Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
when bypassTracking also set scales to 1 but take into account the var trollFaceOffsets
Code edit (4 edits merged)
Please save this source code
User prompt
when bypassTracking, update all elements position but with fixed positions
User prompt
when bypassTracking, face should be placed at the center
Code edit (1 edits merged)
Please save this source code
User prompt
add a new global bypassTracking = false;
Code edit (1 edits merged)
Please save this source code
User prompt
if lastNosePosition is the same after trackingStoppedDelay ticks set isTrackingFace to false;
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 485
User prompt
if lastNosePosition is the same after trackingStoppedDelay ms set isTrackingFace to false;
Code edit (12 edits merged)
Please save this source code
User prompt
add a global variable lastNosePosition to store last facekit.noseTip.x;
Code edit (8 edits merged)
Please save this source code
User prompt
add a red screen flash when face is centered āŖš” Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
When face is no more detected return the face to the center with tween āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
When no face is detected return the face to the center
Code edit (12 edits merged)
Please save this source code
User prompt
in nextStyle use self.currentOffsets instead of full trollFaceOffsets[self.currentStyle - 1]
Code edit (1 edits merged)
Please save this source code
Code edit (4 edits merged)
Please save this source code
User prompt
use currentOffsets instead of trollFaceOffsets[self.currentStyle - 1] for positions updates
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); var facekit = LK.import("@upit/facekit.v1"); /**** * Classes ****/ var DebugPoints = Container.expand(function () { var self = Container.call(this); // Create points for face tracking debugging self.points = { leftEye: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), rightEye: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), noseTip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), mouthCenter: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), upperLip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), lowerLip: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }), chin: self.attachAsset('debugFacePoints', { anchorX: 0.5, anchorY: 0.5 }) }; // Update debug points to match face points self.update = function () { if (!facekit) { return; } if (facekit.leftEye) { self.points.leftEye.x = facekit.leftEye.x; self.points.leftEye.y = facekit.leftEye.y; } if (facekit.rightEye) { self.points.rightEye.x = facekit.rightEye.x; self.points.rightEye.y = facekit.rightEye.y; } if (facekit.noseTip) { self.points.noseTip.x = facekit.noseTip.x; self.points.noseTip.y = facekit.noseTip.y; } if (facekit.mouthCenter) { self.points.mouthCenter.x = facekit.mouthCenter.x; self.points.mouthCenter.y = facekit.mouthCenter.y; } if (facekit.upperLip) { self.points.upperLip.x = facekit.upperLip.x; self.points.upperLip.y = facekit.upperLip.y; } if (facekit.lowerLip) { self.points.lowerLip.x = facekit.lowerLip.x; self.points.lowerLip.y = facekit.lowerLip.y; } if (facekit.chin) { self.points.chin.x = facekit.chin.x; self.points.chin.y = facekit.chin.y; } }; return self; }); var SwitchButton = Container.expand(function () { var self = Container.call(this); // Create button var buttonBackground = self.attachAsset('trollFaceButton', { anchorX: 0.5, anchorY: 0.5 }); // Add text var buttonText = new Text2('Switch', { size: 50, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Handle press event self.down = function (x, y, obj) { // Scale down for press effect tween(buttonBackground, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); }; // Handle release event self.up = function (x, y, obj) { // Scale back up on release tween(buttonBackground, { scaleX: 1, scaleY: 1 }, { duration: 100, onFinish: function onFinish() { // Trigger switch event if (self.onSwitch) { self.onSwitch(); } } }); }; return self; }); var TrollFace = Container.expand(function () { var self = Container.call(this); self.scales = { head: { x: 1, y: 1 }, eye: { x: 1, y: 1 }, lip: { x: 1, y: 1 } }; // Properties self.currentStyle = 1; self.elements = {}; // Initialize the troll face elements self.initialize = function (style) { // Clear previous elements self.removeAllElements(); // Create new elements for the selected style self.createFaceElements(style || self.currentStyle); }; // Create face elements for a specific style self.createFaceElements = function (style) { // Create head self.elements.head = self.attachAsset('trollHead' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1, alpha: 1 // DEBUG }); // Create eyes self.elements.leftEye = self.attachAsset('trollLeftEye' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); self.elements.rightEye = self.attachAsset('trollRightEye' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); // Create upper lip self.elements.upperLip = self.attachAsset('trollUpperLip' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); // Create lower lip self.elements.lowerLip = self.attachAsset('trollLowerLip' + style, { anchorX: 0.5, anchorY: 0.5, scale: 1 }); }; // Remove all face elements self.removeAllElements = function () { if (self.elements.head) { self.removeChild(self.elements.head); } if (self.elements.leftEye) { self.removeChild(self.elements.leftEye); } if (self.elements.rightEye) { self.removeChild(self.elements.rightEye); } if (self.elements.upperLip) { self.removeChild(self.elements.upperLip); } if (self.elements.lowerLip) { self.removeChild(self.elements.lowerLip); } }; // Change to the next troll face style self.nextStyle = function (forcedStyle) { self.currentStyle = forcedStyle || self.currentStyle % 3 + 1; self.initialize(); // Calculate face scale once and reuse var baseScale = self.calculateFaceScale(); // Calculate all scales upfront self.scales = { head: { x: baseScale * trollFaceOffsets[self.currentStyle - 1].head.scale.x, y: baseScale * trollFaceOffsets[self.currentStyle - 1].head.scale.y }, eye: { x: baseScale * trollFaceOffsets[self.currentStyle - 1].leftEye.scale.x, y: baseScale * trollFaceOffsets[self.currentStyle - 1].leftEye.scale.y }, lip: { x: baseScale * trollFaceOffsets[self.currentStyle - 1].upperLip.scale.x, y: baseScale * trollFaceOffsets[self.currentStyle - 1].upperLip.scale.y } }; return self.currentStyle; }; // Update face elements to match real face self.updateFacePosition = function () { if (!facekit) { return; } // Use a variable for trollFaceOffsets[self.currentStyle - 1] var currentOffsets = trollFaceOffsets[self.currentStyle - 1]; // Position the head at the center of the face if (self.elements.head) { // Ensure scale is an object with x and y properties if (_typeof(self.elements.head.scale) !== 'object') { self.elements.head.scale = { x: 1, y: 1 }; } self.elements.head.scale.x = self.scales.head.x; self.elements.head.scale.y = self.scales.head.y; } // Position the eyes to match real eyes if (self.elements.leftEye && facekit.leftEye) { self.elements.leftEye.x = facekit.leftEye.x - self.x + currentOffsets.leftEye.x; self.elements.leftEye.y = facekit.leftEye.y - self.y + currentOffsets.leftEye.y; self.elements.leftEye.scale = self.scales.eye; } if (self.elements.rightEye && facekit.rightEye) { self.elements.rightEye.x = facekit.rightEye.x - self.x + currentOffsets.rightEye.x; self.elements.rightEye.y = facekit.rightEye.y - self.y + currentOffsets.rightEye.y; self.elements.rightEye.scale = self.scales.eye; } // Position the upper lip to match real upper lip if (self.elements.upperLip && facekit.upperLip) { self.elements.upperLip.x = facekit.upperLip.x - self.x + currentOffsets.upperLip.x; self.elements.upperLip.y = facekit.upperLip.y - self.y + currentOffsets.upperLip.y; self.elements.upperLip.scale = self.scales.lip; } // Position the lower lip to match real lower lip if (self.elements.lowerLip && facekit.lowerLip) { self.elements.lowerLip.x = facekit.lowerLip.x - self.x + currentOffsets.lowerLip.x; self.elements.lowerLip.y = facekit.lowerLip.y - self.y + currentOffsets.lowerLip.y; self.elements.lowerLip.scale = self.scales.lip; // Adjust lower lip height based on whether mouth is open if (facekit.mouthOpen) { //self.elements.lowerLip.scale.y = self.scales.lip.y * 1.5; } } }; // Calculate scale based on eye distance self.calculateFaceScale = function () { if (facekit && facekit.leftEye && facekit.rightEye) { var eyeDistance = Math.sqrt(Math.pow(facekit.leftEye.x - facekit.rightEye.x, 2) + Math.pow(facekit.leftEye.y - facekit.rightEye.y, 2)); return eyeDistance / 200; } return 1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ /**** * Global Variables ****/ var debugMode = true; // DEBUG MODE DEBUG MODE DEBUG MODE var targetPosition; var trollFaceOffsets = [{ head: { x: 0, y: 0, scale: { x: 1, y: 1 } }, leftEye: { x: -50, y: -20, scale: { x: 1, y: 1 } }, rightEye: { x: 50, y: -20, scale: { x: 1, y: 1 } }, upperLip: { x: 0, y: 30, scale: { x: 1, y: 1 } }, lowerLip: { x: 0, y: 50, scale: { x: 1, y: 1 } } }, { head: { x: 0, y: 0, scale: { x: 1, y: 1 } }, leftEye: { x: -175, y: -18, scale: { x: 0.7, y: 0.7 } }, rightEye: { x: 75, y: -18, scale: { x: 0.7, y: 0.7 } }, upperLip: { x: 0, y: 28 + 200, scale: { x: 0.8, y: 0.8 } }, lowerLip: { x: 0, y: 48 + 200, scale: { x: 1, y: 1 } } }, { head: { x: 0, y: 0, scale: { x: 1, y: 1 } }, leftEye: { x: -55, y: -22, scale: { x: 1, y: 1 } }, rightEye: { x: 55, y: -22, scale: { x: 1, y: 1 } }, upperLip: { x: 0, y: 32, scale: { x: 1, y: 1 } }, lowerLip: { x: 0, y: 52, scale: { x: 1, y: 1 } } }]; // Global array to store offsets for each element of each trollface var background; var instructionText; var styleText; var trollFace; var debugPoints; var backgroundContainer; var middlegroundContainer; var foregroundContainer; function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } /**** * Game Functions ****/ // Handle tap anywhere on the screen to change face game.down = function (x, y, obj) { // Switch to the next troll face style var newStyle = trollFace.nextStyle(); // Save the current style to storage storage.lastTrollStyle = newStyle; // Update the style text styleText.setText('Style: ' + newStyle + '/3'); // Play switch sound LK.getSound('switchTroll').play(); }; // Update function called every frame game.update = function () { // Update troll face position to match real face if (facekit && facekit.noseTip) { // Use the nose tip position for the face with easing targetPosition.x = facekit.noseTip.x; targetPosition.y = facekit.noseTip.y; // Apply tweening for smooth movement and wait for it to finish before starting the next if (!trollFace.isTweening) { trollFace.isTweening = true; tween(trollFace, { x: targetPosition.x, y: targetPosition.y }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { trollFace.isTweening = false; } }); } // Update face elements to match real face features trollFace.updateFacePosition(); } }; function initializeGame() { // Initialize game // Create containers for layering backgroundContainer = new Container(); middlegroundContainer = new Container(); foregroundContainer = new Container(); // Add containers to game game.addChild(backgroundContainer); game.addChild(middlegroundContainer); game.addChild(foregroundContainer); // Global target position for the troll face targetPosition = { x: 2048 / 2, y: 2732 / 2 }; // Setup background background = LK.getAsset('whiteBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, visible: false }); backgroundContainer.addChild(background); // Setup UI text instructionText = new Text2('Tap anywhere to change troll face', { size: 60, fill: 0xFFFFFF }); instructionText.anchor.set(0.5, 0); LK.gui.top.addChild(instructionText); instructionText.y = 50; // Add style text styleText = new Text2('Style: 1/3', { size: 50, fill: 0xFFFFFF }); styleText.anchor.set(0.5, 0); LK.gui.top.addChild(styleText); styleText.y = 120; // Load the last used style from storage var lastStyle = storage.lastTrollStyle || 1; // Create the troll face trollFace = new TrollFace(); trollFace.currentStyle = lastStyle; trollFace.initialize(); trollFace.nextStyle(lastStyle); middlegroundContainer.addChild(trollFace); // Set the troll face position to the center of the screen trollFace.x = 2048 / 2; trollFace.y = 2732 / 2; // Debug mode (turn on for development, off for production) debugPoints = null; if (debugMode) { debugPoints = new DebugPoints(); foregroundContainer.addChild(debugPoints); } } // Initialize the game initializeGame();
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
var DebugPoints = Container.expand(function () {
var self = Container.call(this);
// Create points for face tracking debugging
self.points = {
leftEye: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
rightEye: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
noseTip: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
mouthCenter: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
upperLip: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
lowerLip: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
chin: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
})
};
// Update debug points to match face points
self.update = function () {
if (!facekit) {
return;
}
if (facekit.leftEye) {
self.points.leftEye.x = facekit.leftEye.x;
self.points.leftEye.y = facekit.leftEye.y;
}
if (facekit.rightEye) {
self.points.rightEye.x = facekit.rightEye.x;
self.points.rightEye.y = facekit.rightEye.y;
}
if (facekit.noseTip) {
self.points.noseTip.x = facekit.noseTip.x;
self.points.noseTip.y = facekit.noseTip.y;
}
if (facekit.mouthCenter) {
self.points.mouthCenter.x = facekit.mouthCenter.x;
self.points.mouthCenter.y = facekit.mouthCenter.y;
}
if (facekit.upperLip) {
self.points.upperLip.x = facekit.upperLip.x;
self.points.upperLip.y = facekit.upperLip.y;
}
if (facekit.lowerLip) {
self.points.lowerLip.x = facekit.lowerLip.x;
self.points.lowerLip.y = facekit.lowerLip.y;
}
if (facekit.chin) {
self.points.chin.x = facekit.chin.x;
self.points.chin.y = facekit.chin.y;
}
};
return self;
});
var SwitchButton = Container.expand(function () {
var self = Container.call(this);
// Create button
var buttonBackground = self.attachAsset('trollFaceButton', {
anchorX: 0.5,
anchorY: 0.5
});
// Add text
var buttonText = new Text2('Switch', {
size: 50,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
// Handle press event
self.down = function (x, y, obj) {
// Scale down for press effect
tween(buttonBackground, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
// Handle release event
self.up = function (x, y, obj) {
// Scale back up on release
tween(buttonBackground, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
onFinish: function onFinish() {
// Trigger switch event
if (self.onSwitch) {
self.onSwitch();
}
}
});
};
return self;
});
var TrollFace = Container.expand(function () {
var self = Container.call(this);
self.scales = {
head: {
x: 1,
y: 1
},
eye: {
x: 1,
y: 1
},
lip: {
x: 1,
y: 1
}
};
// Properties
self.currentStyle = 1;
self.elements = {};
// Initialize the troll face elements
self.initialize = function (style) {
// Clear previous elements
self.removeAllElements();
// Create new elements for the selected style
self.createFaceElements(style || self.currentStyle);
};
// Create face elements for a specific style
self.createFaceElements = function (style) {
// Create head
self.elements.head = self.attachAsset('trollHead' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1,
alpha: 1 // DEBUG
});
// Create eyes
self.elements.leftEye = self.attachAsset('trollLeftEye' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
self.elements.rightEye = self.attachAsset('trollRightEye' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
// Create upper lip
self.elements.upperLip = self.attachAsset('trollUpperLip' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
// Create lower lip
self.elements.lowerLip = self.attachAsset('trollLowerLip' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
};
// Remove all face elements
self.removeAllElements = function () {
if (self.elements.head) {
self.removeChild(self.elements.head);
}
if (self.elements.leftEye) {
self.removeChild(self.elements.leftEye);
}
if (self.elements.rightEye) {
self.removeChild(self.elements.rightEye);
}
if (self.elements.upperLip) {
self.removeChild(self.elements.upperLip);
}
if (self.elements.lowerLip) {
self.removeChild(self.elements.lowerLip);
}
};
// Change to the next troll face style
self.nextStyle = function (forcedStyle) {
self.currentStyle = forcedStyle || self.currentStyle % 3 + 1;
self.initialize();
// Calculate face scale once and reuse
var baseScale = self.calculateFaceScale();
// Calculate all scales upfront
self.scales = {
head: {
x: baseScale * trollFaceOffsets[self.currentStyle - 1].head.scale.x,
y: baseScale * trollFaceOffsets[self.currentStyle - 1].head.scale.y
},
eye: {
x: baseScale * trollFaceOffsets[self.currentStyle - 1].leftEye.scale.x,
y: baseScale * trollFaceOffsets[self.currentStyle - 1].leftEye.scale.y
},
lip: {
x: baseScale * trollFaceOffsets[self.currentStyle - 1].upperLip.scale.x,
y: baseScale * trollFaceOffsets[self.currentStyle - 1].upperLip.scale.y
}
};
return self.currentStyle;
};
// Update face elements to match real face
self.updateFacePosition = function () {
if (!facekit) {
return;
}
// Use a variable for trollFaceOffsets[self.currentStyle - 1]
var currentOffsets = trollFaceOffsets[self.currentStyle - 1];
// Position the head at the center of the face
if (self.elements.head) {
// Ensure scale is an object with x and y properties
if (_typeof(self.elements.head.scale) !== 'object') {
self.elements.head.scale = {
x: 1,
y: 1
};
}
self.elements.head.scale.x = self.scales.head.x;
self.elements.head.scale.y = self.scales.head.y;
}
// Position the eyes to match real eyes
if (self.elements.leftEye && facekit.leftEye) {
self.elements.leftEye.x = facekit.leftEye.x - self.x + currentOffsets.leftEye.x;
self.elements.leftEye.y = facekit.leftEye.y - self.y + currentOffsets.leftEye.y;
self.elements.leftEye.scale = self.scales.eye;
}
if (self.elements.rightEye && facekit.rightEye) {
self.elements.rightEye.x = facekit.rightEye.x - self.x + currentOffsets.rightEye.x;
self.elements.rightEye.y = facekit.rightEye.y - self.y + currentOffsets.rightEye.y;
self.elements.rightEye.scale = self.scales.eye;
}
// Position the upper lip to match real upper lip
if (self.elements.upperLip && facekit.upperLip) {
self.elements.upperLip.x = facekit.upperLip.x - self.x + currentOffsets.upperLip.x;
self.elements.upperLip.y = facekit.upperLip.y - self.y + currentOffsets.upperLip.y;
self.elements.upperLip.scale = self.scales.lip;
}
// Position the lower lip to match real lower lip
if (self.elements.lowerLip && facekit.lowerLip) {
self.elements.lowerLip.x = facekit.lowerLip.x - self.x + currentOffsets.lowerLip.x;
self.elements.lowerLip.y = facekit.lowerLip.y - self.y + currentOffsets.lowerLip.y;
self.elements.lowerLip.scale = self.scales.lip;
// Adjust lower lip height based on whether mouth is open
if (facekit.mouthOpen) {
//self.elements.lowerLip.scale.y = self.scales.lip.y * 1.5;
}
}
};
// Calculate scale based on eye distance
self.calculateFaceScale = function () {
if (facekit && facekit.leftEye && facekit.rightEye) {
var eyeDistance = Math.sqrt(Math.pow(facekit.leftEye.x - facekit.rightEye.x, 2) + Math.pow(facekit.leftEye.y - facekit.rightEye.y, 2));
return eyeDistance / 200;
}
return 1;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
/****
* Global Variables
****/
var debugMode = true; // DEBUG MODE DEBUG MODE DEBUG MODE
var targetPosition;
var trollFaceOffsets = [{
head: {
x: 0,
y: 0,
scale: {
x: 1,
y: 1
}
},
leftEye: {
x: -50,
y: -20,
scale: {
x: 1,
y: 1
}
},
rightEye: {
x: 50,
y: -20,
scale: {
x: 1,
y: 1
}
},
upperLip: {
x: 0,
y: 30,
scale: {
x: 1,
y: 1
}
},
lowerLip: {
x: 0,
y: 50,
scale: {
x: 1,
y: 1
}
}
}, {
head: {
x: 0,
y: 0,
scale: {
x: 1,
y: 1
}
},
leftEye: {
x: -175,
y: -18,
scale: {
x: 0.7,
y: 0.7
}
},
rightEye: {
x: 75,
y: -18,
scale: {
x: 0.7,
y: 0.7
}
},
upperLip: {
x: 0,
y: 28 + 200,
scale: {
x: 0.8,
y: 0.8
}
},
lowerLip: {
x: 0,
y: 48 + 200,
scale: {
x: 1,
y: 1
}
}
}, {
head: {
x: 0,
y: 0,
scale: {
x: 1,
y: 1
}
},
leftEye: {
x: -55,
y: -22,
scale: {
x: 1,
y: 1
}
},
rightEye: {
x: 55,
y: -22,
scale: {
x: 1,
y: 1
}
},
upperLip: {
x: 0,
y: 32,
scale: {
x: 1,
y: 1
}
},
lowerLip: {
x: 0,
y: 52,
scale: {
x: 1,
y: 1
}
}
}]; // Global array to store offsets for each element of each trollface
var background;
var instructionText;
var styleText;
var trollFace;
var debugPoints;
var backgroundContainer;
var middlegroundContainer;
var foregroundContainer;
function _typeof(o) {
"@babel/helpers - typeof";
return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) {
return typeof o;
} : function (o) {
return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o;
}, _typeof(o);
}
/****
* Game Functions
****/
// Handle tap anywhere on the screen to change face
game.down = function (x, y, obj) {
// Switch to the next troll face style
var newStyle = trollFace.nextStyle();
// Save the current style to storage
storage.lastTrollStyle = newStyle;
// Update the style text
styleText.setText('Style: ' + newStyle + '/3');
// Play switch sound
LK.getSound('switchTroll').play();
};
// Update function called every frame
game.update = function () {
// Update troll face position to match real face
if (facekit && facekit.noseTip) {
// Use the nose tip position for the face with easing
targetPosition.x = facekit.noseTip.x;
targetPosition.y = facekit.noseTip.y;
// Apply tweening for smooth movement and wait for it to finish before starting the next
if (!trollFace.isTweening) {
trollFace.isTweening = true;
tween(trollFace, {
x: targetPosition.x,
y: targetPosition.y
}, {
duration: 300,
easing: tween.easeInOut,
onFinish: function onFinish() {
trollFace.isTweening = false;
}
});
}
// Update face elements to match real face features
trollFace.updateFacePosition();
}
};
function initializeGame() {
// Initialize game
// Create containers for layering
backgroundContainer = new Container();
middlegroundContainer = new Container();
foregroundContainer = new Container();
// Add containers to game
game.addChild(backgroundContainer);
game.addChild(middlegroundContainer);
game.addChild(foregroundContainer);
// Global target position for the troll face
targetPosition = {
x: 2048 / 2,
y: 2732 / 2
};
// Setup background
background = LK.getAsset('whiteBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
visible: false
});
backgroundContainer.addChild(background);
// Setup UI text
instructionText = new Text2('Tap anywhere to change troll face', {
size: 60,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
LK.gui.top.addChild(instructionText);
instructionText.y = 50;
// Add style text
styleText = new Text2('Style: 1/3', {
size: 50,
fill: 0xFFFFFF
});
styleText.anchor.set(0.5, 0);
LK.gui.top.addChild(styleText);
styleText.y = 120;
// Load the last used style from storage
var lastStyle = storage.lastTrollStyle || 1;
// Create the troll face
trollFace = new TrollFace();
trollFace.currentStyle = lastStyle;
trollFace.initialize();
trollFace.nextStyle(lastStyle);
middlegroundContainer.addChild(trollFace);
// Set the troll face position to the center of the screen
trollFace.x = 2048 / 2;
trollFace.y = 2732 / 2;
// Debug mode (turn on for development, off for production)
debugPoints = null;
if (debugMode) {
debugPoints = new DebugPoints();
foregroundContainer.addChild(debugPoints);
}
}
// Initialize the game
initializeGame();