Code edit (3 edits merged)
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add a isFalling property to the athlete and update it
Code edit (4 edits merged)
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Please fix the bug: 'ReferenceError: track is not defined' in or related to this line: 'track.update();' Line Number: 403
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call track update in gamePlaying
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use the track class in gameInitialize
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add a track class
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'track.x = trackPosition')' in or related to this line: 'track.x = trackPosition;' Line Number: 380
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Please fix the bug: 'ReferenceError: track is not defined' in or related to this line: 'track.x = trackPosition;' Line Number: 379
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make the tracks indefinetly scroll horizontally at the same speed as obstacles
Code edit (1 edits merged)
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Code edit (3 edits merged)
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Stop calling the run anim when falling
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Make a glow effect on the central rod
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Call the fall anim before gameover
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create a fall anim in athlete class
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add and show the background asset
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add an asset for the background
Code edit (1 edits merged)
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Please fix the bug: 'ReferenceError: runAnim is not defined' in or related to this line: 'runAnim();' Line Number: 129
===================================================================
--- original.js
+++ change.js
@@ -249,8 +249,10 @@
/****
* Game Code
****/
+var trackScrollSpeed = -10; // Speed at which the track scrolls horizontally
+var trackPosition = 0; // Current horizontal position of the track
// Enumeration for game states
/****************************************************************************************** */
/************************************** GLOBAL VARIABLES ********************************** */
/****************************************************************************************** */
@@ -338,8 +340,15 @@
x: 0,
y: 2732 - 512
});
game.addChild(track);
+ var track2 = LK.getAsset('track', {
+ anchorX: 0.0,
+ anchorY: 0.0,
+ x: 2732,
+ y: 2732 - 512
+ });
+ game.addChild(track2);
// Initialize athlete
athlete = game.addChild(new Athlete());
athlete.x = 400;
athlete.y = groundLevel - 200;
@@ -351,14 +360,19 @@
function gamePlaying() {
log("Game playing...");
athlete.update();
athlete.updatePosture();
- // Move obstacles and check for off-screen
+ // Scroll track and obstacles, and check for off-screen obstacles
+ trackPosition += trackScrollSpeed;
+ if (trackPosition <= -2048) {
+ trackPosition = 0; // Reset track position for seamless looping
+ }
+ track.x = trackPosition;
+ track2.x = trackPosition + 2048;
for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].move();
+ obstacles[i].x += trackScrollSpeed; // Move obstacles with the track
// Remove obstacle if it moves off-screen
if (obstacles[i].x < -100) {
- // Assuming obstacle width is less than 100px
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
@@ -367,9 +381,9 @@
if (obstacleSpawnTicker >= obstacleSpawnRate) {
obstacleSpawnTicker = 0;
var newObstacle = new Obstacle();
newObstacle.x = 2048; // Start from the right edge
- newObstacle.y = groundLevel + 0;
+ newObstacle.y = groundLevel + 200;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
game.addChild(athlete);
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
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