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Speed up the oscillation
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add also a movement to the legs
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in gamePlaying, ad a continuous balancing movement to the arms to simulate running
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Please fix the bug: 'ReferenceError: T is not defined' in or related to this line: 'T; // EMP DEBUG !!!' Line Number: 301
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.leftFoot.x += (self.targetPosture.leftFoot.x - self.leftFoot.x) * speed;' Line Number: 116
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.rightFoot.x += (self.targetPosture.rightFoot.x - self.rightFoot.x) * speed;' Line Number: 113
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.leftHand.x += (self.targetPosture.leftHand.x - self.leftHand.x) * speed;' Line Number: 108
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'self.rightHand.x += (self.targetPosture.rightHand.x - self.rightHand.x) * speed;' Line Number: 104
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var handsAndLegsReached = Math.abs(self.rightHand.x - self.targetPosture.rightHand.x) < 1 && Math.abs(self.rightHand.y - self.targetPosture.rightHand.y) < 1 && Math.abs(self.leftHand.x - self.targetPosture.leftHand.x) < 1 && Math.abs(self.leftHand.y - self.targetPosture.leftHand.y) < 1 && Math.abs(self.rightLeg.x - self.targetPosture.rightLeg.x) < 1 && Math.abs(self.rightLeg.y - self.targetPosture.rightLeg.y) < 1 && Math.abs(self.leftLeg.x - self.targetPosture.leftLeg.x) < 1 && Math.abs(self.leftLeg.y - self.targetPosture.leftLeg.y) < 1 && Math.abs(self.head.x - self.targetPosture.head.x) < 1 && Math.abs(self.head.y - self.targetPosture.head.y) < 1 && Math.abs(self.rightFoot.x - self.targetPosture.rightFoot.x) < 1 && Math.abs(self.rightFoot.y - self.targetPosture.rightFoot.y) < 1 && Math.abs(self.leftFoot.x - self.targetPosture.leftFoot.x) < 1 && Math.abs(self.leftFoot.y - self.targetPosture.leftFoot.y) < 1;' Line Number: 83
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we will simplify the athlete : remove hands and foots
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===================================================================
--- original.js
+++ change.js
@@ -168,12 +168,12 @@
/****
* Game Code
****/
+// Enumeration for game states
/****************************************************************************************** */
/************************************** GLOBAL VARIABLES ********************************** */
/****************************************************************************************** */
-// Enumeration for game states
var GAME_STATE = {
INIT: 'INIT',
MENU: 'MENU',
HELP: 'HELP',
@@ -292,10 +292,9 @@
athlete.leftArm.rotation = -runningArmAngle;
athlete.rightLeg.rotation = -runningLegAngle;
athlete.leftLeg.rotation = runningLegAngle;
athlete.rightArm.height = 200 * (0.5 + Math.abs(runningArmAngle));
- ;
- //athlete.leftArm.height = 200 * (0.5 + Math.abs(runningArmAngle));
+ athlete.leftArm.height = 200 * (0.5 + Math.abs(0.5 - runningArmAngle));
}
/****************************************************************************************** */
/************************************** MAIN GAME LOOP ************************************ */
/****************************************************************************************** */
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
delete
Basquettes à ressort futuriste. vue de profile. Retro gaming style
a blue iron man style armor flying. Retro gaming style
a blue iron man style armor flying horizontally. Retro gaming style
round button with a big "up" arrow icon and a small line under it. UI
A big black horizontal arrow pointing left with centred text 'YOU' in capital letters, painted on an orange floor.. horizontal and pointing left
remove
gold athletics medal with ribbon. retro gaming style
a black oval with a crying smiley face.