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make trunk touch the head
Code edit (3 edits merged)
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update the scales to make athelete thiner
Code edit (7 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var handsAndLegsReached = Math.abs(self.rightHand.x - self.targetPosture.rightHand.x) < 1 && Math.abs(self.rightHand.y - self.targetPosture.rightHand.y) < 1 && Math.abs(self.leftHand.x - self.targetPosture.leftHand.x) < 1 && Math.abs(self.leftHand.y - self.targetPosture.leftHand.y) < 1 && Math.abs(self.rightLeg.x - self.targetPosture.rightLeg.x) < 1 && Math.abs(self.rightLeg.y - self.targetPosture.rightLeg.y) < 1 && Math.abs(self.leftLeg.x - self.targetPosture.leftLeg.x) < 1 && Math.abs(self.leftLeg.y - self.targetPosture.leftLeg.y) < 1 && Math.abs(self.head.x - self.targetPosture.head.x) < 1 && Math.abs(self.head.y - self.targetPosture.head.y) < 1 && Math.abs(self.eyes.x - self.targetPosture.eyes.x) < 1 && Math.abs(self.eyes.y - self.targetPosture.eyes.y) < 1 && Math.abs(self.rightFoot.x - self.targetPosture.rightFoot.x) < 1 && Math.abs(self.rightFoot.y - self.targetPosture.rightFoot.y) < 1 && Math.abs(self.leftFoot.x - self.targetPosture.leftFoot.x) < 1 && Math.abs(self.leftFoot.y - self.targetPosture.leftFoot.y) < 1;' Line Number: 113
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AthleSticks
/****
* Classes
****/
// Assets will be automatically generated based on usage in the code.
// Athlete class
var Athlete = Container.expand(function () {
var self = Container.call(this);
var athleteGraphics = self.attachAsset('athlete', {
anchorX: 0.5,
anchorY: 1.0 // Anchor at the bottom center for realistic jumping
});
self.speedX = 5;
self.jumpSpeed = -15;
self.gravity = 0.5;
self.isOnGround = true;
self.moveRight = function () {
self.x += self.speedX;
};
self.jump = function () {
if (self.isOnGround) {
self.isOnGround = false;
self.speedY = self.jumpSpeed;
}
};
self.update = function () {
if (!self.isOnGround) {
self.y += self.speedY;
self.speedY += self.gravity;
if (self.y >= game.groundLevel) {
self.y = game.groundLevel;
self.isOnGround = true;
}
}
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1.0 // Anchor at the bottom for collision detection
});
self.speedX = -5;
self.move = function () {
self.x += self.speedX;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
// Global variables
var athlete;
var obstacles = [];
var groundLevel = 2732 - 200; // Ground level set 200px from the bottom
var obstacleSpawnTicker = 0;
var obstacleSpawnRate = 120; // Spawn an obstacle every 2 seconds
// Initialize athlete
athlete = game.addChild(new Athlete());
athlete.x = 400;
athlete.y = groundLevel;
// Set the ground level globally accessible within the game instance
game.groundLevel = groundLevel;
// Touch event to make the athlete jump
game.on('down', function () {
athlete.jump();
});
// Game tick event
LK.on('tick', function () {
athlete.update();
// Move obstacles and check for off-screen
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].move();
// Remove obstacle if it moves off-screen
if (obstacles[i].x < -100) {
// Assuming obstacle width is less than 100px
obstacles[i].destroy();
obstacles.splice(i, 1);
}
}
// Spawn obstacles
obstacleSpawnTicker++;
if (obstacleSpawnTicker >= obstacleSpawnRate) {
obstacleSpawnTicker = 0;
var newObstacle = new Obstacle();
newObstacle.x = 2048; // Start from the right edge
newObstacle.y = groundLevel;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Check for collisions
obstacles.forEach(function (obstacle) {
if (athlete.intersects(obstacle)) {
LK.effects.flashScreen(0xff0000, 500); // Flash screen red for half a second
LK.showGameOver(); // Show game over screen
}
});
});
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