Code edit (1 edits merged)
Please save this source code
User prompt
Call update face after switching
User prompt
Call updatefaceposition once at game start
User prompt
Call updatefaceposition once then only when not tweening
User prompt
Call updatefaceposition only when not tweening
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'TypeError: target is not an Object. (evaluating 'key in target')' in or related to this line: 'tween(self.elements.head.scale, {' Line Number: 215
User prompt
Apply tween for head scale too āŖš” Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Add a system to wait for tween anim to end before starting the next āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Add a global target position and use easing to make face movement less jerky āŖš” Consider importing and using the following plugins: @upit/tween.v1
User prompt
Use nose tip position for face
User prompt
Add a new background asset
User prompt
Remove switchButton (but keep troll face switch feature when player taps screen
User prompt
Add a white background
User prompt
Add separate assets for left and right eyes
User prompt
Please fix the bug: 'TypeError: self.elements.mouth.scale.set is not a function. (In 'self.elements.mouth.scale.set(self.elements.head.scale.x * 0.7, self.elements.head.scale.y * 0.7)', 'self.elements.mouth.scale.set' is undefined)' in or related to this line: 'self.elements.mouth.scale.set(self.elements.head.scale.x * 0.7, self.elements.head.scale.y * 0.7);' Line Number: 246
User prompt
Please fix the bug: 'TypeError: self.elements.rightEye.scale.set is not a function. (In 'self.elements.rightEye.scale.set(self.elements.head.scale.x * 0.5, self.elements.head.scale.y * 0.5)', 'self.elements.rightEye.scale.set' is undefined)' in or related to this line: 'self.elements.rightEye.scale.set(self.elements.head.scale.x * 0.5, self.elements.head.scale.y * 0.5);' Line Number: 234
User prompt
Please fix the bug: 'TypeError: self.elements.leftEye.scale.set is not a function. (In 'self.elements.leftEye.scale.set(self.elements.head.scale.x * 0.5, self.elements.head.scale.y * 0.5)', 'self.elements.leftEye.scale.set' is undefined)' in or related to this line: 'self.elements.leftEye.scale.set(self.elements.head.scale.x * 0.5, self.elements.head.scale.y * 0.5);' Line Number: 223
User prompt
Please fix the bug: 'TypeError: self.elements.head.scale.set is not a function. (In 'self.elements.head.scale.set(scale * 1.5, scale * 1.8)', 'self.elements.head.scale.set' is undefined)' in or related to this line: 'self.elements.head.scale.set(scale * 1.5, scale * 1.8);' Line Number: 211
Code edit (1 edits merged)
Please save this source code
User prompt
TrollFace Takeover
Initial prompt
Facekit funny tool where you face is replaced by a troll face. You can choose between 3 troll faces. Each face has assets for each part, i.e. head_0, leftEye_0, rightEye_0, upperLip_0, lowerLip_0. Player tap screen to switch between faces.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
var facekit = LK.import("@upit/facekit.v1");
/****
* Classes
****/
var DebugPoints = Container.expand(function () {
var self = Container.call(this);
// Create points for face tracking debugging
self.points = {
leftEye: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
rightEye: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
noseTip: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
mouthCenter: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
upperLip: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
lowerLip: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
}),
chin: self.attachAsset('debugFacePoints', {
anchorX: 0.5,
anchorY: 0.5
})
};
// Update debug points to match face points
self.update = function () {
if (!facekit) {
return;
}
if (facekit.leftEye) {
self.points.leftEye.x = facekit.leftEye.x;
self.points.leftEye.y = facekit.leftEye.y;
}
if (facekit.rightEye) {
self.points.rightEye.x = facekit.rightEye.x;
self.points.rightEye.y = facekit.rightEye.y;
}
if (facekit.noseTip) {
self.points.noseTip.x = facekit.noseTip.x;
self.points.noseTip.y = facekit.noseTip.y;
}
if (facekit.mouthCenter) {
self.points.mouthCenter.x = facekit.mouthCenter.x;
self.points.mouthCenter.y = facekit.mouthCenter.y;
}
if (facekit.upperLip) {
self.points.upperLip.x = facekit.upperLip.x;
self.points.upperLip.y = facekit.upperLip.y;
}
if (facekit.lowerLip) {
self.points.lowerLip.x = facekit.lowerLip.x;
self.points.lowerLip.y = facekit.lowerLip.y;
}
if (facekit.chin) {
self.points.chin.x = facekit.chin.x;
self.points.chin.y = facekit.chin.y;
}
};
return self;
});
var SwitchButton = Container.expand(function () {
var self = Container.call(this);
// Create button
var buttonBackground = self.attachAsset('trollFaceButton', {
anchorX: 0.5,
anchorY: 0.5
});
// Add text
var buttonText = new Text2('Switch', {
size: 50,
fill: 0xFFFFFF
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
// Handle press event
self.down = function (x, y, obj) {
// Scale down for press effect
tween(buttonBackground, {
scaleX: 0.9,
scaleY: 0.9
}, {
duration: 100
});
};
// Handle release event
self.up = function (x, y, obj) {
// Scale back up on release
tween(buttonBackground, {
scaleX: 1,
scaleY: 1
}, {
duration: 100,
onFinish: function onFinish() {
// Trigger switch event
if (self.onSwitch) {
self.onSwitch();
}
}
});
};
return self;
});
var TrollFace = Container.expand(function () {
var self = Container.call(this);
// Properties
self.currentStyle = 1;
self.elements = {};
// Initialize the troll face elements
self.initialize = function (style) {
// Clear previous elements
self.removeAllElements();
// Create new elements for the selected style
self.createFaceElements(style || self.currentStyle);
};
// Create face elements for a specific style
self.createFaceElements = function (style) {
// Create head
self.elements.head = self.attachAsset('trollHead' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
// Create eyes
self.elements.leftEye = self.attachAsset('trollEyes' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
self.elements.rightEye = self.attachAsset('trollEyes' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
// Create mouth
self.elements.mouth = self.attachAsset('trollMouth' + style, {
anchorX: 0.5,
anchorY: 0.5,
scale: 1
});
};
// Remove all face elements
self.removeAllElements = function () {
if (self.elements.head) {
self.removeChild(self.elements.head);
}
if (self.elements.leftEye) {
self.removeChild(self.elements.leftEye);
}
if (self.elements.rightEye) {
self.removeChild(self.elements.rightEye);
}
if (self.elements.mouth) {
self.removeChild(self.elements.mouth);
}
};
// Change to the next troll face style
self.nextStyle = function () {
self.currentStyle = self.currentStyle % 3 + 1;
self.initialize();
return self.currentStyle;
};
// Update face elements to match real face
self.updateFacePosition = function () {
if (!facekit) {
return;
}
// Position the head at the center of the face
if (self.elements.head) {
// Head follows overall face position
self.elements.head.x = 0;
self.elements.head.y = 0;
// Scale head based on distance between eyes
if (facekit.leftEye && facekit.rightEye) {
var eyeDistance = Math.sqrt(Math.pow(facekit.leftEye.x - facekit.rightEye.x, 2) + Math.pow(facekit.leftEye.y - facekit.rightEye.y, 2));
var scale = eyeDistance / 200;
self.elements.head.scale = {
x: scale * 1.5,
y: scale * 1.8
}; // Ensure scale is an object with x and y properties
}
}
// Position the eyes to match real eyes
if (self.elements.leftEye && facekit.leftEye) {
self.elements.leftEye.x = facekit.leftEye.x - self.x;
self.elements.leftEye.y = facekit.leftEye.y - self.y;
// Scale eyes based on face scale
if (self.elements.head && self.elements.head.scale) {
self.elements.leftEye.scale.set(self.elements.head.scale.x * 0.5, self.elements.head.scale.y * 0.5);
}
}
if (self.elements.rightEye && facekit.rightEye) {
self.elements.rightEye.x = facekit.rightEye.x - self.x;
self.elements.rightEye.y = facekit.rightEye.y - self.y;
// Scale eyes based on face scale
if (self.elements.head && self.elements.head.scale) {
self.elements.rightEye.scale.set(self.elements.head.scale.x * 0.5, self.elements.head.scale.y * 0.5);
}
}
// Position the mouth to match real mouth
if (self.elements.mouth && facekit.mouthCenter) {
self.elements.mouth.x = facekit.mouthCenter.x - self.x;
self.elements.mouth.y = facekit.mouthCenter.y - self.y;
// Scale mouth based on face scale
if (self.elements.head && self.elements.head.scale) {
self.elements.mouth.scale.set(self.elements.head.scale.x * 0.7, self.elements.head.scale.y * 0.7);
}
// Adjust mouth height based on whether mouth is open
if (facekit.mouthOpen) {
self.elements.mouth.scale.y = self.elements.mouth.scale.y * 1.5;
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x333333
});
/****
* Game Code
****/
// Add instruction text
var instructionText = new Text2('Tap anywhere to change troll face', {
size: 60,
fill: 0xFFFFFF
});
instructionText.anchor.set(0.5, 0);
LK.gui.top.addChild(instructionText);
instructionText.y = 50;
// Add style text
var styleText = new Text2('Style: 1/3', {
size: 50,
fill: 0xFFFFFF
});
styleText.anchor.set(0.5, 0);
LK.gui.top.addChild(styleText);
styleText.y = 120;
// Load the last used style from storage
var lastStyle = storage.lastTrollStyle || 1;
// Create the troll face
var trollFace = new TrollFace();
trollFace.currentStyle = lastStyle;
trollFace.initialize();
game.addChild(trollFace);
// Set the troll face position to the center of the screen
trollFace.x = 2048 / 2;
trollFace.y = 2732 / 2;
// Debug mode (turn on for development, off for production)
var debugMode = false;
var debugPoints = null;
if (debugMode) {
debugPoints = new DebugButton();
game.addChild(debugPoints);
}
// Create switch button
var switchButton = new SwitchButton();
switchButton.x = 2048 - 150;
switchButton.y = 2732 - 150;
game.addChild(switchButton);
// Set up button action
switchButton.onSwitch = function () {
// Switch to the next troll face style
var newStyle = trollFace.nextStyle();
// Save the current style to storage
storage.lastTrollStyle = newStyle;
// Update the style text
styleText.setText('Style: ' + newStyle + '/3');
// Play switch sound
LK.getSound('switchTroll').play();
};
// Handle tap anywhere on the screen to change face
game.down = function (x, y, obj) {
// Switch to the next troll face style (if we didn't click on the button)
var clickedOnButton = obj === switchButton || obj.parent && obj.parent === switchButton;
if (!clickedOnButton) {
var newStyle = trollFace.nextStyle();
// Save the current style to storage
storage.lastTrollStyle = newStyle;
// Update the style text
styleText.setText('Style: ' + newStyle + '/3');
// Play switch sound
LK.getSound('switchTroll').play();
}
};
// Update function called every frame
game.update = function () {
// Update troll face position to match real face
if (facekit && facekit.leftEye && facekit.rightEye) {
// Calculate the center position between the eyes
var centerX = (facekit.leftEye.x + facekit.rightEye.x) / 2;
var centerY = (facekit.leftEye.y + facekit.rightEye.y) / 2;
// Set the troll face position to the center of the face
trollFace.x = centerX;
trollFace.y = centerY;
// Update face elements to match real face features
trollFace.updateFacePosition();
}
// Update debug points if in debug mode
if (debugMode && debugPoints) {
debugPoints.update();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -191,9 +191,12 @@
// Scale head based on distance between eyes
if (facekit.leftEye && facekit.rightEye) {
var eyeDistance = Math.sqrt(Math.pow(facekit.leftEye.x - facekit.rightEye.x, 2) + Math.pow(facekit.leftEye.y - facekit.rightEye.y, 2));
var scale = eyeDistance / 200;
- self.elements.head.scale.set(scale * 1.5, scale * 1.8);
+ self.elements.head.scale = {
+ x: scale * 1.5,
+ y: scale * 1.8
+ }; // Ensure scale is an object with x and y properties
}
}
// Position the eyes to match real eyes
if (self.elements.leftEye && facekit.leftEye) {