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Code edit (1 edits merged)
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Code edit (1 edits merged)
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links parts so that when rightArm moves, rightHand follow it
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no its in the middle now, fix
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no his head is under the trunk, fix
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skeleton head is in the middle of the trunk. fix that
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fix the skeleton and its animation
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animate the skelton
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add a new instance of skeleton in the game
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implement a skeleton using bodyparts like current athlete but with methods to control it
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var handsAndLegsReached = Math.abs(self.rightHand.x - self.targetPosture.rightHand.x) < 1 && Math.abs(self.rightHand.y - self.targetPosture.rightHand.y) < 1 && Math.abs(self.leftHand.x - self.targetPosture.leftHand.x) < 1 && Math.abs(self.leftHand.y - self.targetPosture.leftHand.y) < 1 && Math.abs(self.rightLeg.x - self.targetPosture.rightLeg.x) < 1 && Math.abs(self.rightLeg.y - self.targetPosture.rightLeg.y) < 1 && Math.abs(self.leftLeg.x - self.targetPosture.leftLeg.x) < 1 && Math.abs(self.leftLeg.y - self.targetPosture.leftLeg.y) < 1 && Math.abs(self.head.x - self.targetPosture.head.x) < 1 && Math.abs(self.head.y - self.targetPosture.head.y) < 1 && Math.abs(self.rightFoot.x - self.targetPosture.rightFoot.x) < 1 && Math.abs(self.rightFoot.y - self.targetPosture.rightFoot.y) < 1 && Math.abs(self.leftFoot.x - self.targetPosture.leftFoot.x) < 1 && Math.abs(self.leftFoot.y - self.targetPosture.leftFoot.y) < 1;' Line Number: 152
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var handsAndLegsReached = Math.abs(self.rightHand.x - self.targetPosture.rightHand.x) < 1 && Math.abs(self.rightHand.y - self.targetPosture.rightHand.y) < 1 && Math.abs(self.leftHand.x - self.targetPosture.leftHand.x) < 1 && Math.abs(self.leftHand.y - self.targetPosture.leftHand.y) < 1 && Math.abs(self.rightLeg.x - self.targetPosture.rightLeg.x) < 1 && Math.abs(self.rightLeg.y - self.targetPosture.rightLeg.y) < 1 && Math.abs(self.leftLeg.x - self.targetPosture.leftLeg.x) < 1 && Math.abs(self.leftLeg.y - self.targetPosture.leftLeg.y) < 1 && Math.abs(self.head.x - self.targetPosture.head.x) < 1 && Math.abs(self.head.y - self.targetPosture.head.y) < 1 && Math.abs(self.rightFoot.x - self.targetPosture.rightFoot.x) < 1 && Math.abs(self.rightFoot.y - self.targetPosture.rightFoot.y) < 1 && Math.abs(self.leftFoot.x - self.targetPosture.leftFoot.x) < 1 && Math.abs(self.leftFoot.y - self.targetPosture.leftFoot.y) < 1;' Line Number: 109
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Please fix the bug: 'Uncaught TypeError: self.attachAsset is not a function' in or related to this line: 'self.upperPart = self.attachAsset('bodyPart', {' Line Number: 189
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Please fix the bug: 'Uncaught TypeError: this.addChild is not a function' in or related to this line: 'self.upperPart = Container.prototype.attachAsset.call(self, 'bodyPart', {' Line Number: 189
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Please fix the bug: 'Uncaught TypeError: self.attachAsset is not a function' in or related to this line: 'self.upperPart = self.attachAsset('bodyPart', {' Line Number: 189
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Please fix the bug: 'Uncaught TypeError: this.addChild is not a function' in or related to this line: 'self.upperPart = Container.prototype.attachAsset.call(self, 'bodyPart', {' Line Number: 189
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Please fix the bug: 'Uncaught TypeError: self.attachAsset is not a function' in or related to this line: 'self.upperPart = self.attachAsset('bodyPart', {});' Line Number: 219
===================================================================
--- original.js
+++ change.js
@@ -184,8 +184,109 @@
self.move = function () {
self.x += self.speedX * 0; // TEMP DEBUG !!!
};
});
+var Skeleton = Container.expand(function () {
+ var self = Container.call(this);
+ self.parts = {};
+ // Initialize skeleton parts
+ self.initParts = function () {
+ var partsConfig = {
+ head: {
+ asset: 'head',
+ anchorX: 0.5,
+ anchorY: 0.5
+ },
+ trunk: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.3,
+ scaleY: 2.0
+ },
+ rightArm: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 1,
+ scaleX: 0.3,
+ scaleY: 1
+ },
+ rightHand: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.3,
+ scaleY: 1
+ },
+ leftArm: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 1,
+ scaleX: 0.3,
+ scaleY: 1
+ },
+ leftHand: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.3,
+ scaleY: 1
+ },
+ rightLeg: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.3,
+ scaleY: 1
+ },
+ rightFoot: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.3,
+ scaleY: 1
+ },
+ leftLeg: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.3,
+ scaleY: 1
+ },
+ leftFoot: {
+ asset: 'bodyPart',
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.3,
+ scaleY: 1
+ }
+ };
+ for (var partName in partsConfig) {
+ var part = partsConfig[partName];
+ self.parts[partName] = self.attachAsset(part.asset, {
+ anchorX: part.anchorX,
+ anchorY: part.anchorY,
+ scaleX: part.scaleX || 1,
+ scaleY: part.scaleY || 1
+ });
+ }
+ };
+ // Method to move a specific part
+ self.movePart = function (partName, x, y) {
+ if (self.parts[partName]) {
+ self.parts[partName].x = x;
+ self.parts[partName].y = y;
+ }
+ };
+ // Method to rotate a specific part
+ self.rotatePart = function (partName, rotation) {
+ if (self.parts[partName]) {
+ self.parts[partName].rotation = rotation;
+ }
+ };
+ // Initialize parts on creation
+ self.initParts();
+});
/****
* Initialize Game
****/
Elongated elipse with black top half and white bottom half.
full close and front view of empty stands. retro gaming style
delete
delete
Basquettes à ressort futuriste. vue de profile. Retro gaming style
a blue iron man style armor flying. Retro gaming style
a blue iron man style armor flying horizontally. Retro gaming style
round button with a big "up" arrow icon and a small line under it. UI
A big black horizontal arrow pointing left with centred text 'YOU' in capital letters, painted on an orange floor.. horizontal and pointing left
remove
gold athletics medal with ribbon. retro gaming style
a black oval with a crying smiley face.