Code edit (22 edits merged)
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divide globalspeed by when falling
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Don’t Count a point when falling
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Update score text
Code edit (15 edits merged)
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Add a text2 at top center for the score
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Add 1 to score for each hurdle passed
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In Athlete update() Jumpspeed and gravity should grow with globalSpeed
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Jumpspeed and gravity should grow with globalSpeed
Code edit (1 edits merged)
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In gamePlaying after the first flash on collision , add a second flash when athlete reache the ground ( isOnGround==true)
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after the first flash on collision , add a second flash when athlete reache s the ground ( isOnGround==true)
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Add a second flash when isFalling and isOnGround
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Add an additional one time flash when isFalling and isOnGround
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Add another one time flash when isFalling and isOnGround
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Reduce jump speed as global speed increases
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Increase global speed after each obstacle passed
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Use that global variable For obstacles
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Use that global variable
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Add a new global variable to control both tracks and obstacles speed
===================================================================
--- original.js
+++ change.js
@@ -302,8 +302,9 @@
var obstacleSpawnRate = 180; // Spawn an obstacle every 2 seconds
var isDebug = true;
var track;
var track2;
+var scoreTxt;
var globalSpeed = -10; // Global speed for tracks and obstacles
/****************************************************************************************** */
/************************************** POSTURES ****************************************** */
/****************************************************************************************** */
@@ -360,9 +361,9 @@
/****************************************************************************************** */
function gameInitialize() {
log("Game initialize...");
// Add background asset
- var scoreTxt = new Text2('0', {
+ scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff" // White color for better visibility
});
scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
delete
Basquettes à ressort futuriste. vue de profile. Retro gaming style
a blue iron man style armor flying. Retro gaming style
a blue iron man style armor flying horizontally. Retro gaming style
round button with a big "up" arrow icon and a small line under it. UI
A big black horizontal arrow pointing left with centred text 'YOU' in capital letters, painted on an orange floor.. horizontal and pointing left
remove
gold athletics medal with ribbon. retro gaming style
a black oval with a crying smiley face.