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when bypassTracking also set scales to 1 but take into account the var trollFaceOffsets
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when bypassTracking, update all elements position but with fixed positions
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when bypassTracking, face should be placed at the center
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add a new global bypassTracking = false;
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if lastNosePosition is the same after trackingStoppedDelay ticks set isTrackingFace to false;
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Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 485
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if lastNosePosition is the same after trackingStoppedDelay ms set isTrackingFace to false;
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add a global variable lastNosePosition to store last facekit.noseTip.x;
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add a red screen flash when face is centered āŖš” Consider importing and using the following plugins: @upit/tween.v1
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When face is no more detected return the face to the center with tween āŖš” Consider importing and using the following plugins: @upit/tween.v1
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When no face is detected return the face to the center
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in nextStyle use self.currentOffsets instead of full trollFaceOffsets[self.currentStyle - 1]
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use currentOffsets instead of trollFaceOffsets[self.currentStyle - 1] for positions updates
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use a variable for trollFaceOffsets[self.currentStyle - 1] in updateFacePosition
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var DebugPoints = Container.expand(function () { var self = Container.call(this); // Create points for face tracking debugging self.points = { leftEye: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), rightEye: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), noseTip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), mouthCenter: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), upperLip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), lowerLip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), chin: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }) }; // Update debug points to match face points self.update = function () { if (!facekit) { return; } if (facekit.leftEye) { self.points.leftEye.x = facekit.leftEye.x; self.points.leftEye.y = facekit.leftEye.y; } if (facekit.rightEye) { self.points.rightEye.x = facekit.rightEye.x; self.points.rightEye.y = facekit.rightEye.y; } if (facekit.noseTip) { self.points.noseTip.x = facekit.noseTip.x; self.points.noseTip.y = facekit.noseTip.y; } if (facekit.mouthCenter) { self.points.mouthCenter.x = facekit.mouthCenter.x; self.points.mouthCenter.y = facekit.mouthCenter.y; } if (facekit.upperLip) { self.points.upperLip.x = facekit.upperLip.x; self.points.upperLip.y = facekit.upperLip.y; } if (facekit.lowerLip) { self.points.lowerLip.x = facekit.lowerLip.x; self.points.lowerLip.y = facekit.lowerLip.y; } if (facekit.chin) { self.points.chin.x = facekit.chin.x; self.points.chin.y = facekit.chin.y; } }; return self; }); var SwitchButton = Container.expand(function () { var self = Container.call(this); // Create button var buttonBackground = self.attachAsset('trollFaceButton', { anchorX: 0.5, anchorY: 0.5 }); // Add text var buttonText = new Text2('Switch', { size: 50, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Handle press event self.down = function (x, y, obj) { // Scale down for press effect tween(buttonBackground, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; // Handle release event self.up = function (x, y, obj) { // Scale back up on release tween(buttonBackground, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { // Trigger switch event if (self.onSwitch) { self.onSwitch(); } } }); }; return self; }); var TrollFace = Container.expand(function () { var self = Container.call(this); self.scales = { head: { x: 1, y: 1 }, eye: { x: 1, y: 1 }, lip: { x: 1, y: 1 } }; // Properties self.currentStyle = 1; self.currentOffsets = trollFaceOffsets[self.currentStyle - 1]; self.elements = {}; // Initialize the troll face elements self.initialize = function (style) { // Clear previous elements self.removeAllElements(); // Create new elements for the selected style self.createFaceElements(style || self.currentStyle); }; // Create face elements for a specific style self.createFaceElements = function (style) { // Create head self.elements.head = self.attachAsset('trollHead' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1, alpha: 1 // DEBUG }); // Create eyes self.elements.leftEye = self.attachAsset('trollLeftEye' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); self.elements.rightEye = self.attachAsset('trollRightEye' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); // Create upper lip self.elements.upperLip = self.attachAsset('trollUpperLip' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); // Create lower lip self.elements.lowerLip = self.attachAsset('trollLowerLip' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); }; // Remove all face elements self.removeAllElements = function () { if (self.elements.head) { self.removeChild(self.elements.head); } if (self.elements.leftEye) { self.removeChild(self.elements.leftEye); } if (self.elements.rightEye) { self.removeChild(self.elements.rightEye); } if (self.elements.upperLip) { self.removeChild(self.elements.upperLip); } if (self.elements.lowerLip) { self.removeChild(self.elements.lowerLip); } }; // Change to the next troll face style self.nextStyle = function (forcedStyle) { self.currentStyle = forcedStyle || self.currentStyle % 3 + 1; self.initialize(); self.currentOffsets = trollFaceOffsets[self.currentStyle - 1]; // Calculate face scale once and reuse var baseScale = self.calculateFaceScale(); // Calculate all scales upfront self.scales = { head: { x: baseScale * self.currentOffsets.head.scale.x, y: baseScale * self.currentOffsets.head.scale.y }, eye: { x: baseScale * self.currentOffsets.leftEye.scale.x, y: baseScale * self.currentOffsets.leftEye.scale.y }, lip: { x: baseScale * self.currentOffsets.upperLip.scale.x, y: baseScale * self.currentOffsets.upperLip.scale.y } }; return self.currentStyle; }; // Update face elements to match real face self.updateFacePosition = function () { if (!facekit) { return; } // Use a variable for trollFaceOffsets[self.currentStyle - 1] // Position the head at the center of the face if (self.elements.head) { // Ensure scale is an object with x and y properties if (_typeof(self.elements.head.scale) !== 'object') { self.elements.head.scale = { x: 1, y: 1 }; } self.elements.head.scale.x = self.scales.head.x; self.elements.head.scale.y = self.scales.head.y; } // Position the eyes to match real eyes if (self.elements.leftEye && facekit.leftEye) { self.elements.leftEye.x = facekit.leftEye.x - self.x + self.currentOffsets.leftEye.x; self.elements.leftEye.y = facekit.leftEye.y - self.y + self.currentOffsets.leftEye.y; self.elements.leftEye.scale = self.scales.eye; } if (self.elements.rightEye && facekit.rightEye) { self.elements.rightEye.x = facekit.rightEye.x - self.x + self.currentOffsets.rightEye.x; self.elements.rightEye.y = facekit.rightEye.y - self.y + self.currentOffsets.rightEye.y; self.elements.rightEye.scale = self.scales.eye; } // Position the upper lip to match real upper lip if (self.elements.upperLip && facekit.upperLip) { self.elements.upperLip.x = facekit.upperLip.x - self.x + self.currentOffsets.upperLip.x; self.elements.upperLip.y = facekit.upperLip.y - self.y + self.currentOffsets.upperLip.y; self.elements.upperLip.scale = self.scales.lip; } // Position the lower lip to match real lower lip if (self.elements.lowerLip && facekit.lowerLip) { self.elements.lowerLip.x = facekit.lowerLip.x - self.x + self.currentOffsets.lowerLip.x; self.elements.lowerLip.y = facekit.lowerLip.y - self.y + self.currentOffsets.lowerLip.y; self.elements.lowerLip.scale = self.scales.lip; // Adjust lower lip height based on whether mouth is open if (facekit.mouthOpen) { //self.elements.lowerLip.scale.y = self.scales.lip.y * 1.5; } } }; // Calculate scale based on eye distance self.calculateFaceScale = function () { if (facekit && facekit.leftEye && facekit.rightEye) { var eyeDistance = Math.sqrt(Math.pow(facekit.leftEye.x - facekit.rightEye.x, 2) + Math.pow(facekit.leftEye.y - facekit.rightEye.y, 2)); return eyeDistance / 200; } return 1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ /**** * Global Variables ****/ var debugMode = true; // DEBUG MODE DEBUG MODE DEBUG MODE var targetPosition; var trollFaceOffsets = [{ head: { x: 0, y: 0, scale: { x: 1, y: 1 } }, leftEye: { x: -50, y: -20, scale: { x: 0.6, y: 0.6 } }, rightEye: { x: 50, y: -20, scale: { x: 0.6, y: 0.6 } }, upperLip: { x: 0, y: 30, scale: { x: 1, y: 1 } }, lowerLip: { x: 0, y: 50, scale: { x: 1, y: 1 } } }, { head: { x: 0, y: 0, scale: { x: 1, y: 1 } }, leftEye: { x: 60, y: -18, scale: { x: 0.7, y: 0.7 } }, rightEye: { x: -60, y: -18, scale: { x: 0.7, y: 0.7 } }, upperLip: { x: -200, y: 28 + 200, scale: { x: 0.8, y: 0.8 } }, lowerLip: { x: -200, y: 48 + 200, scale: { x: 1, y: 1 } } }, { head: { x: 0, y: 0, scale: { x: 1, y: 1 } }, leftEye: { x: -55, y: -22, scale: { x: 1, y: 1 } }, rightEye: { x: 55, y: -22, scale: { x: 1, y: 1 } }, upperLip: { x: 0, y: 32, scale: { x: 1, y: 1 } }, lowerLip: { x: 0, y: 52, scale: { x: 1, y: 1 } } }]; // Global array to store offsets for each element of each trollface var background; var instructionText; var styleText; var trollFace; var debugPoints; var backgroundContainer; var middlegroundContainer; var foregroundContainer; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } /**** * Game Functions ****/ // Handle tap anywhere on the screen to change face game.down = function (x, y, obj) { // Switch to the next troll face style var newStyle = trollFace.nextStyle(); // Save the current style to storage storage.lastTrollStyle = newStyle; // Update the style text styleText.setText('Style: ' + newStyle + '/3'); // Play switch sound LK.getSound('switchTroll').play(); }; // Update function called every frame game.update = function () { // Update troll face position to match real face if (facekit && facekit.noseTip) { // Use the nose tip position for the face with easing targetPosition.x = facekit.noseTip.x; targetPosition.y = facekit.noseTip.y; // Apply tweening for smooth movement and wait for it to finish before starting the next if (!trollFace.isTweening) { trollFace.isTweening = true; tween(trollFace, { x: targetPosition.x, y: targetPosition.y }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { trollFace.isTweening = false; } }); } // Update face elements to match real face features trollFace.updateFacePosition(); } else { // If face is not detected, return the face to the center if (!trollFace.isTweening) { trollFace.isTweening = true; tween(trollFace, { x: 2048 / 2, y: 2732 / 2 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { trollFace.isTweening = false; } }); } } }; function initializeGame() { // Initialize game // Create containers for layering backgroundContainer = new Container(); middlegroundContainer = new Container(); foregroundContainer = new Container(); // Add containers to game game.addChild(backgroundContainer); game.addChild(middlegroundContainer); game.addChild(foregroundContainer); // Global target position for the troll face targetPosition = { x: 2048 / 2, y: 2732 / 2 }; // Setup background background = LK.getAsset('whiteBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, visible: false }); backgroundContainer.addChild(background); // Setup UI text instructionText = new Text2('Tap anywhere to change troll face', { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); LK.gui.top.addChild(instructionText); instructionText.y = 50; // Load the last used style from storage var lastStyle = storage.lastTrollStyle || 1; // Create the troll face trollFace = new TrollFace(); trollFace.currentStyle = lastStyle; trollFace.initialize(); trollFace.nextStyle(lastStyle); middlegroundContainer.addChild(trollFace); // Set the troll face position to the center of the screen trollFace.x = 2048 / 2; trollFace.y = 2732 / 2; // Add style text styleText = new Text2('Style: ' + lastStyle + '/3', { size: 50, fill: 0xFF0000 }); styleText.anchor.set(0.5, 0); LK.gui.top.addChild(styleText); styleText.y = 120; // Debug mode (turn on for development, off for production) debugPoints = null; if (debugMode) { debugPoints = new DebugPoints(); foregroundContainer.addChild(debugPoints); } } // Initialize the game initializeGame();
===================================================================
--- original.js
+++ change.js
@@ -305,18 +305,18 @@
leftEye: {
x: -50,
y: -20,
scale: {
- x: 1,
- y: 1
+ x: 0.6,
+ y: 0.6
}
},
rightEye: {
x: 50,
y: -20,
scale: {
- x: 1,
- y: 1
+ x: 0.6,
+ y: 0.6
}
},
upperLip: {
x: 0,