Code edit (8 edits merged)
Please save this source code
User prompt
switch bypassTracking to false
User prompt
switch bypassTracking to true
Code edit (1 edits merged)
Please save this source code
Code edit (18 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in or related to this line: 'previousFacekit = JSON.parse(JSON.stringify(currentKit));' Line Number: 609
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'parse')' in or related to this line: 'previousFacekit = JSON.parse(JSON.stringify(currentKit));' Line Number: 600
Code edit (1 edits merged)
Please save this source code
Code edit (18 edits merged)
Please save this source code
User prompt
in debugMode, console log y, elementOffset.minY * eyeDistance, elementOffset.maxY * eyeDistance when element is lowerLip every second
User prompt
in debugMode, console log y, elementOffset.minY * eyeDistance, elementOffset.maxY * eyeDistance when element is lowerLip
Code edit (1 edits merged)
Please save this source code
Code edit (2 edits merged)
Please save this source code
User prompt
along with console log of facekit, write in instructionText coordinates of main elements concisely: le: x,y / re: x,y / ul: x,y / ll: x/y (don't write decimals)
Code edit (4 edits merged)
Please save this source code
User prompt
in debugMode call console.log(facekit) every second
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
when bypassTracking also set scales to 1 but take into account the var trollFaceOffsets
Code edit (4 edits merged)
Please save this source code
User prompt
when bypassTracking, update all elements position but with fixed positions
User prompt
when bypassTracking, face should be placed at the center
Code edit (1 edits merged)
Please save this source code
User prompt
add a new global bypassTracking = false;
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var DebugPoints = Container.expand(function () { var self = Container.call(this); // Create points for face tracking debugging self.points = { leftEye: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), rightEye: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), noseTip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), mouthCenter: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), upperLip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), lowerLip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), chin: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }) }; // Update debug points to match face points self.update = function () { if (!facekit) { return; } if (facekit.leftEye) { self.points.leftEye.x = facekit.leftEye.x; self.points.leftEye.y = facekit.leftEye.y; } if (facekit.rightEye) { self.points.rightEye.x = facekit.rightEye.x; self.points.rightEye.y = facekit.rightEye.y; } if (facekit.noseTip) { self.points.noseTip.x = facekit.noseTip.x; self.points.noseTip.y = facekit.noseTip.y; } if (facekit.mouthCenter) { self.points.mouthCenter.x = facekit.mouthCenter.x; self.points.mouthCenter.y = facekit.mouthCenter.y; } if (facekit.upperLip) { self.points.upperLip.x = facekit.upperLip.x; self.points.upperLip.y = facekit.upperLip.y; } if (facekit.lowerLip) { self.points.lowerLip.x = facekit.lowerLip.x; self.points.lowerLip.y = facekit.lowerLip.y; } if (facekit.chin) { self.points.chin.x = facekit.chin.x; self.points.chin.y = facekit.chin.y; } }; return self; }); var TrollFace = Container.expand(function () { var self = Container.call(this); self.scales = { head: { x: 1, y: 1 }, eye: { x: 1, y: 1 }, lip: { x: 1, y: 1 } }; // Properties self.currentStyle = 1; self.currentOffsets = trollFaceOffsets[self.currentStyle - 1]; self.elements = {}; // Initialize cached position objects to reuse self.positionCache = { head: { x: 0, y: 0, scaleX: 1, scaleY: 1 }, leftEye: { x: 0, y: 0, scaleX: 1, scaleY: 1 }, rightEye: { x: 0, y: 0, scaleX: 1, scaleY: 1 }, upperLip: { x: 0, y: 0, scaleX: 1, scaleY: 1 }, lowerLip: { x: 0, y: 0, scaleX: 1, scaleY: 1 } }; // Initialize the troll face elements self.initialize = function (style) { // Clear previous elements self.removeAllElements(); // Create new elements for the selected style self.createFaceElements(style || self.currentStyle); }; // Create face elements for a specific style self.createFaceElements = function (style) { // Create head self.elements.head = self.attachAsset('trollHead' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1, alpha: 1 // DEBUG }); // Create eyes self.elements.leftEye = self.attachAsset('trollLeftEye' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); self.elements.rightEye = self.attachAsset('trollRightEye' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); // Create upper lip self.elements.upperLip = self.attachAsset('trollUpperLip' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); // Create lower lip self.elements.lowerLip = self.attachAsset('trollLowerLip' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); }; // Remove all face elements self.removeAllElements = function () { if (self.elements.head) { self.removeChild(self.elements.head); } if (self.elements.leftEye) { self.removeChild(self.elements.leftEye); } if (self.elements.rightEye) { self.removeChild(self.elements.rightEye); } if (self.elements.upperLip) { self.removeChild(self.elements.upperLip); } if (self.elements.lowerLip) { self.removeChild(self.elements.lowerLip); } }; // Change to the next troll face style self.nextStyle = function (forcedStyle) { self.currentStyle = forcedStyle || self.currentStyle % 3 + 1; self.initialize(); self.currentOffsets = trollFaceOffsets[self.currentStyle - 1]; // Calculate face scale once and reuse var baseScale = self.calculateFaceScale(facekit); // Calculate all scales upfront self.scales = { head: { x: baseScale * self.currentOffsets.head.sx, y: baseScale * self.currentOffsets.head.sy }, eye: { x: baseScale * self.currentOffsets.leftEye.sx, y: baseScale * self.currentOffsets.leftEye.sy }, lip: { x: baseScale * self.currentOffsets.upperLip.sx, y: baseScale * self.currentOffsets.upperLip.sy } }; return self.currentStyle; }; // Helper function to clamp a value between min and max self.clampPosition = function (value, min, max) { return Math.min(Math.max(value, min), max); }; // Helper function to ensure scale is an object self.ensureScaleIsObject = function (element) { if (_typeof(element.scale) !== 'object') { element.scale = { x: 1, y: 1 }; } }; // Helper function to update a face element self.updateFaceElement = function (elementName, x, y, scaleX, scaleY, makeVisible) { var element = self.elements[elementName]; if (!element) { return; } // Ensure scale is an object self.ensureScaleIsObject(element); // Apply position with clamping using scaled boundaries var elementOffset = self.currentOffsets[elementName]; element.x = self.clampPosition(x, elementOffset.minX * currentEyeDistance, elementOffset.maxX * currentEyeDistance); element.y = self.clampPosition(y, elementOffset.minY * currentEyeDistance, elementOffset.maxY * currentEyeDistance); // Apply scale element.scale.x = scaleX; element.scale.y = scaleY; // Set visibility if needed if (makeVisible) { element.visible = true; } }; // Helper function to update all face elements self.updateAllFaceElements = function (kit, makeVisible, useDefaultScales) { var elementNames = ['head', 'leftEye', 'rightEye', 'upperLip', 'lowerLip']; var positions = self.positionCache; // Calculate positions for all elements positions.head.x = 0; positions.head.y = 0; positions.head.scaleX = useDefaultScales ? 1 : self.scales.head.x; positions.head.scaleY = useDefaultScales ? 1 : self.scales.head.y; // For other elements, calculate based on kit positions for (var i = 1; i < elementNames.length; i++) { var name = elementNames[i]; var kitElement = kit[name]; if (kitElement) { var scaleX, scaleY; // Determine which scale to use based on element type and useDefaultScales flag if (useDefaultScales) { scaleX = 1 * self.currentOffsets[name].sx; scaleY = 1 * self.currentOffsets[name].sy; } else { if (name === 'leftEye' || name === 'rightEye') { scaleX = self.scales.eye.x; scaleY = self.scales.eye.y; } else { scaleX = self.scales.lip.x; scaleY = self.scales.lip.y; } } // Calculate position using relative offsets scaled by eye distance positions[name].x = kitElement.x - self.x + self.currentOffsets[name].x * currentEyeDistance; positions[name].y = kitElement.y - self.y + self.currentOffsets[name].y * currentEyeDistance; positions[name].scaleX = scaleX; positions[name].scaleY = scaleY; } } // Update each element with calculated positions for (var j = 0; j < elementNames.length; j++) { var elemName = elementNames[j]; if (self.elements[elemName] && positions[elemName]) { var pos = positions[elemName]; self.updateFaceElement(elemName, pos.x, pos.y, pos.scaleX, pos.scaleY, makeVisible); } } // Handle mouth open adjustment if (kit.mouthOpen && self.elements.lowerLip) { //self.elements.lowerLip.scale.y = self.scales.lip.y * 1.5; } }; // Helper function to check if position has changed significantly self.hasPositionChangedSignificantly = function (oldPos, newPos) { if (!oldPos || !newPos) { return true; } var dx = Math.abs(oldPos.x - newPos.x); var dy = Math.abs(oldPos.y - newPos.y); return dx > movementThreshold || dy > movementThreshold; }; // Update face elements to match real face self.updateFacePosition = function () { if (!facekit) { return; } // Recalculate scales based on the current kit var kit = bypassTracking ? fakeCamera : facekit; // Check if any face element has moved significantly var shouldUpdate = false; // Check each tracked element if (kit.leftEye && self.hasPositionChangedSignificantly(lastPositions.leftEye, kit.leftEye)) { shouldUpdate = true; lastPositions.leftEye.x = kit.leftEye.x; lastPositions.leftEye.y = kit.leftEye.y; } if (kit.rightEye && self.hasPositionChangedSignificantly(lastPositions.rightEye, kit.rightEye)) { shouldUpdate = true; lastPositions.rightEye.x = kit.rightEye.x; lastPositions.rightEye.y = kit.rightEye.y; } if (kit.upperLip && self.hasPositionChangedSignificantly(lastPositions.upperLip, kit.upperLip)) { shouldUpdate = true; lastPositions.upperLip.x = kit.upperLip.x; lastPositions.upperLip.y = kit.upperLip.y; } if (kit.lowerLip && self.hasPositionChangedSignificantly(lastPositions.lowerLip, kit.lowerLip)) { shouldUpdate = true; lastPositions.lowerLip.x = kit.lowerLip.x; lastPositions.lowerLip.y = kit.lowerLip.y; } if (kit.noseTip && self.hasPositionChangedSignificantly(lastPositions.noseTip, kit.noseTip)) { shouldUpdate = true; lastPositions.noseTip.x = kit.noseTip.x; lastPositions.noseTip.y = kit.noseTip.y; } // If no significant changes, skip the update if (!shouldUpdate && !bypassTracking) { return; } // Update global eye distance once per frame currentEyeDistance = self.getEyeDistance(kit); var baseScale = self.calculateFaceScale(kit); // Update scales self.scales = { head: { x: baseScale * self.currentOffsets.head.sx, y: baseScale * self.currentOffsets.head.sy }, eye: { x: baseScale * self.currentOffsets.leftEye.sx, y: baseScale * self.currentOffsets.leftEye.sy }, lip: { x: baseScale * self.currentOffsets.upperLip.sx, y: baseScale * self.currentOffsets.upperLip.sy } }; if (bypassTracking) { self.x = 2048 / 2; self.y = 2732 / 2; // Use the global fakeCamera with dynamic scales self.updateAllFaceElements(fakeCamera, true, false); return; } // Update all elements with facekit self.updateAllFaceElements(facekit, true, false); }; // Calculate scale based on eye distance self.calculateFaceScale = function (kit) { return currentEyeDistance * 0.005; }; // Get eye distance from kit self.getEyeDistance = function (kit) { if (kit && kit.leftEye && kit.rightEye) { var dx = kit.leftEye.x - kit.rightEye.x; var dy = kit.leftEye.y - kit.rightEye.y; return Math.sqrt(dx * dx + dy * dy); } return 200; // Default eye distance }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ /**** * Global Variables ****/ var debugMode = false; // DEBUG MODE DEBUG MODE DEBUG MODE var bypassTracking = false; // Global variable to bypass face tracking var currentEyeDistance = 200; // Global variable to store current eye distance var movementThreshold = 5; // Threshold for position changes (in pixels) var lastPositions = { // Last tracked positions leftEye: { x: 0, y: 0 }, rightEye: { x: 0, y: 0 }, upperLip: { x: 0, y: 0 }, lowerLip: { x: 0, y: 0 }, noseTip: { x: 0, y: 0 } }; var trollFaceOffsets = [{ head: { x: 0, y: 0, sx: 1, sy: 1 }, leftEye: { x: 0.75, // 150/200 = 0.75 y: 1.0, // 200/200 = 1.0 sx: 0.6, sy: 0.6, minX: -1.0, // -200/200 = -1.0 maxX: 1.0, // 200/200 = 1.0 minY: -1.0, maxY: 1.0 }, rightEye: { x: 0, // 0/200 = 0 y: 1.0, // 200/200 = 1.0 sx: 0.6, sy: 0.6, minX: -1.0, maxX: 1.0, minY: -1.0, maxY: 1.0 }, upperLip: { x: 0, // 0/200 = 0 y: 0.15, // 30/200 = 0.15 sx: 1, sy: 1, minX: -1.0, maxX: 1.0, minY: -1.0, maxY: 1.0 }, lowerLip: { x: 0, // 0/200 = 0 y: 0.65, // 130/200 = 0.65 sx: 1, sy: 1, minX: -1.0, maxX: 1.0, minY: -1.0, maxY: 1.0 } }, { head: { x: 0, y: 0, sx: 1, sy: 1 }, leftEye: { x: 0, y: 0.5, sx: 0.6, sy: 0.6, minX: 0.2, maxX: 0.7, minY: 0, maxY: 0.6 }, rightEye: { x: 0.1, y: 0.3, sx: 0.6, sy: 0.6, minX: -0.7, maxX: 0.1, minY: 0, maxY: 0.4 }, upperLip: { x: -0.2, y: 0.1, sx: 0.5, sy: 0.5, minX: -0.3, maxX: 0, minY: -1, maxY: 1 }, lowerLip: { x: -0.10, y: 0.12, sx: 0.2, sy: 0.2, minX: -0.2, maxX: 0, minY: 0, maxY: 0.8 } }, { head: { x: 0, y: 0, sx: 1, sy: 1 }, leftEye: { x: -0.275, // -55/200 = -0.275 y: -1.0, // -200/200 = -1.0 sx: 1, sy: 1, minX: -1.0, maxX: 1.0, minY: -1.0, maxY: 1.0 }, rightEye: { x: -0.775, // -155/200 = -0.775 y: -1.0, // -200/200 = -1.0 sx: 1, sy: 1, minX: -1.0, maxX: 1.0, minY: -1.0, maxY: 1.0 }, upperLip: { x: 0, // 0/200 = 0 y: 0.16, // 32/200 = 0.16 sx: 1, sy: 1.5, minX: -1.0, maxX: 1.0, minY: -1.0, maxY: 1.0 }, lowerLip: { x: 0, // 0/200 = 0 y: 0.26, // 52/200 = 0.26 sx: 1, sy: 1.5, minX: -1.0, maxX: 1.0, minY: -1.0, maxY: 1.0 } }]; // Define fakeCamera globally with fixed positions for testing var fakeCamera = { leftEye: { x: 1380, y: 958 }, rightEye: { x: 673, y: 970 }, upperLip: { x: 1027, y: 1610 }, lowerLip: { x: 1030, y: 1613 }, mouthOpen: false }; // Global object for bypass tracking mode var background; var instructionText; var styleText; var trollFace; var debugPoints; var backgroundContainer; var middlegroundContainer; var foregroundContainer; var isTrackingFace = false; // Global flag to track face detection state var targetPosition; var lastNosePosition = null; // Global variable to store last facekit.noseTip.x var trackingStoppedDelay = 100; var trackingStoppedCounter = trackingStoppedDelay; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } /**** * Game Functions ****/ // Handle tap anywhere on the screen to change face game.down = function (x, y, obj) { // Switch to the next troll face style var newStyle = trollFace.nextStyle(); // Save the current style to storage storage.lastTrollStyle = newStyle; // Update the style text styleText.setText('Style: ' + newStyle + '/3'); // Play switch sound LK.getSound('switchTroll').play(); }; // Update function called every frame game.update = function () { if (bypassTracking) { // When bypassing tracking, position the troll face at the center and update its elements trollFace.updateFacePosition(); return; } if (!facekit || !facekit.noseTip) { return; } // Check if lastNosePosition is the same after trackingStoppedDelay ticks if (lastNosePosition === facekit.noseTip.x) { trackingStoppedCounter--; if (trackingStoppedCounter <= 0) { isTrackingFace = false; instructionText.setText("Stopped tracking"); trackingStoppedCounter = trackingStoppedDelay; // Reset delay } } else { isTrackingFace = true; lastNosePosition = facekit.noseTip.x; instructionText.setText("Tracking..."); trackingStoppedCounter = trackingStoppedDelay; // Reset delay } // Update troll face position to match real face if (isTrackingFace) { // Only update position if the change exceeds the threshold var dx = Math.abs(targetPosition.x - facekit.noseTip.x); var dy = Math.abs(targetPosition.y - facekit.noseTip.y); if (dx > movementThreshold || dy > movementThreshold) { // Use the nose tip position for the face with easing targetPosition.x = facekit.noseTip.x; targetPosition.y = facekit.noseTip.y; // Apply smoothing using lerp (linear interpolation) trollFace.x = trollFace.x + (targetPosition.x - trollFace.x) * 0.3; trollFace.y = trollFace.y + (targetPosition.y - trollFace.y) * 0.3; trollFace.isTweening = true; // TEMP DEBUG } // Update face elements to match real face features trollFace.updateFacePosition(); trollFace.isCentered = false; trollFace.isCentering = false; // Update face tracking state if (!isTrackingFace) { isTrackingFace = true; instructionText.setText("Tracking..." + new Date()); console.log("facekit", facekit); } //console.log("noseTip x=", facekit.noseTip.x); } else { // If face is not detected, return the face to the center if (!trollFace.isCentered) { if (trollFace.isCentering) { // Don't exit the update function, just skip starting a new tween // This allows other updates to continue // Continue updating face elements during centering trollFace.updateFacePosition(); } else { trollFace.isCentering = true; LK.effects.flashScreen(0xFFFFFF, 1000); // Flash screen tween(trollFace, { x: 2048 / 2, y: 2732 / 2 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { trollFace.isCentered = true; trollFace.isCentering = false; trollFace.updateFacePosition(); } }); } } // Update face tracking state if (isTrackingFace) { isTrackingFace = false; instructionText.setText("No Face found"); } } }; function initializeGame() { // Initialize game // Create containers for layering backgroundContainer = new Container(); middlegroundContainer = new Container(); foregroundContainer = new Container(); // Add containers to game game.addChild(backgroundContainer); game.addChild(middlegroundContainer); game.addChild(foregroundContainer); // Global target position for the troll face targetPosition = { x: 2048 / 2, y: 2732 / 2 }; // Setup background background = LK.getAsset('whiteBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, visible: false }); backgroundContainer.addChild(background); // Setup UI text instructionText = new Text2('Tap anywhere to change troll face', { size: 50, fill: 0xFF0000 }); instructionText.anchor.set(0.5, 0); LK.gui.top.addChild(instructionText); instructionText.y = 1700; // Load the last used style from storage var lastStyle = storage.lastTrollStyle || 1; // Create the troll face trollFace = new TrollFace(); trollFace.currentStyle = lastStyle; trollFace.initialize(); trollFace.nextStyle(lastStyle); middlegroundContainer.addChild(trollFace); // Set the troll face position to the center of the screen trollFace.x = 2048 / 2; trollFace.y = 2732 / 2; // Initialize tracking state isTrackingFace = false; // Add style text styleText = new Text2('Style: ' + lastStyle + '/3', { size: 50, fill: 0xFF0000 }); styleText.anchor.set(0.5, 0); LK.gui.top.addChild(styleText); styleText.y = 120; // Debug mode (turn on for development, off for production) debugPoints = null; if (debugMode) { debugPoints = new DebugPoints(); foregroundContainer.addChild(debugPoints); // Log facekit to console every second LK.setInterval(function () { console.log(facekit); if (facekit.lowerLip) { var elementOffset = trollFace.currentOffsets.lowerLip; var eyeDistance = trollFace.getEyeDistance(facekit); console.log("lowerLip y:", facekit.lowerLip.y, "minY:", elementOffset.minY * eyeDistance, "maxY:", elementOffset.maxY * eyeDistance); } instructionText.setText("le:".concat(Math.round(facekit.leftEye.x), ",").concat(Math.round(facekit.leftEye.y), " / ") + "re:".concat(Math.round(facekit.rightEye.x), ",").concat(Math.round(facekit.rightEye.y), " / ") + "ul:".concat(Math.round(facekit.upperLip.x), ",").concat(Math.round(facekit.upperLip.y), " / ") + "ll:".concat(Math.round(facekit.lowerLip.x), ",").concat(Math.round(facekit.lowerLip.y))); }, 1000); } } // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -41,39 +41,39 @@
anchorY: 0.5
})
};
// Update debug points to match face points
- self.update = function (kit) {
- if (!kit) {
+ self.update = function () {
+ if (!facekit) {
return;
}
- if (kit.leftEye) {
- self.points.leftEye.x = kit.leftEye.x;
- self.points.leftEye.y = kit.leftEye.y;
+ if (facekit.leftEye) {
+ self.points.leftEye.x = facekit.leftEye.x;
+ self.points.leftEye.y = facekit.leftEye.y;
}
- if (kit.rightEye) {
- self.points.rightEye.x = kit.rightEye.x;
- self.points.rightEye.y = kit.rightEye.y;
+ if (facekit.rightEye) {
+ self.points.rightEye.x = facekit.rightEye.x;
+ self.points.rightEye.y = facekit.rightEye.y;
}
- if (kit.noseTip) {
- self.points.noseTip.x = kit.noseTip.x;
- self.points.noseTip.y = kit.noseTip.y;
+ if (facekit.noseTip) {
+ self.points.noseTip.x = facekit.noseTip.x;
+ self.points.noseTip.y = facekit.noseTip.y;
}
- if (kit.mouthCenter) {
- self.points.mouthCenter.x = kit.mouthCenter.x;
- self.points.mouthCenter.y = kit.mouthCenter.y;
+ if (facekit.mouthCenter) {
+ self.points.mouthCenter.x = facekit.mouthCenter.x;
+ self.points.mouthCenter.y = facekit.mouthCenter.y;
}
- if (kit.upperLip) {
- self.points.upperLip.x = kit.upperLip.x;
- self.points.upperLip.y = kit.upperLip.y;
+ if (facekit.upperLip) {
+ self.points.upperLip.x = facekit.upperLip.x;
+ self.points.upperLip.y = facekit.upperLip.y;
}
- if (kit.lowerLip) {
- self.points.lowerLip.x = kit.lowerLip.x;
- self.points.lowerLip.y = kit.lowerLip.y;
+ if (facekit.lowerLip) {
+ self.points.lowerLip.x = facekit.lowerLip.x;
+ self.points.lowerLip.y = facekit.lowerLip.y;
}
- if (kit.chin) {
- self.points.chin.x = kit.chin.x;
- self.points.chin.y = kit.chin.y;
+ if (facekit.chin) {
+ self.points.chin.x = facekit.chin.x;
+ self.points.chin.y = facekit.chin.y;
}
};
return self;
});
@@ -292,15 +292,56 @@
if (kit.mouthOpen && self.elements.lowerLip) {
//self.elements.lowerLip.scale.y = self.scales.lip.y * 1.5;
}
};
+ // Helper function to check if position has changed significantly
+ self.hasPositionChangedSignificantly = function (oldPos, newPos) {
+ if (!oldPos || !newPos) {
+ return true;
+ }
+ var dx = Math.abs(oldPos.x - newPos.x);
+ var dy = Math.abs(oldPos.y - newPos.y);
+ return dx > movementThreshold || dy > movementThreshold;
+ };
// Update face elements to match real face
self.updateFacePosition = function () {
if (!facekit) {
return;
}
// Recalculate scales based on the current kit
var kit = bypassTracking ? fakeCamera : facekit;
+ // Check if any face element has moved significantly
+ var shouldUpdate = false;
+ // Check each tracked element
+ if (kit.leftEye && self.hasPositionChangedSignificantly(lastPositions.leftEye, kit.leftEye)) {
+ shouldUpdate = true;
+ lastPositions.leftEye.x = kit.leftEye.x;
+ lastPositions.leftEye.y = kit.leftEye.y;
+ }
+ if (kit.rightEye && self.hasPositionChangedSignificantly(lastPositions.rightEye, kit.rightEye)) {
+ shouldUpdate = true;
+ lastPositions.rightEye.x = kit.rightEye.x;
+ lastPositions.rightEye.y = kit.rightEye.y;
+ }
+ if (kit.upperLip && self.hasPositionChangedSignificantly(lastPositions.upperLip, kit.upperLip)) {
+ shouldUpdate = true;
+ lastPositions.upperLip.x = kit.upperLip.x;
+ lastPositions.upperLip.y = kit.upperLip.y;
+ }
+ if (kit.lowerLip && self.hasPositionChangedSignificantly(lastPositions.lowerLip, kit.lowerLip)) {
+ shouldUpdate = true;
+ lastPositions.lowerLip.x = kit.lowerLip.x;
+ lastPositions.lowerLip.y = kit.lowerLip.y;
+ }
+ if (kit.noseTip && self.hasPositionChangedSignificantly(lastPositions.noseTip, kit.noseTip)) {
+ shouldUpdate = true;
+ lastPositions.noseTip.x = kit.noseTip.x;
+ lastPositions.noseTip.y = kit.noseTip.y;
+ }
+ // If no significant changes, skip the update
+ if (!shouldUpdate && !bypassTracking) {
+ return;
+ }
// Update global eye distance once per frame
currentEyeDistance = self.getEyeDistance(kit);
var baseScale = self.calculateFaceScale(kit);
// Update scales
@@ -324,9 +365,10 @@
// Use the global fakeCamera with dynamic scales
self.updateAllFaceElements(fakeCamera, true, false);
return;
}
- // Update all elements with facekit - smoothing is now handled in the update function
+ // Update all elements with facekit
+ self.updateAllFaceElements(facekit, true, false);
};
// Calculate scale based on eye distance
self.calculateFaceScale = function (kit) {
return currentEyeDistance * 0.005;
@@ -355,29 +397,35 @@
****/
/****
* Global Variables
****/
-function _typeof3(o) {
- "@babel/helpers - typeof";
- return _typeof3 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
- return typeof o;
- } : function (o) {
- return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
- }, _typeof3(o);
-}
-function _typeof2(o) {
- "@babel/helpers - typeof";
- return _typeof2 = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
- return typeof o;
- } : function (o) {
- return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
- }, _typeof2(o);
-}
var debugMode = false; // DEBUG MODE DEBUG MODE DEBUG MODE
var bypassTracking = false; // Global variable to bypass face tracking
var currentEyeDistance = 200; // Global variable to store current eye distance
-var smoothingFactor = 0.3; // Controls how smooth the transitions are (0-1, lower = smoother)
-var smoothedFacekit = null; // Smoothed version of the facekit
+var movementThreshold = 5; // Threshold for position changes (in pixels)
+var lastPositions = {
+ // Last tracked positions
+ leftEye: {
+ x: 0,
+ y: 0
+ },
+ rightEye: {
+ x: 0,
+ y: 0
+ },
+ upperLip: {
+ x: 0,
+ y: 0
+ },
+ lowerLip: {
+ x: 0,
+ y: 0
+ },
+ noseTip: {
+ x: 0,
+ y: 0
+ }
+};
var trollFaceOffsets = [{
head: {
x: 0,
y: 0,
@@ -569,39 +617,8 @@
var targetPosition;
var lastNosePosition = null; // Global variable to store last facekit.noseTip.x
var trackingStoppedDelay = 100;
var trackingStoppedCounter = trackingStoppedDelay;
-// Create a cache for smoothing face element positions
-var previousFacekit = null;
-// Helper function to smooth face tracking data
-function smoothFaceTracking(currentKit) {
- if (!currentKit || _typeof3(currentKit) !== 'object') {
- return null;
- }
- // If no previous kit, just use the current one
- if (!previousFacekit) {
- if (currentKit) {
- previousFacekit = JSON.parse(JSON.stringify(currentKit));
- }
- return currentKit;
- }
- // Create a smoothed copy
- var result = JSON.parse(JSON.stringify(currentKit));
- // Only smooth the x,y positions, not any other properties
- for (var key in result) {
- if (result[key] && _typeof2(result[key]) === 'object' && previousFacekit[key] && _typeof2(previousFacekit[key]) === 'object') {
- if ('x' in result[key] && 'x' in previousFacekit[key]) {
- result[key].x = previousFacekit[key].x + (currentKit[key].x - previousFacekit[key].x) * smoothingFactor;
- }
- if ('y' in result[key] && 'y' in previousFacekit[key]) {
- result[key].y = previousFacekit[key].y + (currentKit[key].y - previousFacekit[key].y) * smoothingFactor;
- }
- }
- }
- // Update previous kit for next frame
- previousFacekit = JSON.parse(JSON.stringify(result));
- return result;
-}
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
@@ -624,34 +641,13 @@
LK.getSound('switchTroll').play();
};
// Update function called every frame
game.update = function () {
- // If bypassing tracking
if (bypassTracking) {
// When bypassing tracking, position the troll face at the center and update its elements
trollFace.updateFacePosition();
return;
}
- // If face tracking is working
- if (facekit && facekit.leftEye && facekit.rightEye && facekit.upperLip && facekit.lowerLip) {
- // Reset tracking stopped counter
- trackingStoppedCounter = trackingStoppedDelay;
- // Update face tracking state
- isTrackingFace = true;
- // Apply smoothing to facekit
- smoothedFacekit = smoothFaceTracking(facekit);
- // Update face position
- trollFace.updateFacePosition();
- // Update all face elements with the smoothed data
- trollFace.updateAllFaceElements(smoothedFacekit, true, false);
- trollFace.isCentered = false;
- trollFace.isCentering = false;
- // Update debug points if in debug mode
- if (debugMode && debugPoints) {
- debugPoints.update(facekit);
- }
- return;
- }
if (!facekit || !facekit.noseTip) {
return;
}
// Check if lastNosePosition is the same after trackingStoppedDelay ticks
@@ -669,31 +665,22 @@
trackingStoppedCounter = trackingStoppedDelay; // Reset delay
}
// Update troll face position to match real face
if (isTrackingFace) {
- // Use the nose tip position for the face with easing
- targetPosition.x = facekit.noseTip.x;
- targetPosition.y = facekit.noseTip.y;
- trollFace.x = targetPosition.x;
- trollFace.y = targetPosition.y;
- trollFace.isTweening = true; // TEMP DEBUG
- // Apply tweening for smooth movement and wait for it to finish before starting the next
- // if (!trollFace.isTweening) {
- // trollFace.isTweening = true;
- // tween(trollFace, {
- // x: targetPosition.x,
- // y: targetPosition.y
- // }, {
- // duration: 300,
- // easing: tween.easeInOut,
- // onFinish: function onFinish() {
- // trollFace.isTweening = false;
- // }
- // });
- // }
+ // Only update position if the change exceeds the threshold
+ var dx = Math.abs(targetPosition.x - facekit.noseTip.x);
+ var dy = Math.abs(targetPosition.y - facekit.noseTip.y);
+ if (dx > movementThreshold || dy > movementThreshold) {
+ // Use the nose tip position for the face with easing
+ targetPosition.x = facekit.noseTip.x;
+ targetPosition.y = facekit.noseTip.y;
+ // Apply smoothing using lerp (linear interpolation)
+ trollFace.x = trollFace.x + (targetPosition.x - trollFace.x) * 0.3;
+ trollFace.y = trollFace.y + (targetPosition.y - trollFace.y) * 0.3;
+ trollFace.isTweening = true; // TEMP DEBUG
+ }
// Update face elements to match real face features
- var smoothedFacekit = smoothFaceTracking(facekit);
- trollFace.updateAllFaceElements(smoothedFacekit, true, false);
+ trollFace.updateFacePosition();
trollFace.isCentered = false;
trollFace.isCentering = false;
// Update face tracking state
if (!isTrackingFace) {