function for movement
- var track4 = game.addChild(new Track());
- track4.x = 0; // Align with the start of the first track
- track4.y = 2732 - 512 - 512; // Position above the first track
- var track5 = game.addChild(new Track());
- track5.x = 2048; // Align with the start of the second track
- track5.y = 2732 - 512 - 512; // Position above the second track
- var track6 = game.addChild(new Track());
- track6.x = 2048 * 2; // Align with the start of the third track
- track6.y = 2732 - 512 - 512; // Position above the third track
+ // Define track4, track5, and track6 in the global scope
+ var track4, track5, track6;
+ function gameInitialize() {
+ log("Game initialize...");
+ // Add background asset
+ scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#ffffff" // White color for better visibility
+ });
+ scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
+ LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay at the top center
+ var background = LK.getAsset('background', {
+ anchorX: 0.0,
+ anchorY: 0.0,
+ visible: false // TEMP DEBUG
+ });
+ game.addChild(background);
+ // Initialize track using Track class
+ track = game.addChild(new Track());
+ track.x = 0;
+ track.y = 2732 - 512;
+ // Second track instance for continuous effect
+ track2 = game.addChild(new Track());
+ track2.x = 2048; // Position the second track right after the first one
+ track2.y = 2732 - 512;
+ // Second track instance for continuous effect
+ track3 = game.addChild(new Track());
+ track3.x = 2048 * 2; // Position the third track right after the second one
+ track3.y = 2732 - 512;
+ // Additional tracks above the current tracks now included in updateTracks function for movement
+ track4 = game.addChild(new Track());
+ track4.x = 0; // Align with the start of the first track
+ track4.y = 2732 - 512 - 512; // Position above the first track
+ track5 = game.addChild(new Track());
+ track5.x = 2048; // Align with the start of the second track
+ track5.y = 2732 - 512 - 512; // Position above the second track
+ track6 = game.addChild(new Track());
+ track6.x = 2048 * 2; // Align with the start of the third track
+ track6.y = 2732 - 512 - 512; // Position above the third track
+ // Initialize athlete
+ athlete = game.addChild(new Athlete());
+ athlete.x = 400;
+ athlete.y = groundLevel - 200;
+ athlete.setPosture(idlePosture);
+ gameState = GAME_STATE.PLAYING;
+ if (isDebug) {
+ // Debug Marker
+ debugMarker = LK.getAsset('debugMarker', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ game.addChild(debugMarker);
+ debugMarker.x = 0;
+ debugMarker.y = groundLevel;
+ }
+ }
// Initialize athlete
athlete = game.addChild(new Athlete());
athlete.x = 400;
athlete.y = groundLevel - 200;
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
delete
Basquettes à ressort futuriste. vue de profile. Retro gaming style
a blue iron man style armor flying. Retro gaming style
a blue iron man style armor flying horizontally. Retro gaming style
round button with a big "up" arrow icon and a small line under it. UI
A big black horizontal arrow pointing left with centred text 'YOU' in capital letters, painted on an orange floor.. horizontal and pointing left
remove
gold athletics medal with ribbon. retro gaming style
a black oval with a crying smiley face.